Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
| |
|
|
You are not logged in. #1 2006-07-28 19:09:01
buddhabrot fractalin the past ive done plenty of normal fractal renderings, normal mandelbrot, or strange wonderful things, ive done quaternion fractals, one thing ive never tried, is the buddhabrot method of displaying a fractal, i decided id have a go, and heres the result... Last edited by luca-deltodesco (2006-07-28 20:11:56) The Beginning Of All Things To End. The End Of All Things To Come. #2 2006-07-28 23:45:25
Re: buddhabrot fractalNow I know why they call it buddhabrot. "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #3 2006-07-28 23:48:46
Re: buddhabrot fractal
i wrote my own little program for it The Beginning Of All Things To End. The End Of All Things To Come. #4 2006-07-30 04:29:56
Re: buddhabrot fractalVery pretty - they look like nebula-filled star clusters. The first two look like photos, and the last is how you might see it through a telescope. El que pega primero pega dos veces. #5 2006-07-30 07:17:12
Re: buddhabrot fractal
Right, what was the program written in? Any libraries used (OpenGL, DirectX, Maya, etc)? "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #6 2006-07-30 17:32:57
Re: buddhabrot fractal
i wrote it in C++, using win32 to set up the window and do bitmap saving to disk, and i used OpenGL to display it on the screen (using SetPixel is slower than using glVertex2f which is slower again than if every frame i just create a new version of the bitmap as a texture in openGL and display that) The Beginning Of All Things To End. The End Of All Things To Come. |