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  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

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#26 2007-02-23 22:44:38

espeon
Real Member
Registered: 2006-02-05
Posts: 2,586

Re: I might make a trading game

I Love Strategy Games


Presenting the Prinny dance.
Take this dood! Huh doood!!! HUH DOOOOD!?!? DOOD HUH!!!!!! DOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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#27 2007-02-24 08:39:02

John E. Franklin
Member
Registered: 2005-08-29
Posts: 3,588

Re: I might make a trading game

Make it so everyone who plays is immediately affected by the movement of data of the other players.
For example, if this was a chess game, then if I logged in, I would check if the next move was either taken by someone, or free for me to take part in.  After you make a move, someone else must make the next move unless much time goes, so one person can't hog the whole thing.


igloo myrtilles fourmis

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#28 2007-02-24 10:46:12

rida
Real Member
Registered: 2006-09-25
Posts: 839

Re: I might make a trading game

I thought it would cost something to travel to places.

What about having different rankings depending on how well you buy and sell ?


Dreams don't come true, you gotta make them come true.

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#29 2007-02-24 13:54:23

mathsyperson
Moderator
Registered: 2005-06-22
Posts: 4,900

Re: I might make a trading game

If we're including turns in this (which sounds like a good idea, because that way everyone has equal chance of doing well no matter how much free time they have), then we could have different modes of transport that incorporate that.

For example, you can walk somewhere for free but it will take you 6 hours to get there, or you could take the train for a bit of money and get there in 3 hours, or take an expensive plane to get you there in half an hour, or maybe even pay through the nose to hire a teleporter that will cost you no time in transit whatsoever.


Why did the vector cross the road?
It wanted to be normal.

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#30 2007-02-24 17:58:04

MathsIsFun
Administrator
Registered: 2005-01-21
Posts: 7,711

Re: I might make a trading game

This "real time" concept could be implemented by a NextMoveTime. If you haven't had a move for 24 hours, you can take 24 hours worth of moves before you get locked out. Some things cost money, some cost time, some both, hey?

It is gonna have to be heavily database-driven.

Big Project.


"The physicists defer only to mathematicians, and the mathematicians defer only to God ..."  - Leon M. Lederman

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#31 2007-02-24 18:26:31

chatalot
Real Member
Registered: 2006-12-23
Posts: 125

Re: I might make a trading game

Well I look forward to it.


For the world. For your country. For YOU.

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#32 2007-02-24 21:46:53

espeon
Real Member
Registered: 2006-02-05
Posts: 2,586

Re: I might make a trading game

big big project. or you could make it like ninja rpg! just without all the fighting

heres a link (basically its just text wise)

http://www.theninja-rpg.com/


Presenting the Prinny dance.
Take this dood! Huh doood!!! HUH DOOOOD!?!? DOOD HUH!!!!!! DOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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#33 2007-02-24 21:49:40

justlookingforthemoment
Moderator
Registered: 2005-05-26
Posts: 2,161

Re: I might make a trading game

MathsIsFun wrote:

This "real time" concept could be implemented by a NextMoveTime. If you haven't had a move for 24 hours, you can take 24 hours worth of moves before you get locked out.

I suppose similar to games like Urban Dead?

Wikipedia wrote:

The game has become popular with casual gamers due to its "action point" mechanic (limiting the amount of actions a character can take in a single day of real time), straightforward gameplay, and the fact that it is free.

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#34 2007-02-25 04:20:20

John E. Franklin
Member
Registered: 2005-08-29
Posts: 3,588

Re: I might make a trading game

Just getting the real-time interactive database working would be a tremendous accomplishment.
Reminds me of ebay, where several bids are coming in.  But the thing that will make this game really fun would be for someone to come up with some interesting rules.
When brainstorming up rules to this awesome game, you may wonder:
  Can individuals join and change teams they belong to?
  Can teams try to accomplish goals?
  Should everyone fight for themselves?
  If a team member keeps making mistakes, should other team members
   vote him off the team?
  Does the game ever come to a conclusion?
  Could the game be in seasons, like sports?
.


igloo myrtilles fourmis

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#35 2007-02-25 08:32:36

MathsIsFun
Administrator
Registered: 2005-01-21
Posts: 7,711

Re: I might make a trading game

Teams are a wonderful idea ... but I might not include them to begin with, as I have enough complexity so far. In the meantime - how would the rules of the game make teams more effective? (serious question, it happens in politics where self interest means joining a party to get your policies voted on, or in cycling where team tactics can assist a sprinter in winning for the team and hence prize money.)

Seasons! That would be great ... so losers get a chance to be winners next season.


"The physicists defer only to mathematicians, and the mathematicians defer only to God ..."  - Leon M. Lederman

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#36 2007-02-25 11:01:38

mathsyperson
Moderator
Registered: 2005-06-22
Posts: 4,900

Re: I might make a trading game

Ooh yes, I like the idea of seasons.

One of the major flaws with most multiplayer online games is that for the most part, once the players who come in early have figured out the strategy and made themselves multimillionnaires, there's no way to ever overtake them. If the stats got completely reset every so often (say, 3 or 4 months), then new players would get just as much of a chance as old ones.


Why did the vector cross the road?
It wanted to be normal.

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#37 2007-02-26 04:14:28

rida
Real Member
Registered: 2006-09-25
Posts: 839

Re: I might make a trading game

That would be a good idea because more people visit  mathsisfun.com everyday and it won't be fair that the old players are always millionaires and the new players have no chance.


Dreams don't come true, you gotta make them come true.

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#38 2007-03-16 04:33:25

lightning
Real Member
Registered: 2007-02-26
Posts: 2,060

Re: I might make a trading game

MathsIsFun wrote:

I have been thinking of writing a trading game (buy/sell type stuff)

Would you like to see such a thing, and what would it be like?

i have a brilliant idea!! my idea is this every one who is a member gets on a card withs stats then people will buy them and stuff e.g


title:(power member)
lightning
(my avatar would go here)
stats:(what you think of me like cool or funny)
worth:(like 8/10 or 6/10 although Oviously you MathsIsFun would get 10/10 and a shiny background for the moderators gold and real members silver) pretty cool huh?


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#39 2007-03-16 11:27:16

MathsIsFun
Administrator
Registered: 2005-01-21
Posts: 7,711

Re: I might make a trading game

The "MathsIsFun" Trading Cards ... interesting idea smile


"The physicists defer only to mathematicians, and the mathematicians defer only to God ..."  - Leon M. Lederman

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#40 2007-03-16 20:48:14

lightning
Real Member
Registered: 2007-02-26
Posts: 2,060

Re: I might make a trading game

thanks, and yes and every upgrade theres a new series , 1, 2 ect (by then you might get new real members and moderators and members by them)and if a member like LQ he has no avatar you could just put unidentified or unknown or something


Zappzter - New IM app! Unsure of which room to join? "ZNU" is made to help new users. c:

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#41 2007-03-16 20:51:12

Devantè
Real Member
Registered: 2006-07-14
Posts: 6,400

Re: I might make a trading game

I disagree with the part about putting a default avatar for people that suggests they have no avatar. We would end up with slightly slower pages. Similar to the avatar resizing problem.

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#42 2007-03-16 21:48:04

lightning
Real Member
Registered: 2007-02-26
Posts: 2,060

Re: I might make a trading game

yes but on the cards not on the web site.................just saying up big_smile


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#43 2007-03-19 18:54:46

U7109
Real Member
Registered: 2007-03-19
Posts: 485

Re: I might make a trading game

I have a better idea to the game.
You are the mayor of a town, and you have to keep the townspeople happy and collect daily tax. Eventually, become the ruler of a city then a WHOLE COUNTRY. And you choose where you want to rule, make up a name for the town, etc.


"Reality leaves a lot to the imagination," ~ John Lennon

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#44 2007-03-19 22:25:56

mathsyperson
Moderator
Registered: 2005-06-22
Posts: 4,900

Re: I might make a trading game

So what's the difference between that and Sim City?


Why did the vector cross the road?
It wanted to be normal.

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#45 2007-03-19 22:46:10

Zach
Member
Registered: 2005-03-23
Posts: 2,075

Re: I might make a trading game

Sim City's cooler.


Boy let me tell you what:
I bet you didn't know it, but I'm a fiddle player too.
And if you'd care to take a dare, I'll make a bet with you.

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#46 2007-03-20 05:21:42

lightning
Real Member
Registered: 2007-02-26
Posts: 2,060

Re: I might make a trading game

i like the sim city it is much better than um..... los angles first thing that came into my mind


Zappzter - New IM app! Unsure of which room to join? "ZNU" is made to help new users. c:

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#47 2007-03-24 13:29:29

MathsIsFun
Administrator
Registered: 2005-01-21
Posts: 7,711

Re: I might make a trading game

Just a "picture" of what it might look like: Trader Game Draft Layout

I don't have any code or database work behind it, so it doesn't do anything.

Opinions?


"The physicists defer only to mathematicians, and the mathematicians defer only to God ..."  - Leon M. Lederman

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#48 2007-03-24 19:15:51

Devantè
Real Member
Registered: 2006-07-14
Posts: 6,400

Re: I might make a trading game

Hmm...that reminds me of our Frappr Map.

I think that has a good layout as it is. Not sure what could go in the toolbars, etc., though.

I like the idea of having a world atlas.

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#49 2007-03-24 19:57:42

justlookingforthemoment
Moderator
Registered: 2005-05-26
Posts: 2,161

Re: I might make a trading game

It's looking good.

How did you choose which cities to circle?

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#50 2007-03-24 20:20:58

Devantè
Real Member
Registered: 2006-07-14
Posts: 6,400

Re: I might make a trading game

Maybe from the Frappr Map...? That's my guess, anyway...apart from randomly picked countries...

Looking good.

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