Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

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#1026 Re: Puzzles and Games » Not x in an y way » 2006-12-28 04:22:00

LQ

Not scientific in a mad way.

#1027 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-27 21:09:02

LQ

Sounds like the math I'm interested in, I'll see what I can do.

Basically, you describe every move in terms of q(a)x + pos(x) + p(a)y + pos(y) where q(a)x + pos(x) and p(a)y + pos(y) ≤ 8 AND ≥ 0, and .

q = [n*,0,0;2,1,0;0,0,n;n,0,n;1,0,1;0,0,n;2,1,0;n,0,0], pos(x) = [pe1;pe2;pe3;pe4;pe5;pe6;pe7;pe8], pos(y) = [pp1;pp2;pp3;pp4;pp5;pp6;pp7;pp8],
pos(y,x) = [pe1,pp1;pe2,pp2;pe3,pp3;pe4,pp4;pe5,pp5;pe6,pp6;pe7,pp7;pe8,pp8] (the unpaseable squares in normal chess)

* where n + pe1 = pe1(2)

I will continue on this some other time. It seems simple enough.

Please reply if you find errors or want to continue.

#1028 Re: Jokes » Teatime Jokes...Plain Jokes, Some May Not Be Funny... » 2006-12-27 08:37:49

LQ

I've heard someone say that the first movie is the best, resently.

#1029 Re: Puzzles and Games » Not x in an y way » 2006-12-27 08:14:49

LQ

Not intellectual in an intel-lectual way

#1030 Re: Puzzles and Games » Not x in an y way » 2006-12-27 07:49:31

LQ

Not mind in a brainy way.dunnodunno

#1031 Re: Puzzles and Games » Not x in an y way » 2006-12-27 05:59:53

LQ

Ok, let's start a new one.

Not knocked out in a creationistic way.

#1032 Re: Help Me ! » interesting question » 2006-12-27 05:24:23

LQ
Neha wrote:

How much of a 14% peroxide solution should be added to 89 ounces of a 47% peroxide solution to get a 29% solution?

Then: (89*.47 + x*.14)/(89+x) = .29 (x = weight of additional peroxide solution)

Since: Weight peroxide divided with total weight is the peroxide level.

89*.47 + x*.14 = .29(89 + x)
89*.47 - 89*.29 = x - x*.14 = 0.86x
89*(.47-.29)/0.86 = x

x = ounces

Peroxide is a poison, right?

**Corrected mistake. Sorry.**

#1033 Re: Puzzles and Games » Not x in an y way » 2006-12-27 02:25:47

LQ

Not visual in a virtual way

#1034 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-27 02:18:18

LQ
MathsIsFun wrote:

Say you wrote a book about kids going to a magic school ... would that infringe/violate/whatever the Harry Potter copyright?

How close could you get before you do get in trouble?

The answer depends on who you are, I guess what

If it's the same school, characters, heroes and properties, then you're probably breaking copyright.

Unless you are harry potter... I don't know what happens then!

Sorry, the post I deleted didn't make sence.

How is that chess working out for you?

#1035 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-27 01:30:17

LQ

And then ofcourse we've got the "you cannot patent santa" rule. You cannot patent neither the knitted cap, nor a figure with a knitted cap since they are as old as day, and it is not like you can patent something just because you put a knitted hat on it.

"I patent this computer with a knitted hat on it", "I patent my phone with a knitted hat on it". "I patent my chocolate box with a knitted hat on it"

But you can sure have copyright.

#1036 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-26 13:42:17

LQ

Yeah, well if your so interested, why don't you try it?
My rules will still exist on this forum, and knitted caps are as good as expensless and like only used at christmas. When it comes down to it, the only value is credit. And it is mine. And It's not worth patenting. Since it costs 2000$. Not to mention demand cost popularity curve. And my rules are cheaper to buy, cause I decide the price. And I can since I've got copyright. And surely copyright applies to every important part of my text, and there is like no way that you can reformulate that simpler. And the copyright is like appliable to all languages.

#1037 Re: Help Me ! » endpoints » 2006-12-26 12:12:43

LQ

I've heard that gravity has that value in some places. What memories.

#1038 Re: Puzzles and Games » Not x in an y way » 2006-12-26 12:09:59

LQ

Not clownish in an intertaining way

#1039 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-26 11:44:29

LQ

Well, a simple way would be to mathematically define the AI move and make a simple java program that wrote the move of the AI next to that program you've got there and let the player move the AI's piece for it. You've got your normal chess then. And if you had a "knitted cap button" you could distribute such as you normaly would take equal piece with piece. The AI (that you have to design for christmas chess) would reveal his move in christmas chess to the fully, including knitted caps. This would be a funny, working first step. It would also, presumeably be good for the moral and for chess square reading, cause you would have to help the AI to move his piece right. When you've done your move, then simply reveal your move to the AI and click an "OK" or "Done" or "Update" button

You could presumeably make an "if click, then red color" button if that is simpler then the knitted hat. The AI will work independently. Or even simpler, extend the chess board with 32 (8*4) squares, that contains brownie equivalents. This could also be worked out neatly and is hardly impossible.

#1040 Re: Help Me ! » Find the number » 2006-12-26 08:58:52

LQ

distance(4 --> -6) = 1/5(diff(4,-6)) = 1/5(10) = 2 (Sorry for ending there, I continued until I found the right answer)

That's the distance traveled from 4 against -6.

position(4 d--> -6) = 2.

#1042 Re: Help Me ! » Logs » 2006-12-26 08:25:43

LQ

But ofcourse. Sorry, it was a long time ago I dealed with math of this kind.

#1043 Re: Puzzles and Games » Not x in an y way » 2006-12-26 08:05:45

LQ

Not mathematical in a unfunny way wink

#1044 Re: Puzzles and Games » Not x in an y way » 2006-12-26 07:32:53

LQ

Not psychological in a logical way dizzy

#1045 Re: Puzzles and Games » Not x in an y way » 2006-12-26 06:21:31

LQ

Not contest in a mere mental way.

#1046 Re: Puzzles and Games » Not x in an y way » 2006-12-26 06:11:19

LQ

Not action in a judgeable way.

#1048 Re: Puzzles and Games » Not x in an y way » 2006-12-26 05:41:13

LQ

not rude in a "on purpose" way.

#1049 Re: Maths Is Fun - Suggestions and Comments » Help Me! section » 2006-12-26 05:34:16

LQ

How about a guest can only write x help me messages. And for members, you may only post q help messages per post in other sections?

#1050 Re: Maths Is Fun - Suggestions and Comments » Xmas-Chess » 2006-12-26 03:56:55

LQ
Devanté wrote:

Stalemate: The player to move has no legal move and is not in check. This may be because the moves are physically blocked, or because they would expose a royal piece to check.

If brownies stale mate the other player, then perhaps the king becomes a snowman, what do you say?

Also, the chess could be called "brownie chess", or "snow chess". perhaps "snowman chess" or "santa claus chess", "santa chess", "claus chess", "hoho chess" or something else. I call it something like that.

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