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#51 This is Cool » Pi, the long way around » 2006-04-23 15:04:00

ryos
Replies: 5

The blogger "ridiculous fish" has implemented a very novel approach to cutting out comment spam (and much better than the "distorted image" method). I thought it was both interesting and cool. Have a look:

http://ridiculousfish.com/blog/?p=23

#52 Re: This is Cool » Horraaaaaay!!! :-d :-d :-d » 2006-04-14 03:59:12

An OS written in Java? *shudder*

Nothing can make a faultless operating system, just as no program is ever bug-free. But that doesn't mean you have to use Windows. I use Mac OS X, myself. If you're adventurous, try Linux; it's free, and there are exactly too many choices to choose from.

#53 Re: Help Me ! » I need mathematical help » 2006-04-08 08:08:29

More info needed. How many rounds pass before the pot is passed? Is this a poker sim or something? If the pot decision is truly random, wouldn't it take an exorbitant amount of boring chip-swapping to win?

#54 Re: Help Me ! » I need help BIG TIME!! » 2006-04-06 11:34:27

6. The fraction of the area of the square taken up by the circle is just the ratio of the area of the circle to the area of the square. We know that the areas to be:
πr² = π1² = π
s² = 2² = 4

Answer: π/4., or roughly 3/4.

7. The diagonal of the square will be a diameter of the circle. If the radius is one, the diameter is 2, and we can find the length of the side by trigonometry:

s = 2cos(45) = sqrt(2)

The area is s², or 2. The ratio of their areas is 2/π, or about 2/3. This is the answer.

#55 Re: Maths Is Fun - Suggestions and Comments » Hex Drums » 2006-04-06 04:05:47

Good ones, you guys!

9CBADDCB8BABCDAB
8090a0b0c0d0e0f0
(play them on kit 2. #2 I made by starting with the cursor at the left (and the field zeroed out) and typing 123456789abcdef. The program turned it into that, and it doesn't sound half bad!)

As for how it should end...Maybe explain that binary is the only way to represent any number if all you have is two numbers to work with. And that this invention enables all electronic gadgets, from remote controls to satellites. dunno:

#56 Re: Maths Is Fun - Suggestions and Comments » Hex Drums » 2006-04-05 18:30:41

On the converter, I didn't find any errors, but I do have a suggestion. Would it be possible to make it type from right to left? That's the way binary numbers increase, so it makes more intuitive sense while typing even though on paper it may sound like a bad idea.

#57 Re: Maths Is Fun - Suggestions and Comments » Hex Drums » 2006-04-05 18:27:24

Hey, I just read the page. Is it supposed to end like this?

"Also, computers love binary (and hexadecimal) because the computer circuits and memory are based on "on/off" (either a signal is there or not). For example, the pictures and sound on a DVD"

It looks chopped short to me.

#58 Re: Help Me ! » Factoring completely » 2006-04-05 18:22:25

For #1, he's almost there. In factoring (3y-1) out, he doesn't need to square it. So, the answer is (y² - 7)(3y - 1)

#2 suffers from the same problem. And, the difference of squares isn't factored quite right. So, the answer is (T - 4)(T + 4)(T - 1).

#59 Re: Dark Discussions at Cafe Infinity » The Cure for Information Overload » 2006-04-05 18:14:48

Wow. That was an impressive joke. Someone spent a lot of time registering Blogger accounts!

#60 Re: Maths Is Fun - Suggestions and Comments » Hex Drums » 2006-04-05 18:11:47

Me like! Me make noise!

5EC1A1A85E5A81A0
1591121181151210

#61 Re: This is Cool » Brain Speed » 2006-04-05 17:55:41

It kindly informed me that I was using a Mac and where I could stick it. Ok, they were nice about it and all, but seriously, this is one of my pet peeves. The web is as cross-platform as it gets, people. ActiveX isn't worth it.

#63 Re: Help Me ! » not really math but please help me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! » 2006-03-24 18:00:06

I wise man once said that the significant part of a wedding only takes a few minutes, and the rest only serves to distract from that. How many people have miserable lives leading up to and during their weddings, because of the stress of planning it? Why do we do this to ourselves?

Some traditions mean something, and others are an unreasonable burden.

Putting that aside, I really think your kids will understand. They will be sad for a while and then they will forget. And they will begin to learn that there are other people in the world besides themselves (a critical stage in everyone's development; some never get there).

Putting *that* aside, I think the terrible twos are a myth. Two year olds are adorable. It's the threes that you gotta watch out for.

#64 Re: Maths Is Fun - Suggestions and Comments » Formulae » 2006-03-24 17:50:09

Page? As in only one? That'd take quite a while to load...

I've wished at times for well-indexed books of formulae. Not books that explain them (I have those), but a quick reference so I can look up stuff I need without having to hunt about for them. I'm sure someone's written one...

#67 Re: This is Cool » My applet, Benoit » 2006-03-19 15:48:33

I'm making progress. I'd call it an alpha at this point. Here's a shot of suess mode:

#68 Re: This is Cool » Water pressure » 2006-03-18 10:20:37

Vectors aren't that hard to understand--they're just a major pain to work with.

A vector is a quantity having both magnitude (meaning length) and direction. Think of a vector as an arrow drawn in coordinate space. Vectors don't have position, so you can place them anywhere you like in coordinate space, and as long as you don't altar their direction or magnitude, all is well.

Unit vectors are a convenient way to separate a vector into its component parts. A unit vector has magnitude 1 and is directed along one of the coordinate axes. The unit vector for x is called i, y is called j, and z is called k. They're written with a little hat (^) on top, like this: î (don't know if that'll come through).

So, a vector that has magnitude 5 and is directed 30 degrees above the horizontal has components (4)i and (3)j. If you add them together (using vector addition), they produce the final vector.

You can read more about them on your own. But, you don't need to know much about vectors to solve this problem. You can use the one equation to find the x position, and the other to find the y, and see if, at any one time, the three are the same. Like George, I'm too lazy to work it out for you, but it may involve systems of equations, graphing, and the like.

#69 Re: This is Cool » Water pressure » 2006-03-17 07:38:54

g is the acceleration due to gravity, or 9.8 m/s². Note also that h is depth, not height (measured from the top of the water, not the bottom).

The position equation for a particle in free fall (where the position is r) is:

Note that r, v and g in this equation are vector quantities. For our case this is fairly simple to deal with because the initial velocity has only an x component and g has only a y component. So, the v term contributes to the x component of r, and the g term contributes to the y.

So, the x position at a given time t is given by:

And the y position at t is:

You should be able to use these to find the intersection. Have fun. tongue

#70 Re: This is Cool » Water pressure » 2006-03-16 19:03:10

George,Y's equation is derived from potential energy. Gravitational potential energy is U = mgh. Kinetic energy is K = 1/2 mv². Given that energy is conserved, U = K, so mgh = 1/2 mv². Solving for v gives sqrt (2gh).

This solution assumes that the potential energy due to pressure is the same as gravitational potential energy. It makes a kind of sense, because the fluid pressure in an open-air container arises due to gravity.

This problem can be about as complex as you want it to be. For example, as the water flows out of the tank, the fluid level falls, as does the pressure, so you have to take those rates into account. You can determine the flow rate based on the diameter of the hole and the pressure, but the flow rate also varies with depth.

The arc of the water is influenced by air resistance in a complex way.

Etc., etc., etc. You get the idea.

BTW, one useful little formula is P/ρ, or pressure/density, which gives the energy of a fluid under pressure per unit mass (J/kg).

Sorry if this is incoherent, my brain is fried from the physics test I just took.

#71 Re: This is Cool » Water pressure » 2006-03-16 10:03:52

You do a mechanical energy conversion. Since water is incompressible, when it exits the hole its pressure immediately drops to 1 atmosphere and all of the potential energy it had in the form of pressure is converted to kinetic.

I'm at work so I don't have my books, but when I get home I can give you the equations.

#72 Re: This is Cool » I had no idea! » 2006-03-15 19:54:23

and unoftrnatuely, casues us to msis spleilng erorrs all the time! Cool and anyniong at the saem tiem.

#73 Re: This is Cool » My applet, Benoit » 2006-03-15 19:24:52

Rod wrote:

you may have rescued your applet just in time!

Lol, I guess. It turns out that I'm pretty much rewriting the thing, anyway.

I just got it to compile for the first time! Yay! And, I have a question about window width. You see, the applet will take up at least 800 pixels of horizontal space, if not more (I need to get the interface displaying correctly before I can finalize this).

Will this fit into MathsIsFun.com? Or do we need to put it in a pop up window, or perhaps (:() reduce the size of the displayed image (it's a 700x500 right now, a nice round number).

#74 Re: Dark Discussions at Cafe Infinity » This site's rating » 2006-03-15 10:31:21

I will agree that CSS is broken as a layout tool. But so are tables, as the markup now stands.

I've found from my own experience that CSS layouts are harder to get right, but much, much easier to modify and maintain.

And, from an accessibility standpoint, tables can force you to code elements in a different order than they will appear on the rendered page. So, if somebody's using a screen reader to access your site, they'll be thoroughly bamboozled when things are read out of order.

#75 Re: Help Me ! » Differentiation question » 2006-03-15 06:21:38

The derivative I can do, but nothing else. smile

That is, assuming A and C are constants. If they aren't, the implicit differentiation is a bit more complicated, but manageable.

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