Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
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You are not logged in. #76 2005-08-12 14:07:26
Re: Problems and SolutionsProblem # n+7 Character is who you are when no one is looking. #77 2005-08-12 15:52:10
Re: Problems and SolutionsMinimum? "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #78 2005-08-12 18:37:01
Re: Problems and SolutionsThe 'proper' way to solve this would be to find turning points by differentiating. Why did the vector cross the road? It wanted to be normal. #79 2005-08-12 19:01:53
Re: Problems and Solutionsfor quadratic equations, you can make use of the symmetry of the graphs to find the minimum point, which is halfway in between the two x-intercepts #80 2005-08-12 19:12:32
Re: Problems and SolutionsAm I allowed to slightly modify my question? Character is who you are when no one is looking. #81 2005-08-12 19:53:46
Re: Problems and SolutionsIf you are allowed negative values, then they would have to be odd integers or reciprocals of odd integers, otherwise x^x would be imaginary or positive. The lowest value of x^x would be when x= -1/(2n+1), such that 1/(2n+1) is the closest possible to the value of x that gives the lowest value of x^x. This is -1/3, that returns a value of -1.44224927... Why did the vector cross the road? It wanted to be normal. #82 2005-08-12 20:23:33
Re: Problems and SolutionsOops, I made a mistake. Character is who you are when no one is looking. #83 2005-08-12 20:28:30
Re: Problems and SolutionsMathsy, you are right. Last edited by ganesh (2005-08-12 20:29:35) Character is who you are when no one is looking. #85 2005-08-13 21:44:28
Re: Problems and Solutionsd/dx (logx) = 1/x and ∫(1/x)dx = logx Character is who you are when no one is looking. #86 2005-08-13 21:53:01
Re: Problems and SolutionsProblem # n+8 Character is who you are when no one is looking. #87 2005-08-13 22:07:36
Re: Problems and SolutionsI use 10 ones to make these: -- -- Why did the vector cross the road? It wanted to be normal. #88 2005-08-14 09:08:24
Re: Problems and Solutions
Out of interest, you can derive it from the derivative of the exponential function: 2 + 2 = 5, for large values of 2. #89 2005-08-14 09:18:15
Re: Problems and Solutions
How about and . Works in any number base! 2 + 2 = 5, for large values of 2. #90 2005-08-15 13:28:53
Re: Problems and SolutionsYou are correct, NIH ! Character is who you are when no one is looking. #91 2005-08-15 16:31:26
Re: Problems and SolutionsWell, at least this one goes UP (rather than those up-down-left-right-next-time-add-subtract-multiply-divide types!) "The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman #92 2005-08-15 17:51:12
Re: Problems and Solutions3 14 39 84 155 Why did the vector cross the road? It wanted to be normal. #93 2005-08-16 09:12:41
Re: Problems and SolutionsFor the one where you have two numbers that add and multiply to give the same thing, I got bored so worked out that if you are given a value of z, then you can work out values of x and y such that x+y=xy=z like so: Why did the vector cross the road? It wanted to be normal. #94 2005-08-16 14:10:51
Re: Problems and Solutions
Mathsy, thats very good! Last edited by ganesh (2005-08-16 14:12:15) Character is who you are when no one is looking. #95 2005-08-16 18:17:01
Re: Problems and Solutions
Why did the vector cross the road? It wanted to be normal. #96 2005-08-17 14:27:32
Re: Problems and SolutionsCorrect, Mathsy! Character is who you are when no one is looking. #97 2005-08-17 18:23:57
Re: Problems and SolutionsThis is all in my head, so there might be a mistake somewhere... Why did the vector cross the road? It wanted to be normal. #98 2005-08-18 14:29:10
Re: Problems and SolutionsProblem # n+11 Character is who you are when no one is looking. #99 2005-08-23 14:25:14
Re: Problems and SolutionsProblem #k Character is who you are when no one is looking. #100 2005-08-23 14:37:18
Re: Problems and Solutionshere it is... just the answer Last edited by kylekatarn (2005-08-23 14:41:39) |