Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

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#4103 Re: Jokes » Bad Jokes » 2007-03-01 13:12:26

I like this classic one:

A neutron walks into a bar and asks for a drink. “How much is it?” he asks. The bartender replies: “For you, no charge.”


And this one:

1st hydrogen atom: Help! I’ve lost my electron!
2nd hydrogen atom: No, you can’t be serious!
1st hydrogen atom: Oh yes! I’m positive!

#4105 Re: Puzzles and Games » Spot the error » 2007-03-01 12:40:04

Well then, here’s one I just made up. It should be quite easy, I hope. wink

#4106 Re: Help Me ! » can this be cancelled down? » 2007-03-01 11:39:12

By “cancelled down”, do you mean “simplified”? Well, by opening up the big term on the left and rearranging, you can get

That’s simple enough, I suppose.

#4107 Re: Jai Ganesh's Puzzles » 10 second questions » 2007-03-01 03:36:04

Don’t worry, it’s just a small mistake.

BTW, I’ll also appreciate it if people correct any mistakes they find in my posts, even my non-mathematical ones. I’ll be very grateful. smile

#4108 Re: Puzzles and Games » Three Hats » 2007-03-01 03:07:46

In the diagram, you’ve drawn A and C as wearing white hats and B as wearing a black hat. Are we to assume this this true for the problem as well?

EDIT: Maybe not, because I’ve got the solution without having to assume this.

#4109 Re: Help Me ! » Couple of Questions » 2007-03-01 02:02:03

I already gave you a hint for #1 above. See earlier in the thread. To get each of the distances AC and BC, multiply the speed by the time and divide by 2 (which is what you’ve already done).

For #2, my answer is also 12:7. The length of each side of ∆LMN should be √21.

For #3, find the legnth PR, which is the sum of PT and RT. Since ∆PST, ∆SRT and ∆PRS are similar (they all have the same interior angles), this should be straightforward to work out. Next, calculate QR. Using the hint that ∆PRQ and ∆QRT are similar, you should get QR:PR = RT:QR. The answer for QR should be √3. Now, if U is the point on PQ such that PSRU is a rectangle, you know that PU = SR and UR = PS. Calculate UR and you’re done.

#4110 Re: Puzzles and Games » trig » 2007-02-28 17:41:19

Ricky wrote:

sin(x) (√2sin²x - 1) = 0

It’s actually

  wink

Thus the solutions are

#4112 Re: Dark Discussions at Cafe Infinity » Optical Illusions, et al » 2007-02-28 16:00:02

mathsyperson wrote:

I still don't get Devanté's one, even after backing away from the screen. The right one starts to get a bit of a frown, but the left one certainly doesn't get any calmer.

You have to stand really, really, really far back. Or you can zoom out with your browser (I’m using IE7 Beta, which has zoom function) which also works.

EDIT: Here’s Devanté’s pic at 50% original size. Now move further back …
JekyllAndHydeHalf.jpg

mathsyperson wrote:

Jane's is a very good one. I'm not entirely sure how it works, but I notice that the people look much more natural when there are 12 of them than when there are 13. So maybe it kind of chops little bits off all of those 12 people and splices them all together into an extra person somehow.

Yup, that’s exactly what happens. In the scene with 13 people, the person in front on the far left, for example, has a bit of his head cut off, the peron at the back in the middle has legs that are far too short, etc. These chopped-off bits and pieces then go to make up the 13th person.

#4113 Re: Help Me ! » solve ricatti's equation » 2007-02-28 15:45:24

I have no idea how to solve it but I found the general solution on the Internet. Your equation is a so-called special Riccati equation, and – my word! The general solution involves Bessel functions of both the first and second kinds! eek Well, maybe the particular solution you’re looking for is simpler – but, even so … what

Here it is, if you want to make sense of it:
http://eqworld.ipmnet.ru/en/solutions/ode/ode0106.pdf (PDF document)

It seems that the general Riccati equation is easier to solve than the special Riccati equation. faint

#4114 Re: Help Me ! » Couple of Questions » 2007-02-28 15:23:53

Actually, I’d love to have one of those computer programs to play with. big_smile

#4115 Re: Help Me ! » help needed » 2007-02-28 15:22:40

No, +2 (mod 19) and −2 (mod 19) are different. In fact, −2 ≡ 17 (mod 19), so 13[sup]2[/sup] is 17 in

.

#4116 Re: Help Me ! » Couple of Questions » 2007-02-28 15:11:02

John E. Franklin wrote:

When you get the answer to #3 (or 8), you might be surprised it appears to be the Sumerian Natural Pi value of 3.14626437   !!!!!!!!!!   Pretty cool, whatever it means!!!

I worked it out to be √3+√2. smile

#4117 Re: Help Me ! » Couple of Questions » 2007-02-28 14:19:09

For #1:

Let the point C be

. Then

#4118 Re: Help Me ! » help needed » 2007-02-28 13:27:44

Ricky wrote:
JaneFairfax wrote:

Note that if x=n is a solution to x2 = 2 in Z17, x=n+17k will also be a solution for any integer k. Since x=6 and x=11 have been found to be solutions, the solution set is therefore...

Technically, yes.  However, since we are in mod 17, we consider any solution that is equivalent to an already known solution to be like repeating yourself.  So you don't really have to say the set, you can just say the two numbers and the rest are implied.

You aren't saying anything wrong, just unnecessary.

Yeah, I was working on x[sup]2[/sup] rather than x being in

. Duh. roll

#4119 Re: Help Me ! » LaTeX - A Crash Course » 2007-02-28 10:16:20

You can even specify exactly how much spacing you want. For example, if you want exactly 30 mm of white space,

\hspace{30mm}

Thus:

#4121 Re: Help Me ! » help needed » 2007-02-28 09:14:04

Umm, 18[sup]2[/sup] is 1 in

, I make it.

Note that if x=n is a solution to x[sup]2[/sup] = 2 in

, x=n+17k will also be a solution for any integer k. Since x=6 and x=11 have been found to be solutions, the solution set is therefore
.

Similarly for

.

EDIT: Wait. I don’t think there’s a solution at all in

. Is there? eek

#4122 Re: Help Me ! » help with quadratic sequences please. » 2007-02-27 06:31:41

Well, you just let

Since you know the values of x[sub]n[/sub] for n=1,2,3,4, substitute these into the equation and you can work out the coefficients A. B. C. D.

#4123 Re: Help Me ! » Rolling Dice » 2007-02-27 06:16:38

Technically, the big X is called a random variable. wink In this case, it represents the number of sixes from the throwing of m dice.

#4124 Re: Help Me ! » 2nd deriv of circle versus parabola » 2007-02-27 05:51:28

Er, sorry I’m changing my mind. I would regard both the straight line and point of inflexion as having infinite radius. (I forgot that radius of curvature, unlike curvature, is always positive.) tongue

#4125 Re: Help Me ! » 2nd deriv of circle versus parabola » 2007-02-27 05:13:28

I would think of a straight line as having infinite (rather than zero) radius of curvature. On the other hand, I would regard a point of inflexion (where the curvature is also 0) as having zero radius of curvature. This is just based on my intuitive geometric visualization, of course.

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