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  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

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#51 2011-03-11 22:17:20

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

You listen to the nooze, while we listen to the nyuse. The two versions are equally depressing.


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#52 2011-03-11 22:21:34

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Our nooze is not depressing to me because I do not believe a word of it.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#53 2011-03-11 22:41:37

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

I don't believe it all either. Much of it stems from media mogul greed.

But I do believe the earthquake nooze, and the nooze about mighty England teetering on the brink of a humiliating exit from the World Cup Cricket tournament after losing to Bangladesh.


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#54 2011-03-11 22:52:20

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

About 1 time in 3 they actually get some of the facts right. Then comes their interpretation of it. That is when I tune out.

That earthquake would have been far worse if it did not occur 80 miles out.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#55 2011-03-11 22:57:56

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

How's that?


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#56 2011-03-11 23:07:10

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Supposing it would hit mainland Japan. 8.9 would have caused a lot more damage.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#57 2011-03-11 23:29:32

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

I think that would be right. Christchurch's recent 6.3 earthquake was much smaller than Japan's, but it was direct and caused a huge amount of inner-city structural damage and loss of life through building collapse. In the much more heavily populated cities of Japan a direct 8.9 earthquake would have been utterly devastating.

But tsunamis have such a far-reaching effect.


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#58 2011-03-11 23:33:51

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

I would take a peaceful day over a tsunami anytime. I was thinking Tokyo is massively populated. Full of tall buildings. I think a quake that size there might have killed thousands of people maybe more. I am not saying they are lucky but maybe they dodged a bullet.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#59 2011-03-12 01:27:16

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

bobbym wrote:

On the other hand I began to sense that the structure of English makes no sense.

Do you pronounce the verb and noun of "sense" the same, Bobby?

Each line in the first list of my post #43, from "...wound...wound" to "...rebel...rebel", has words that are spelt the same but are pronounced differently (here in Aussie land, anyway). Did you notice that?


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#60 2011-03-12 01:33:39

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Hi phrontister;

Yes, I did. They are pronounced different here too. Sense is pronounced the same here in both spots. The language is so weird at times that you cannot even find locals who pronounce things the same.To me it is My am eee. In Florida they say My am a. Coffee is pronounced different depending on what corner of the country you live in. Donkey and Monkey are the same to me but some people say Munkey and Donk key.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#61 2011-03-12 01:38:37

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

Hi Bobby,

We say dongkey and mungkey.


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#62 2011-03-12 01:40:23

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

So does my cousin and we were born and lived 2 blocks away. I say mungkey and dungkey.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#63 2011-03-12 02:00:12

studymaths
Member
Registered: 2010-04-11
Posts: 32

Re: A few maths games I have made to help my pupils

Living in Yorkshire I often have debates on the pronunciation of the word 'scone'.  I'm in the 'bone' camp while others say it like 'gone'.

P.S. Although the topic seems to have digressed a little, may I say L49 is amazing,  I would be gutted about missing L50 though!

Thoughts to those in Japan at the moment.

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#64 2011-03-12 02:06:50

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Hi;

49 is fantastic. I think it is only a question of time for that 50 to be extinct.

Thinking about Japan.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#65 2011-03-12 11:21:58

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

Hi studymaths,

The OED says this about scone:

- Origin: Scottish
- Pronunciation: Two options...the o as in no or as in pot
- Spellings: scon, skon, sconn
- Etymology: It's perhaps a shortened adoption of Middle Dutch schoonbrot or Middle Lower German schonbrot ‘fine bread’. The similar schönroggen is from the Hamburg dialect. 
- Quotations: 1513 Douglas Æneis vii. iii. 15 The flour sconnis war sett in, by and by, Wyth wther mesis.   
                    1549 Compl. Scot. vi. 43 Thai hed na breyd bot ry caikis and fustean skonnis maid of flour.   
                    1744 in Scottish Jrnl. Topogr. (1848) I. 334/2, 3 Pyes and Bread and a Currand Scone.
- Meanings: 1. (more generally) a soft cake of barley- or oatmeal, or wheat-flour, baked in single portions on a griddle or in an oven.
                  2. The old broad bonnet of the Lowlands.
                  3. (Always with o as in pot) to do one's scone, to lose one's head, temper. (New Zealand slang...but we also use that expression here in Australia)
                  4. The head. (Australian slang)
           
I pronounce the 'Stone of Scone' as in no, but Wikipedia has the o as in goose or chew.

In Australia (ie, at least in the area I live in) we pronounce the o in the eating and head varieties of scone as in pot.

Here's how the two options sound, according to the 'howjsay' site.

Last edited by phrontister (2011-03-12 20:01:00)


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#66 2011-03-12 19:29:01

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

A new record! Level 14!


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#67 2011-03-12 19:58:33

phrontister
Real Member
From: The Land of Tomorrow
Registered: 2009-07-12
Posts: 4,804

Re: A few maths games I have made to help my pupils

Congratulations, Bobby! up

At our rates you'll be on L15 and me on L1000 when I turn 28! (unless we plateau). smile

Last edited by phrontister (2011-03-12 20:02:34)


"The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do." - Ted Nelson

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#68 2011-03-12 20:01:09

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Yes, the world belongs to the young. L15 I cannot wait!


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#69 2011-03-13 00:56:16

studymaths
Member
Registered: 2010-04-11
Posts: 32

Re: A few maths games I have made to help my pupils

Ok, I've spent (some might say wasted? wink) the weekend learning the basics of PHP and MySQL and made a very simple game with an even simpler high score table.

It's a maths anagram game and you can try it here: maths anagrams

I would be extremely grateful if you would try it out and let me know if you spot any bugs.

I hope to try and make it more sophisticated/cheat proof in the future and then add it to my other games but it is a step in the right direction!

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#70 2011-03-13 01:36:16

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Hi studymaths;

A couple of times I had negative time. Other than that it is running fine. It needs to not repeat words so often. Provides a good typing exercise as well.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#71 2011-03-13 01:41:52

studymaths
Member
Registered: 2010-04-11
Posts: 32

Re: A few maths games I have made to help my pupils

Wow 143!

Is it too easy?  I only have about 50 words at the moment but I can easy add more to up the difficulty level.  Maybe only 10 seconds per word?  How did the negative time come about?  I'm not sure why it's doing that.

Thanks for the feedback.

P.S. all spellings the English versions, I should have mentioned that!

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#72 2011-03-13 01:50:50

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Hi;

Yes the British spelling got me a bunch of times but the user can adjust. More words would help. The amount of time seems to be fair and challenging.

I do not think it is too easy. What I was looking for is an end of the game. It just seems to continue maybe an overall time limit might be okay.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#73 2011-03-13 01:53:38

studymaths
Member
Registered: 2010-04-11
Posts: 32

Re: A few maths games I have made to help my pupils

I just realised my huge error, the score is meant to reset to zero once the timer runs out!  No wonder you scored so much!

It's corrected now hopefully.
Once anymore bugs are reported and I've added maybe 100+ extra words i'll have to reset your fabulous high score i'm afraid!

Thanks again.

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#74 2011-03-13 02:15:21

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: A few maths games I have made to help my pupils

Hi studymaths;

That is okay go ahead and reset it.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#75 2011-03-13 06:21:40

studymaths
Member
Registered: 2010-04-11
Posts: 32

Re: A few maths games I have made to help my pupils

Thanks, I've reset the scores now.

I've spent the day learning more PHP and hopefully made a somewhat cheat proof highscore system for my most popular game beat the clock (times table practise) and my new
maths anagrams game.

It shouldn't be too much trouble to add a high score to the prime game now I'm getting the hang of things.

Thank you loads for all the help!

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