Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ π -¹ ² ³ °

You are not logged in.

- Topics: Active | Unanswered

Pages: **1**

**MathsIsFun****Administrator**- Registered: 2005-01-21
- Posts: 7,582

Ever have little programming gems?

My example:

Instead of code like this to make sure an angle is between 0 and 360:

```
while (angle>360) {
angle -= 360;
}
etc...
```

You can use this "little gem":

`angle -= round(angle/360 - 0.5)*360; // this little gem makes sure angle is >=0 and <360`

"The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman

Offline

**random_fruit****Member**- Registered: 2008-12-25
- Posts: 39

Be careful! If the type of 'angle' is an integer, the real maths involved in the second example can result in a loss of accuracy. What may be better for an integer, might be to take the value modulo 360. Also, the first piece of code does nothing where the value of the angle is already less than zero.

Offline

**Ricky****Moderator**- Registered: 2005-12-04
- Posts: 3,791

So the "gem" should be written as:

`angle -= round(angle/360.0 - 0.5)*360; // this little gem makes sure angle is >=0 and <360`

Noting the ".0" on the first 360.

Also, the first piece of code does nothing where the value of the angle is already less than zero.

Actually, I'm pretty sure the first piece of code won't run. I don't think "etc..." is a proper function call.

"In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..."

Offline

**MathsIsFun****Administrator**- Registered: 2005-01-21
- Posts: 7,582

random_fruit wrote:

Be careful! If the type of 'angle' is an integer, the real maths involved in the second example can result in a loss of accuracy.

True, depending on language. But in pseudocode it works perfectly

"The physicists defer only to mathematicians, and the mathematicians defer only to God ..." - Leon M. Lederman

Offline

Pages: **1**