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#51 Re: This is Cool » Super Happy Numbers » 2012-02-01 08:38:43

You've slightly misunderstood step 2a it doesn't mean "even digits are invalid" I'll reword it

Step 2 if the number has an even number of digits go straight to step 3, otherwise add a "0" at the beginning (so there are an even number of digits) then go to step 3

does that make sense?:D

btw what method are you using how did you work them out so fast?

and you've made a massive mistake with cycles! Shuffling them about like this

1,2,3,4,5 and 2,3,4,5,1 and 3,4,5,1,2 etc are not not classed as new cycles:D different order but the same numbers

so your 41 cycle is identical to my second cycle have a look it's the same numbers just shuffled about and 37 is part of my first cycle so thats also been counted big_smile

I think you need to filter out duplicates because the same cycle reordered doesn't count as different

btw "super happy numbers" were my own invention:D whether they've been studied I don't know

#52 Re: This is Cool » Super Happy Numbers » 2012-01-20 10:30:09

I've just found 4 Super Happy Numbers big_smile


1030
1826
3010
2618

and another cycle!

2228
1268
4768
6833
5713
3418
1480
6596
13441
2838
2228
1268
4768
6833
5713
3418
1480
6596
13441
2838

Edit: 608 and 806 are Super happy!

#53 This is Cool » Super Happy Numbers » 2012-01-20 09:53:18

wintersolstice
Replies: 40

I've been studying these numbers for some time (though not that much) I am atm only looking by exhaustion techniques aided only by spreadsheet formulae

apart from the trivial number trap of

I only know of two cycles and have so far only tested up to 12!

the two cycles are

5365
7034
6056
6736
5785
10474
5493
11565
4451
4537
3394
9925
10426
693
8685
14621
2558
3989
9442
10600
37
1369
4930
3301
1090
8200
6724
5065
6725
5114
2797
10138
1446
2312
673

and

7450
7976
12017
690
8136
7857
9333
9738
10853
2874
6260
7444
7412
5620
3536
2521
1066
4456
5072
7684
12832
1809
405
41
1681
6817
4913
2570
5525
3650
3796
10585
7251
7785
13154
3878
7528
6409
4177
7610
5876
9140
9881
16165
7947
8450
9556
12161
4163
5650
5636
4432
2960
4441
3617
1585

there could be others.

Definition:

Step 1. You take a number and check the parity (state of being odd or even) of its digits,

Step 2a if it has an even number of digits then leave it alone

Step 2b if it has an odd number of digits put a zero at the front (left hand side) btw this won't change the value!

Step 3 now that the number has an even number of digits split it up in to sets of two

Step 4a if any of the sets has a zero as the left digit remove the zero so it becomes single digit number

Step 4b if the left hand digit is non-zero leave it as a two digit number

Step 5 this list of 1 and 2 digit number are "intervals, square the "intervals" and write them dowm

step 6 add the squares together to make a new number

Step 7 go back to Step 1 with this new number.

If the number iterates to 1 it is "Super Happy"

e.g. here are a set of number and there "intervals

123456 - 12,34,56
12345 - 1,23,45
120345 - 12,3,45
123045 - 12,30,45

hopefully that makes sense

apart from the trivial cases: 1 and the powers of 10 I haven't found any yet!

#54 Re: This is Cool » Prime Numbers!! » 2012-01-20 09:16:39

a number in the form of

is called a Fermat number. The regular polygons that can be constructed with "straightedge and compass constructions" are those where the number of sides is:

- a Fermat number which is prime (Fermat Prime)
- a power of two
- a number made by multiplying a Fermat Prime by a power of two
- a number made by multiplying distinct Fermat Primes
- a number that can be made by multiplying a product of distinct Fermat Primes by a power of 2

a number in the form of

can only be prime if k is a power of 2

the only known Fermat Primes are

3,5,17,257,65537 (n=0,1,2,3,4)

#55 Re: This is Cool » sums of power sequences » 2011-11-16 05:58:39

Thanks bobbym

here is 5 as far as I know it is fully factorised

#56 This is Cool » sums of power sequences » 2011-11-13 08:17:42

wintersolstice
Replies: 19

many more to come:D

PS sorry about that last one I worked it out myself (the otehrs I got from a book years ago) I'm no good at factorising so if someone could do that for me I would be most greatful

#57 Re: Puzzles and Games » "Dropping Balls" Puzzle » 2011-11-12 04:43:31

I still need a procedure but that's the answer:D

#58 Re: Puzzles and Games » "Dropping Balls" Puzzle » 2011-06-06 03:33:02

gAr wrote:

Hi wintersolstice,

no but very close:D

#59 Re: Puzzles and Games » "Dropping Balls" Puzzle » 2011-06-05 10:16:00

No thats when you have 2 balls. With 3 you can do it in fewer!

#60 Puzzles and Games » "Dropping Balls" Puzzle » 2011-06-05 04:25:24

wintersolstice
Replies: 15

One of my obsessions with puzzles is to extend them and make harder versions

like this puzzle from the site:

Dropping BallsImagine that you had 3 balls and 1000 storey building

What would be the solution now?

(Everything else is the same.)

#61 Re: Help Me ! » Where's my mistake? » 2011-05-24 23:51:04

bobbym wrote:

Hi;

A small part of your question can be answered with this.

From numerical analysis the zeta function for negative real values is equal to:

Where B are the Bernoulli numbers. It is easy to see that every negative even number yields an odd Bernoulli number and they are equal to 0.

I understand what your saying but my problem is, if you put any negative whole number into the formula it diverges, so it's sum is ∞ so how can the values be finite (in this case the Bernoulli numbers for negative whole numbers if the sum diverges?)

I was thinking that maybe I had made a mistake or maybe I may have stumbled on a mistake

sorry I'm not trying to argue it just doesn't make sense to me (although my knowledge of maths is quite high I don't know absolutly everything)

#62 Help Me ! » Where's my mistake? » 2011-05-20 08:30:25

wintersolstice
Replies: 4

The Riemann Zeta function is defined as

It's trivial zeros are said be negative even numbers,

However if you put a negative whole number (even or odd) the two negatives (from the minus sign in the function and the value of "s") the result is a whole number and positive power.

So the terms of the sequence are all whole numbers, which indicates an infinite sum, so why do all sources that I've read about the Riemann Hypothisis say that the trivial zeros (values of s for which the sum is 0) are negative even numbers?

Either:

I've gone wrong somewhere (In which case I would really appreciate it if someone would tell me:D)

I don't know the true definition of a "zero" (in a function)(In which case ot would be useful to know what one is)

or something else is happening???

but this has been bothering me for a while.

thank you:D

#63 This is Cool » New combination problem » 2011-01-15 07:03:10

wintersolstice
Replies: 0

I considered the cominational problem of finding out how many ways there are to augment a given polytope where rotations and reflections are regarded as one (put pyramids or something similar on each facet) but I still need to identify how much info about the shape is needed: isometries, facet count, facet of facet count etc,

for 2D it's straight forward given that the chiral pairs (where the polygon can be flipped over) and rotations are classed as the samem the sequence for a n-gon is as follows:

where the degenerate monogon and digon form the first two terms and when the shape hasn't been augemented that's excluded

It is also very easy to identify the isometries of a 2D shape, for higher dimensions find a element at which it is transitive and you just need it's isometries (number it has itself times the figure's isometries) it doesn't have to be all of teh elements of a given dimension (just the same type) I'm guessing that for when you get more than one answer for isometries then it's the smallest one (I haven't done much investiagation into isometry yet)

The problem can be interesting because it's not as simple as taking the number of permutations (which is usually easy (n! where n is the number of facets, at least for a facet transitive polytope)) and then dividing by the number of isometries:

Combination Misconception

#64 Re: Help Me ! » Permutations, given a set of repeated digits » 2011-01-11 08:09:12

I thought there was a simple formula, when you have a series of symbols (some are repeated)? then

where a,b,c represent the number of times each repeated symbol appears

#65 Re: Help Me ! » Intersection between two hyperplanes » 2011-01-08 04:43:24

bobbym wrote:

Hi wintersolstice;

I am not following you here. Can you post what a typical problem is? I am not saying I can do it but perhaps someone else can.

I think these intersect (if I've worked them out right) there part of an investigation to stellate the hexadecachoron

I still don't know what the general equation for a plane is in tetraspace

bobbym wrote:

Maybe you could think about getting stronger in your understanding of coordinate geometry.
You could post some simpler problems that have the flavor of your bigger problem. Maybe it would give some insight.

I have considered that:D I didn't realise until I needed it how bad I was!

#66 Re: Help Me ! » Intersection between two hyperplanes » 2011-01-01 07:39:50

bobbym wrote:

Hi wintersolstice;

I can give you a general solution for any two planes in ( x,y,z ). It utilizes vectors.

Well I know how to do that, because they only have one equals sign (and like I said I know how to do them using the cartesian equations)

Finding the intersection between lines in realmspace (or x,y,z:D space) is harder, because lines have two equals signs in their cartesian equation and the intersection doesn't always exist even when there not parallel. but a point (that's all the intersection is so, it's a co-ordinate not an equation) can always be found (when there's no intersection the point isn't on the lines) I saw how to find this point in a book but can't find it. (the book!)

The problem I'm facing (or one of them) is finding the intersection between two planes in tetraspace (or x,y,z,w) i.e. four axis. the equation of the plane has two equals signs and you face the same problem as you do with lines in realmspace.

the things is I don't know much about co-ordinate geometry in 3D and above, I can't even find the distance from a point to a line/plane or find the line perpendicular to a plane or vice-versa

I'm investiagtion stellation in the higher dimensions that's what this is for:D

#67 Help Me ! » Intersection between two hyperplanes » 2010-12-31 02:02:06

wintersolstice
Replies: 5

I've struggling to figure out how to find out the intersection between two planes in 3D and above, if the equations have one equals sign (which means the plane are one less dimension than the space, and if they don't intersect they must be parallel) but with multiple equals signs I can't manipulate the equations to find the equation of the intersection. Does any know how to do it?

#68 This is Cool » combination misconception » 2010-12-24 02:37:29

wintersolstice
Replies: 1

A common misconception (I think) is that if you've got a set of permuatuations (which are open to variation that could mean that they're not all distinct) the simple way to find out how many there are (ignoring what they are) is to take the number of permuations P (where variation are classed as different) and divide by the number of variations V :these could be "rotations and reflections" (for shapes) cyclic combinations of colours (for couloured patturns etc)

but this doesn't always work Proof:

Lets say that there are P permuations and V variations then if you take "P/V" distinct possibilities and then write them down in a list

1a,1b,1c ... 1V
2a,2b,2c ... 2V

            .
            .
            .

Ra,Rb,Rc, ... RV (where R=P/V)

then if all these possibilities are different! then the number of possibilties is R X V (=P)

but if some have variations which are the same (such as them having isometry themselves which matches the isometry of the shape for e.g.) then some permuations will be mapped on to themselves (instead of another permuation) this means that this list (containing P possibilties in total) has duplicates, once filtered there are less than P (and that must mean there's more distinct possibilties to find)

Conclusion:

The number of dinstinct possibilities can end up being more than "P/V"

this can apply to a lot of things:

Polyforms
Coloured grids
and much more:D

#69 Re: Jokes » Funny musical jokes » 2010-10-16 08:21:23

Violin for sale, going cheap, no strings attached!                                                              What do you get when you drop a piano down a mine shaft? A flat minor!

#70 Help Me ! » group theory problem » 2010-09-05 07:47:17

wintersolstice
Replies: 1

this problem has been driving me mental for such a long time and I just give up on it!swear

Basically if you have a number "n" and one of it's factors "r" (neither "r" nor" any of it's roots if any can have powers which are also factors of "n")

e.g. if you take 40, 2 as a factor 4 (it's square is a factor) or 4 (2 it's square root has 8 as a factor) so you could use 8 but not 2 or 4

if you take this function:

HCF(x,n) for x= 1,2,3,...n-1 this set (I think) forms a group "multiplication mod n"

I can prove the: inverse, associative and closure property but for the life of me I can't prve the indentity property,

I've tried finding a formula for it (it's not always the factor that is the identity element)
e.g. for 12 and it's factor 3 there are only two elements 3 and 9. 9 is the identity

I tried looking at it backwards given r consider it multiples (to account for the same problem as above don't multiply by another multiple of "r")

Has this result been proven (or disproven)? as if so what is the proof (disproof) is there a formula for the identity?

any help is most appreciated:D

#72 Re: Puzzles and Games » Sudoku for kids - which starting age » 2010-07-29 08:40:28

I don't understand this game (there's no instructions on the objective!)

http://mypuzzle.org/games/quarda.html

#73 Re: This is Cool » Inverse of square matrix » 2010-07-26 00:03:31

George,Y wrote:

Determinant is created to solve equations using the Crammer's Rule.
So you need to be familiar with properties of such a determinant first,
then can you go ahead to understand how it works in solving a group of linear equations via Crammer's Rule
It is really a smart mathematic invention!
So far!

I don't understand what you mean. I don't know if I've actually achieved anything yet

#74 Re: Maths Is Fun - Suggestions and Comments » private messaging » 2010-07-24 05:35:43

I never did get around to answering this! Yes if I can be big_smile

#75 Re: Puzzles and Games » unfolded cube puzzle » 2010-07-24 05:33:59

bobbym wrote:

Hi wintersolstice;

I can't see any drawing or page. Post the problem and the diagram, if you can.

here:

http://www.mathsisfun.com/games/unfolded-cube-puzzle.html

I don't understand what the "unfolded cube" tells you about the final cube

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