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**MasterofDisguise****Member**- Registered: 2008-01-05
- Posts: 68

Tell me if you can help me do the Rubiks puzzle i cant figure out how

*Last edited by MasterofDisguise (2008-01-15 06:45:58)*

(im an ALIEN ) im kool (WHAT You cant steal my fridge!)]

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**AshJones555****Member**- Registered: 2006-05-15
- Posts: 19

i can, i learnt from an instructional video where all the 6 faces are named, so the one on top would be the up face for example, shown as U and so on for all 6.

Then it's just a matter of memerizing algorithms

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**John E. Franklin****Member**- Registered: 2005-08-29
- Posts: 3,562

I solve the top third, then the bottom third, then the middle ring.

I noticed on youtube, someone does the top, then middle, then bottom.

If you want to know my way, I'll help.

**igloo** **myrtilles** **fourmis**

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**John E. Franklin****Member**- Registered: 2005-08-29
- Posts: 3,562

Here's a move I invented that swaps two botom right corners, but

the other 6 corners remain perfect:

I'll call it "retrograde snake pond" because it involves a

move my brothers and I were playing with at snake pond

as children. This move involves turning the right side of the

cube back towards you, if you are viewing the cube from

your head, just above the cube held out in front of you.

Instead of turning different sides of the cube, this move is

easiestly performed by rotating the entire cube in both

hands just after or while you do each right side pull back. Pulling back

the right side means to rotate the right side counter-clockwise

a quarter turn as viewed from the right looking left at the

cube. Now there are 12 of these right-side-pull-backs in

the move, but after the 4th and 8th right-pull-back you don't

do the whole-cube turn, which is why I call it "retrograde".

The whole-cube turn is to take the whole cube and keep the

top level and remaining the top and turn the cube a quarter

turn just like the way the Earth spins, counter-clockwise as

viewed from the top.

Legend:

right-side-pull-back-quarter-turn = pull-back

whole-cube-Earth-turn-quarter-turn = turn-cube

don't turn the cube = stay-cube

Now here's the steps to swap the bottom 2 corners on the right bottom:

1.pull-back, turn-cube

2.pull-back, turn-cube

3.pull-back, turn-cube

4.pull-back, stay-cube

5.pull-back, turn-cube

6.pull-back, turn-cube

7.pull-back, turn-cube

8.pull-back, stay-cube

9.pull-back, turn-cube

10.pull-back, turn-cube

11.pull-back, turn-cube

12.pull-back, stay-cube

That's it you are done!!!

The bottom of the cube will

have 2 corners swapped, but

also note that the bottom rotated

out of place by a quarter turn.

You will see this by inspection, and

can turn it if you want to align it up.

**igloo** **myrtilles** **fourmis**

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**John E. Franklin****Member**- Registered: 2005-08-29
- Posts: 3,562

Now here's another move I invented.

It maintains or keeps all corners in the

same locations, but it "twists" 3 corners

on the bottom of the cube. Twisting

corners is like if you dissassemble the

cube and actually twist the corners 1/3

of a turn or 120 degrees. Each corner

piece has 3 colors on it, and is one

piece of plastic.

So here's the 3 bottom corners twist move

I made up:

1.pull-back, turn-cube

2.pull-back, turn-cube

3.pull-back, turn-cube

4.pull-back, turn-cube

5.pull-back, turn-cube

6.pull-back, turn-cube

7.pull-back, turn-cube

8.pull-back, turn-cube

9.pull-back, turn-cube

10.pull-back, turn-cube

11.pull-back, turn-cube

12.pull-back, (turn-cube or not because you are done).

Flip whole cube over to see what happened to it.

**igloo** **myrtilles** **fourmis**

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**Hopecantid****Member**- Registered: 2008-04-08
- Posts: 13

Here's the video that I watched when I was first learning how to solve it:

http://www.youtube.com/watch?v=HsQIoPyfQzM

This is a slower method, but it's a good way to start and just learn some basic algorithms. I can now solve it a lot faster and use short-cuts.

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**John E. Franklin****Member**- Registered: 2005-08-29
- Posts: 3,562

"Xski Manuver":

This one swaps 2 diagonal corners on bottom of cube (sort of),

or it swaps two parallel adjacent botom pairs of corners;

they're the same thing, just turn the bottom of the cube a

quarter turn to change the above 2 statements.

1.pull-back right side, turn cube ccw

2.pull-back right side, turn cube ccw

3.pull-back right side, turn cube ccw

4.pull-back right side.

5. pull-back left side, turn cube cw

6. pull-back left side, turn cube cw

7. pull-back left side, turn cube cw

8. pull-back left side

That's it, and also this move can be only 6 moves instead

of 8 if you see that 4&5 just turn the whole cube as a unit, so

4 & 5 go away really, just reorient the cube.

But the motion of 1 thru 8 is easier to remember in the long run.

(also note if this Xski is completed twice in a row, it does some nice stuff too

that is useful for a symmetrical 4BottomCorner twisting pattern)

**igloo** **myrtilles** **fourmis**

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