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#126 Re: Puzzles and Games » Shoelace » 2013-08-12 19:28:11

bobbym wrote:

How did you get 7 / 16 by multiplying?

The probability for both parts NOT to produce a knot is 3/4 for each (since the probability to produce a knot is 1/4). Therefore the total probability NOT to have a knot is 3/4*3/4 = 9/16, thus giving us probability to have a knot 1-9/16 = 7/16.

It wasn't me who solved it, I just unraveled anonimnystefy's solution smile

#127 Re: Puzzles and Games » Shoelace » 2013-08-12 04:51:14

Got it. You don't add the two sections, you multiply them smile

#128 Re: Puzzles and Games » Shoelace » 2013-08-09 06:48:28

anonimnystefy wrote:

No, both probabilities are 1/4.

So, how do you get 7/16? Am confused smile

#129 Re: Puzzles and Games » Shoelace » 2013-08-09 05:47:55

anonimnystefy wrote:

Well, I looked at the two parts separately, because they are virtually independent. For one, there are 8 possibilities for one and 16 for the other. Then I just combine them.

So you mean that in the right part there are only 3/16 possibilities that a knot is produced? Because at the left part I see there are 2/8, that is 4/16.

#130 Re: Puzzles and Games » Shoelace » 2013-08-08 03:46:38

anonimnystefy wrote:

Um, have you seen my answer?

Yes, but I do not understand how you calculate it smile

#131 Re: Puzzles and Games » Shoelace » 2013-08-08 03:18:25

All I can tell is that there are 7 intersections, so there are 2^7 =128 possible ways the shoelace can cross itself. Of these, we should keep only the ones that are "over/under/over" and "under/over/under", which will produce a knot. But I cannot figure out how many these are.

#132 Puzzles and Games » Shoelace » 2013-08-08 02:24:41

anna_gg
Replies: 13

A shoelace is lying on the floor, and attached you can see its shadow. If I pull it, what is the probability that it will produce a knot?

#133 Re: Puzzles and Games » Bridge and river » 2013-08-01 21:52:24

bobbym wrote:

Hi;

Correct! Thank you!!!

#134 Re: Puzzles and Games » Pick Random Numbers » 2013-08-01 04:22:58

Correct.
So, to have equal probability for both cases, we have to substitute 0.3 with 1-sqrt(0.50) = 1-0.707 = 0.292

#135 Puzzles and Games » Pick Random Numbers » 2013-07-29 05:13:28

anna_gg
Replies: 3

Get two random numbers between 0 and 1. Subtract the smaller from the bigger. What is the probability that the result is <0.3? Is it greater than the probability to be > or equal to 0.3?
For what number (instead of 0.3) the probability for both cases is the same?

#136 Puzzles and Games » Bridge and river » 2013-07-24 04:28:51

anna_gg
Replies: 3

Person A left Town X at 10:18 am. He walked at a constant speed and arrived at town Z at 1:30 pm. On the same day, Person B left town Z at 9 am. Person B walked the same route in the opposite direction at a constant speed. Person B arrived at town X at 11:40 am. The road crosses a wide river. By coincidence, both arrived at the bridge on opposite sides of the river at the same instant. Person A left the bridge 1 minute later than Person B. At what time did they arrive at the bridge?

#137 Re: Puzzles and Games » Straight lines and circles » 2013-07-22 04:10:05

bobbym wrote:

Hi anna_gg;

Thanks. If YOU don't understand it, then I won't even try! Let alone that I have no clue where to find this book smile

#138 Puzzles and Games » Straight lines and circles » 2013-07-22 01:11:57

anna_gg
Replies: 3

Draw 4 points, not belonging (altogether) on the same straight line or same circle. How many straight lines and circles are equidistant from these 4 points? Just to clarify, the definition of the distance of a point P from a circle with center C, is the straight PA, where A is the node of the straight PC with the circle circumference. Please explain the reasoning! smile

#139 Re: Puzzles and Games » Basketball odds » 2013-07-09 03:24:45

bobbym wrote:

Do not worry, it gets worse.

A shortcut consists of playing spot the pattern and going on from there proving it later by induction or whatever.

From some small problems of say 3 Hits and 4 Misses, I could guess at this formula:

This was followed by a large amount of empirical testing so that at least there is a chance it is correct.

Now for the last question. Since we have a formula we can just sum it:

Are you sure about the last part? Because my calculation (based on your calculations, actually!!!) results to

#140 Re: Puzzles and Games » Basketball odds » 2013-07-08 01:21:15

anna_gg wrote:
bobbym wrote:

Hi;

The contest is a continuing weekly for total points so it will never be over until I have the most points or die trying.

They want me to submit solutions but it is much easier for me to do the problems than to explain what I did. I will  try to explain my thoughts as I was doing it.

We call a hit H and a miss M.

The probabilty of  H hits and M misses is always the same no matter how they are ordered. That is to say {H, M, H, T, H} has the same probability of occuring as {M,H, H, H, M}. No matter what arrangement of H,H,H,M,M,M,H,M... that produces 50 H's and 50 M's. This is because the numerators and denominators of the fractions produced are the same just in different order.

We only need to know how many arrangements are there.

The first two do not need to be figured. They are always {H,M} or {M,H}. So we are really only looking for 49 H's and 49 M's.

If this is not extremely confusing we can move on to the second question.

Well, it is quite a bit smile

So what is this big number in the denominator of the second fraction? Where does it come from?

#141 Re: Puzzles and Games » Basketball odds » 2013-07-08 00:04:41

bobbym wrote:

Hi;

The contest is a continuing weekly for total points so it will never be over until I have the most points or die trying.

They want me to submit solutions but it is much easier for me to do the problems than to explain what I did. I will  try to explain my thoughts as I was doing it.

We call a hit H and a miss M.

The probabilty of  H hits and M misses is always the same no matter how they are ordered. That is to say {H, M, H, T, H} has the same probability of occuring as {M,H, H, H, M}. No matter what arrangement of H,H,H,M,M,M,H,M... that produces 50 H's and 50 M's. This is because the numerators and denominators of the fractions produced are the same just in different order.

We only need to know how many arrangements are there.

The first two do not need to be figured. They are always {H,M} or {M,H}. So we are really only looking for 49 H's and 49 M's.

If this is not extremely confusing we can move on to the second question.

Well, it is quite a bit smile

#142 Re: Puzzles and Games » Basketball odds » 2013-07-07 23:22:40

How did the contest go? Can you now explain your solution?

#143 Re: Puzzles and Games » Basketball odds » 2013-07-06 05:13:32

bobbym wrote:

Can you explain?

#144 Re: Puzzles and Games » Basketball odds » 2013-07-06 04:44:17

anonimnystefy wrote:

Wait, so, if he succeeds at the first and second shot, he will succeed at all of the shots after those two as well?

No, he won't succeed at BOTH the first and second shot, only at one of them.

#145 Puzzles and Games » Basketball odds » 2013-07-05 23:15:10

anna_gg
Replies: 20

A basketball player has a 50% free throw shooting average at his first two throws, which can be interpreted to mean that the probability of his hitting any single free throw (of the first two) is 0.5 or 5/10. Right thereafter, the probability to succeed to any new throw is equal to the true total average, of all throws from the first one up to the previous (of the one he is going to shoot now).
What are his chances
1. he succeeds to exactly 50 of all 100 throws he will shoot.
2. he succeeds to at least 50 of all 100 throws he will shoot.

#147 Re: Help Me ! » Regular concave polygons » 2013-04-20 23:52:23

Yet the stars cannot have all their internal angles equal to θ or to 360-θ...

#148 Re: Help Me ! » Regular concave polygons » 2013-04-20 23:27:02

This was also my solution but it seems there is a polygon with fewer sides that meets the criteria.

#149 Re: Help Me ! » Regular concave polygons » 2013-04-20 03:51:57

I said concave, not convex. By "regular concave", I mean a concave polygon of which all the sides are equal and all its internal or external angles equal (that is, all the angles must be either θ or 360-θ).

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