Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °
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You are not logged in. #1 2007-12-10 18:54:45
MechanicsLinear displacement Character is who you are when no one is looking. #2 2007-12-10 22:39:52
Re: MechanicsAngular Kinematics Last edited by luca-deltodesco (2007-12-10 22:44:59) The Beginning Of All Things To End. The End Of All Things To Come. #3 2007-12-22 00:57:25
Re: MechanicsW=FS Character is who you are when no one is looking. #4 2007-12-22 02:28:59
Re: MechanicsI = m(v-u) where m is mass in kilograms, u is initial velocity in metres per second, and v is final velocity in metres per second i.e. momentum before collision = momentum after collision (providing no external forces act) F = μR where F is maximum friction measured in Newtons, μ is the coefficient of friction between the two surfaces, and R is the normal contact force Last edited by Daniel123 (2007-12-22 02:46:12) #5 2007-12-28 01:57:57
Re: MechanicsP=W/t where P is power in watts, W is work done in Joules, t is time in seconds. Character is who you are when no one is looking. |