Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
| |
|
|
You are not logged in. #76 2006-04-24 02:51:57
Re: *** Problems27. IPBLE: Increasing Performance By Lowering Expectations. #77 2006-04-24 02:55:21
Re: *** Problems28. IPBLE: Increasing Performance By Lowering Expectations. #78 2006-04-24 14:09:19
Re: *** ProblemsExcellent, krassi_holmz! Keep up the good work! Character is who you are when no one is looking. #79 2006-04-25 15:07:06
Re: *** Problems***29. Out of 40 students, 25 are boys, 16 are married, 10 are married boys. What is the probability that a chosen student would be an unmarried girl? Character is who you are when no one is looking. #80 2006-05-03 01:06:04
Re: *** Problems***30. If x,y, and z be respectively the sums of p, q, and r terms of an Arithmetic Progression, prove that Character is who you are when no one is looking. #81 2006-06-08 00:26:04
Re: *** Problems***31. Two numbers are selected at random from 1,2,3,4,....100 and are multiplied. Find the probability of the product being a multiple of 3. Character is who you are when no one is looking. #82 2006-06-12 22:34:34
Re: *** ProblemsAnnoyed statement: Chaos is found in greatest abundance wherever order is being saught. It always defeats order, because it is better organized. #83 2007-03-25 08:07:13
Re: *** Problemsthey are 10 boy marred too each other? Zappzter - New IM app! Unsure of which room to join? "ZNU" is made to help new users. c: #84 2007-03-25 08:28:18
Re: *** ProblemsFirstly, don't post in a 9-month-old thread unless you have something to contribute...I think even you know that 10 boys are not married to each other. #85 2007-03-25 08:31:31
Re: *** Problemsthis is 9 months old? i no that but it's a puzzle it's sopost to be tricky! Zappzter - New IM app! Unsure of which room to join? "ZNU" is made to help new users. c: #86 2007-04-25 03:09:28
Re: *** Problems
Sorry, not enough information to find a unique solution. #87 2007-04-28 03:37:33
Re: *** ProblemsTo 31 Last edited by Stanley_Marsh (2007-04-28 03:42:58) Numbers are the essence of the Universe #88 2007-04-28 05:18:22
Re: *** ProblemsOr perhaps x=5/7, y=7/30. We don't know, and that's the point Eeyore was making. Why did the vector cross the road? It wanted to be normal. #89 2007-04-28 08:35:40
Re: *** ProblemsI check that Numbers are the essence of the Universe #90 2007-09-30 23:32:54
Re: *** Problems***33. A Pythagorean triple is a set of three numbers such that the sum of squares of the first two numbers is equal to the square of the third. For example, (3,4,5) is a Pythagorean triple. These formthe lengths of the three sides of a right angled triangle. Character is who you are when no one is looking. #91 2007-10-02 17:16:49
Re: *** Problems***34. Prove that a rhombus is a cyclic quadrilateral if and only if it is a square. Character is who you are when no one is looking. #92 2007-10-15 00:05:33
Re: *** Problems***36. In a get-together, every person present shakes hand with every other person once. If there are 91 handshakes in all, how many persons attended the party? Character is who you are when no one is looking. #94 2007-10-15 11:19:52#95 2007-10-15 22:08:45
Re: *** ProblemsOutstanding, pi man and Jane Fairfax!!! Character is who you are when no one is looking. #96 2007-10-20 00:24:03
Re: *** Problems37. A vendor has a pair of weighing scales and four weights, the total of all the four weights being 40 kilograms. With the help of any or multiple of these four weights alone and only one wighing on the scale, he can weigh any integral value of weight from 1 to 40 kilograms, both inclusive. How many do these four weights measure? Character is who you are when no one is looking. #97 2007-10-31 02:33:41
Re: *** Problems38. Can you give a list of 1,000 consecutive non-primes? Character is who you are when no one is looking. #98 2007-11-01 02:22:47
Re: *** Problems39. How many prime numbers approximately lie between 1 and 1000? Character is who you are when no one is looking. #99 2007-11-01 02:31:58#100 2007-11-01 03:12:31
Re: *** ProblemsWhy did the vector cross the road? It wanted to be normal. |