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if atriangle has sides of length a,band c, and the area is S
prove that
4S √3 ≥ a²+b²+c²
with equality holding if and only if the triangle is equilateral
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Proof it holds for equilateral:
Might play around with equality breaking later
Trillian: Five to one against and falling. Four to one against and falling Three to one, two, one. Probability factor of one to one. We have normality. I repeat, we have normality. Anything you still cant cope with is therefore your own problem.
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Yay I neary got it! But I'm having trouble with the end!
Last edited by Identity (2007-12-04 01:20:43)
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Hmm... something else:
Last edited by NullRoot (2007-12-04 01:46:26)
Trillian: Five to one against and falling. Four to one against and falling Three to one, two, one. Probability factor of one to one. We have normality. I repeat, we have normality. Anything you still cant cope with is therefore your own problem.
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Last edited by JaneFairfax (2007-12-04 02:57:37)
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4S √3 ≥ a²+b²+c²
Are you are youve got the inequality sign the right way round?
Last edited by JaneFairfax (2007-12-04 07:32:03)
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Yeah he's crazy, isn't he?
I thought it must be a bit of confusion in his wording and took it to mean "Prove the inequality holds if and only if ABC (having sides a,b,c) is equilateral."
We managed to prove algebraically that the inequality holds for an equilateral triangle, and that it fails for a right-angled triangle, but we haven't proved it holds if and only if the triangle is equilateral.
Help, Jane!
In light of the mistake pointed out by Jane, here's another reason why it doesn't hold for right-angled triangles:
However, if he actually meant prove that 4S√3 ≤ a²+b²+c² then we've proven it's true for right angle triangles and 4S√3 = a²+b²+c² if the triangle is equilateral. We can work on generalizing that next
Last edited by NullRoot (2007-12-04 04:59:48)
Trillian: Five to one against and falling. Four to one against and falling Three to one, two, one. Probability factor of one to one. We have normality. I repeat, we have normality. Anything you still cant cope with is therefore your own problem.
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The correct inequality is
Now, what we do we let
The CauchySchwarz inequality says
with equality holding if and only x and y are linearly dependent which in this case comes down to a[sup]2[/sup] = b[sup]2[/sup] = c[sup]2[/sup], or (since theyre sides of a triangle) a = b = c.
So, plug in the values
Now we use Herons formula for the area of a triangle:
From the CS inequality
Hence
QED.
Last edited by JaneFairfax (2007-12-18 14:50:08)
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I am sorry for all This large error
you are right jane 4S √3 ≥ a²+b²+c² is not right
4S √3 ≤ a²+b²+c² this is is right
A pologise
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In my proof I said
were linearly dependent if and only if a = b = c. Perhaps Id better justify this. Now one way round is easy: if a = b = c. then x and y are clearly linearly dependent. Now assume conversely that they are linearly dependent, so we have h,k not both 0 such that hx+ky = 0. (Indeed, since neither x npr y is 0, if one of h and k is not 0, the other wont be 0 either.)
The only real solution to this is x = −1, i.e. h = −k. It follows that a[sup]2[/sup] = b[sup]2[/sup] = c[sup]2[/sup], and so (since theyre all positive) a = b = c.
Last edited by JaneFairfax (2007-12-04 08:36:35)
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*clapclapclap* nice proof, i can never remember the cauchy swarzy thing
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* bows *
Thanks. Maybe theres a simpler proof, but CauchySchwartz and Herons formula were what came into my mind.
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Nice one. Far more elegant than my number juggling.
Jane's got sabers and Null's got chainsaws
Trillian: Five to one against and falling. Four to one against and falling Three to one, two, one. Probability factor of one to one. We have normality. I repeat, we have normality. Anything you still cant cope with is therefore your own problem.
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Wow, that was an IMO problem! But then, all your problems are of very high difficulty. Here is another solution I found.
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In fact i have a pdf full of inequality techniques which I can barely understand at all, but it may be of interest to you:
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*clapclapclap* nice proof, i can never remember the cauchy swarzy thing
remember it from the basic dot product formula:
a.b = |a||b|cos t
where a and b are vectors and t is the angle between them.
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