Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ ¹ ² ³ °
 

You are not logged in. #1 20060728 19:09:01
buddhabrot fractalin the past ive done plenty of normal fractal renderings, normal mandelbrot, or strange wonderful things, ive done quaternion fractals, one thing ive never tried, is the buddhabrot method of displaying a fractal, i decided id have a go, and heres the result... Last edited by lucadeltodesco (20060728 20:11:56) The Beginning Of All Things To End. The End Of All Things To Come. #2 20060728 23:45:25
Re: buddhabrot fractalNow I know why they call it buddhabrot. "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #3 20060728 23:48:46
Re: buddhabrot fractal
i wrote my own little program for it The Beginning Of All Things To End. The End Of All Things To Come. #4 20060730 04:29:56
Re: buddhabrot fractalVery pretty  they look like nebulafilled star clusters. The first two look like photos, and the last is how you might see it through a telescope. El que pega primero pega dos veces. #5 20060730 07:17:12
Re: buddhabrot fractal
Right, what was the program written in? Any libraries used (OpenGL, DirectX, Maya, etc)? "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #6 20060730 17:32:57
Re: buddhabrot fractal
i wrote it in C++, using win32 to set up the window and do bitmap saving to disk, and i used OpenGL to display it on the screen (using SetPixel is slower than using glVertex2f which is slower again than if every frame i just create a new version of the bitmap as a texture in openGL and display that) The Beginning Of All Things To End. The End Of All Things To Come. 