Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ π -¹ ² ³ °
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You are not logged in. #1 2006-02-27 17:36:48
TrigonometryT # 1 Character is who you are when no one is looking. #2 2006-02-27 17:54:30
Re: Trigonometrythat's easy. IPBLE: Increasing Performance By Lowering Expectations. #3 2006-02-28 05:26:42
Re: TrigonometryIt's a well-known identity that tan²θ+1 ≡ sec²θ, so the equation is true, regardless of the value of θ. Why did the vector cross the road? It wanted to be normal. #4 2006-02-28 15:32:32
Re: TrigonometryThanks, mathsyperson. Character is who you are when no one is looking. #5 2006-03-01 03:12:04
Re: TrigonometryAh. OK then. Why did the vector cross the road? It wanted to be normal. #6 2006-03-01 03:37:46
Re: TrigonometryGood, mathsyperson. Character is who you are when no one is looking. #7 2006-03-01 19:05:48
Re: TrigonometryT # 2 Character is who you are when no one is looking. #8 2006-03-01 19:20:37
Re: Trigonometry1/9 IPBLE: Increasing Performance By Lowering Expectations. #10 2006-03-02 01:25:18
Re: TrigonometryI was just guessing. IPBLE: Increasing Performance By Lowering Expectations. #11 2006-03-02 02:22:30
Re: Trigonometrykrassi_holmz, what a guess! Character is who you are when no one is looking. #12 2006-03-02 02:29:07
Re: TrigonometryANyway, give me another for guessing. IPBLE: Increasing Performance By Lowering Expectations. #13 2006-03-02 02:44:35
Re: TrigonometryThat was a great guess, krassi_holmz! Character is who you are when no one is looking. #14 2006-03-02 02:54:53
Re: TrigonometryThe angle at the bottom of the tower is 60°. Why did the vector cross the road? It wanted to be normal. #15 2006-03-02 03:10:52
Re: TrigonometryExcellent! Good work, mathsyperson! Character is who you are when no one is looking. #16 2006-03-02 15:15:06
Re: TrigonometryT # 4 Character is who you are when no one is looking. #17 2006-03-03 03:26:50
Re: TrigonometryFactorising both sides gives: Why did the vector cross the road? It wanted to be normal. #18 2006-03-03 15:49:07
Re: TrigonometryYou're correct, mathsyperson! Character is who you are when no one is looking. #19 2006-03-03 16:36:05
Re: TrigonometryT # 5 Character is who you are when no one is looking. #20 2006-03-06 15:46:28
Re: TrigonometryT # 6 Character is who you are when no one is looking. #21 2006-03-09 15:14:13
Re: TrigonometryT # 7 Character is who you are when no one is looking. #22 2006-03-11 15:42:46
Re: TrigonometryT # 8 Character is who you are when no one is looking. #23 2006-03-14 14:59:38
Re: Trigonometryi would rather use a calculator for this prob. X'(y-Xβ)=0 #24 2006-03-14 15:05:45
Re: TrigonometryGeorge, y, Character is who you are when no one is looking. #25 2006-06-24 20:50:35
Re: Trigonometry
Not too sure how to do this but i manipulated the question until i got down to 4cos sin = 3 and then sin ≠ 3 and cos =3/4 I just dont know how to find this without a calculator. |