Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
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You are not logged in. #26 2007-04-14 22:46:53
Re: Four In A Line Flash VersionCase 4: Reply: At this point, if opponent drops on either of the end columns, victory would be yours (simply drop on top of their last coin). So, no choice for your opponent. You win again! If you have more than four columns, there would be no need for Case 4 because you will always be able to force the game to the scenario of either Case 1 or Case 2 above. Last edited by JaneFairfax (2007-04-14 23:03:34) #27 2007-04-14 22:58:24
Re: Four In A Line Flash VersionBoy oh boy! That is good illustrating. I am glad I took the effort to "free up" 4-in-a-line so we could do all this. "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #28 2007-04-14 23:16:26
Re: Four In A Line Flash VersionI’ve never seen a 3D version before (not even a real-world toy-game version) so yes! I’d be most curious to see what a 3D version would be like! #29 2007-04-15 21:48:45
Re: Four In A Line Flash VersionWell, first things first, I found it easiest to just replace the three-in-a-line with a new version that has only 3 columns. See what you make of it. (Three In A Line) "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #30 2007-04-15 23:54:13
Re: Four In A Line Flash VersionYou know something? I’ve just realized that when a column is full, you can pass a turn by trying clicking on that column! #31 2007-04-16 02:21:27
Re: Four In A Line Flash VersionI've got an idea that might make this game quite nifty. Why did the vector cross the road? It wanted to be normal. #32 2007-04-16 03:05:13
Re: Four In A Line Flash VersionThe computer will go for a set method after a couple of turns. Which makes it rather easy to beat. #33 2007-04-16 13:19:33
Re: Four In A Line Flash Version
Are you going to upgrade the current 4-In-A-Row on the games section? "Reality leaves a lot to the imagination," ~ John Lennon #34 2007-04-16 15:53:12
Re: Four In A Line Flash VersionJane: don't you deserve to miss a turn if you do? "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #35 2007-04-16 19:17:00
Re: Four In A Line Flash Version
Thats what I said! Presenting the Prinny dance. Take this dood! Huh doood!!! HUH DOOOOD!?!? DOOD HUH!!!!!! DOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! #36 2007-04-16 20:15:10
Re: Four In A Line Flash Version
Well, the computer won’t pass unless all columns are full (when it will then declare the game a draw). #37 2007-04-16 20:46:37
Re: Four In A Line Flash VersionOf course ... passing can help in some cases. Must disallow! "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #38 2007-04-20 12:42:58
Re: Four In A Line Flash VersionMIF, I beat your computer on difficult/hard for the 6x7 4 in a row game (connect four). Imagine for a moment that even an earthworm may possess a love of self and a love of others. #39 2007-04-20 13:15:30
Re: Four In A Line Flash VersionGood idea, John! Must be possible to do. "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #40 2007-04-20 17:42:38
Re: Four In A Line Flash VersionMathsIsFun, do you mean when you say, 'Working on it for days' with the sitting at the computer in any time you can get? 'cause that's what I think it is. "Reality leaves a lot to the imagination," ~ John Lennon #41 2007-04-20 22:33:42
Re: Four In A Line Flash VersionIf it's easier, you could just make it do lots of different grids which each represent a different layer, rather than trying to do some funky 3D graphics. If you do ever expand it into 4D, you'll have to start doing that anyway. Why did the vector cross the road? It wanted to be normal. #42 2007-04-21 16:33:10
Re: Four In A Line Flash VersionWell, this is what I managed to achieve: Connect 3D "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #43 2007-04-21 16:35:51
Re: Four In A Line Flash VersionI just started playing that game. Yowza. "Reality leaves a lot to the imagination," ~ John Lennon #44 2007-04-21 17:40:30
Re: Four In A Line Flash VersionThat's pretty cool. #45 2007-04-21 18:19:11
Re: Four In A Line Flash VersionWow, that's excellent, Rod. #46 2007-04-22 09:38:59
Re: Four In A Line Flash VersionI think the slowness is probably just because it's in development rather than because your computer is slow, Devanté. For me, the computer considers all 16 moves, taking maybe half a second for each, and then puts its counter in the place that it likes best. Why did the vector cross the road? It wanted to be normal. #47 2007-04-23 12:26:16
Re: Four In A Line Flash Version
I wish it were so. Flash runs 100 times slower than Java, but it wins out because is more commonly installed on PCs, and it loads up a LOT faster (ever noticed how Java apps sit there for ages loading? That often means people go away). "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #48 2007-04-23 13:28:43
Re: Four In A Line Flash VersionIn the middle of the game Time ≈ 5000 for me. #49 2007-04-30 20:11:50
Re: Four In A Line Flash Version
I have worked on this and have nearly finished a version where the board "sinks" whenever the bottom row is filled. (Not the bottom 4) "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #50 2007-04-30 22:50:53
Re: Four In A Line Flash VersionHmm, that would make for some interesting strategies. I suggested when the first 4 lines were full just so that it wouldn't affect any half-made lines, but now that it does, it changes the game more significantly. Now completing a row is a new way of blocking. Why did the vector cross the road? It wanted to be normal. |