Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
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You are not logged in. #1 2006-02-28 15:44:14
Coordinate GeometryCG # 1 Character is who you are when no one is looking. #2 2006-02-28 17:32:13
Re: Coordinate Geometry21 IPBLE: Increasing Performance By Lowering Expectations. #4 2006-02-28 19:17:05
Re: Coordinate GeometryThat was easy. I solved it in Paint for~1min IPBLE: Increasing Performance By Lowering Expectations. #5 2006-03-01 15:17:19
Re: Coordinate GeometryCG # 2 Character is who you are when no one is looking. #6 2006-03-01 16:59:51
Re: Coordinate Geometry{3,4}? IPBLE: Increasing Performance By Lowering Expectations. #8 2006-03-02 02:37:59
Re: Coordinate Geometry(9,6)? Why did the vector cross the road? It wanted to be normal. #9 2006-03-02 02:46:38
Re: Coordinate GeometryCorrect, mathsyperson! Character is who you are when no one is looking. #10 2006-03-02 03:00:29
Re: Coordinate GeometryCG # 3 Character is who you are when no one is looking. #11 2006-03-02 05:17:02
Re: Coordinate GeometryCG# 3 Last edited by Patrick (2006-03-02 05:17:20) #12 2006-03-02 14:59:53
Re: Coordinate GeometryYou're correct, Patrick! Well done! Character is who you are when no one is looking. #13 2006-03-02 15:13:04
Re: Coordinate GeometryCG # 4 Character is who you are when no one is looking. #15 2006-03-02 17:25:24
Re: Coordinate Geometry
Character is who you are when no one is looking. #16 2006-03-03 16:39:04
Re: Coordinate GeometryCG # 5 Character is who you are when no one is looking. #18 2006-03-07 15:50:37
Re: Coordinate GeometryExcellent, Dionysus! Character is who you are when no one is looking. #19 2006-03-07 17:31:40
Re: Coordinate GeometryCG # 6 Character is who you are when no one is looking. #20 2006-03-09 19:02:03
Re: Coordinate GeometryCG # 7 Character is who you are when no one is looking. #23 2006-03-11 03:27:36
Re: Coordinate GeometryCG # 8 Character is who you are when no one is looking. #24 2006-03-11 03:31:37
Re: Coordinate Geometrytan 135° = -1, so that is the gradient of the line. We are told that the y-intercept is 5, so the equation is y = 5-x. Why did the vector cross the road? It wanted to be normal. #25 2006-03-11 14:50:29
Re: Coordinate GeometryVery good, mathsyperson! Character is who you are when no one is looking. |