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#1 2008-04-17 01:10:28

Identity
Member
Registered: 2007-04-18
Posts: 934

Torque

In the diagram a plank of length L is balanced on a ridge. What is the maximum value a in terms of L so that the plank will not tip over?

The answer to this is intuitive... a = L/2

But I want to apply torque principles...

The gravitational force is being applied at the centre of mass, which is L/2 of the way along the plank.

So, for the plank to be in equilibrium,

Where

!!!

Help me please, where did I go wrong?

Last edited by Identity (2008-04-17 01:11:33)

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#2 2008-04-17 01:27:21

Kurre
Member
Registered: 2006-07-18
Posts: 280

Re: Torque

Identity wrote:

[i]

Where did you get the right side from? there is no force mg at that point:/

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#3 2008-04-17 01:33:39

Identity
Member
Registered: 2007-04-18
Posts: 934

Re: Torque

Hahah... ok i got that bit wrong, but then what am I supposed to put on the RHS?

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#4 2008-04-17 03:26:59

Dragonshade
Member
Registered: 2008-01-16
Posts: 147

Re: Torque

In my opinion , the only force is mg so  Torque = Mgx =0 , therefore x=0 , so  the length would be L/2

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#5 2008-04-17 09:22:37

Identity
Member
Registered: 2007-04-18
Posts: 934

Re: Torque

ok thanks

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#6 2008-04-17 10:48:02

Dragonshade
Member
Registered: 2008-01-16
Posts: 147

Re: Torque

Wait, I was wrong, Sorry about that

It should be done like this
As the picture

Last edited by Dragonshade (2008-04-17 10:50:04)

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#7 2008-04-17 18:43:10

Identity
Member
Registered: 2007-04-18
Posts: 934

Re: Torque

Thanks dragonshade, I didn't know you could split forces into fractions of the total length

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#8 2008-04-18 03:15:43

Dragonshade
Member
Registered: 2008-01-16
Posts: 147

Re: Torque

Identity wrote:

Thanks dragonshade, I didn't know you could split forces into fractions of the total length

hmm, the edge is the fulcrum(pivot), when its unbalance the block will fall off, it would spin around the fulcrum, then I just simple treat it as two object connect with a pipe with the edge as pivot lol

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