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You've slightly misunderstood step 2a it doesn't mean "even digits are invalid" I'll reword it
Step 2 if the number has an even number of digits go straight to step 3, otherwise add a "0" at the beginning (so there are an even number of digits) then go to step 3
does that make sense?:D
btw what method are you using how did you work them out so fast?
and you've made a massive mistake with cycles! Shuffling them about like this
1,2,3,4,5 and 2,3,4,5,1 and 3,4,5,1,2 etc are not not classed as new cycles:D different order but the same numbers
so your 41 cycle is identical to my second cycle have a look it's the same numbers just shuffled about and 37 is part of my first cycle so thats also been counted
I think you need to filter out duplicates because the same cycle reordered doesn't count as different
btw "super happy numbers" were my own invention:D whether they've been studied I don't know
I've just found 4 Super Happy Numbers
1030
1826
3010
2618
and another cycle!
2228
1268
4768
6833
5713
3418
1480
6596
13441
2838
2228
1268
4768
6833
5713
3418
1480
6596
13441
2838
Edit: 608 and 806 are Super happy!
I've been studying these numbers for some time (though not that much) I am atm only looking by exhaustion techniques aided only by spreadsheet formulae
apart from the trivial number trap of
I only know of two cycles and have so far only tested up to 12!the two cycles are
5365
7034
6056
6736
5785
10474
5493
11565
4451
4537
3394
9925
10426
693
8685
14621
2558
3989
9442
10600
37
1369
4930
3301
1090
8200
6724
5065
6725
5114
2797
10138
1446
2312
673
and
7450
7976
12017
690
8136
7857
9333
9738
10853
2874
6260
7444
7412
5620
3536
2521
1066
4456
5072
7684
12832
1809
405
41
1681
6817
4913
2570
5525
3650
3796
10585
7251
7785
13154
3878
7528
6409
4177
7610
5876
9140
9881
16165
7947
8450
9556
12161
4163
5650
5636
4432
2960
4441
3617
1585
there could be others.
Definition:
Step 1. You take a number and check the parity (state of being odd or even) of its digits,
Step 2a if it has an even number of digits then leave it alone
Step 2b if it has an odd number of digits put a zero at the front (left hand side) btw this won't change the value!
Step 3 now that the number has an even number of digits split it up in to sets of two
Step 4a if any of the sets has a zero as the left digit remove the zero so it becomes single digit number
Step 4b if the left hand digit is non-zero leave it as a two digit number
Step 5 this list of 1 and 2 digit number are "intervals, square the "intervals" and write them dowm
step 6 add the squares together to make a new number
Step 7 go back to Step 1 with this new number.
If the number iterates to 1 it is "Super Happy"
e.g. here are a set of number and there "intervals
123456 - 12,34,56
12345 - 1,23,45
120345 - 12,3,45
123045 - 12,30,45
hopefully that makes sense
apart from the trivial cases: 1 and the powers of 10 I haven't found any yet!
a number in the form of
is called a Fermat number. The regular polygons that can be constructed with "straightedge and compass constructions" are those where the number of sides is:- a Fermat number which is prime (Fermat Prime)
- a power of two
- a number made by multiplying a Fermat Prime by a power of two
- a number made by multiplying distinct Fermat Primes
- a number that can be made by multiplying a product of distinct Fermat Primes by a power of 2
a number in the form of
can only be prime if k is a power of 2the only known Fermat Primes are
3,5,17,257,65537 (n=0,1,2,3,4)
Thanks bobbym
here is 5 as far as I know it is fully factorised
many more to come:D
PS sorry about that last one I worked it out myself (the otehrs I got from a book years ago) I'm no good at factorising so if someone could do that for me I would be most greatful
I still need a procedure but that's the answer:D
Hi wintersolstice,
no but very close:D
No thats when you have 2 balls. With 3 you can do it in fewer!
One of my obsessions with puzzles is to extend them and make harder versions
like this puzzle from the site:
Dropping BallsImagine that you had 3 balls and 1000 storey building
What would be the solution now?
(Everything else is the same.)
Hi;
A small part of your question can be answered with this.
From numerical analysis the zeta function for negative real values is equal to:
Where B are the Bernoulli numbers. It is easy to see that every negative even number yields an odd Bernoulli number and they are equal to 0.
I understand what your saying but my problem is, if you put any negative whole number into the formula it diverges, so it's sum is ∞ so how can the values be finite (in this case the Bernoulli numbers for negative whole numbers if the sum diverges?)
I was thinking that maybe I had made a mistake or maybe I may have stumbled on a mistake
sorry I'm not trying to argue it just doesn't make sense to me (although my knowledge of maths is quite high I don't know absolutly everything)
The Riemann Zeta function is defined as
It's trivial zeros are said be negative even numbers,
However if you put a negative whole number (even or odd) the two negatives (from the minus sign in the function and the value of "s") the result is a whole number and positive power.
So the terms of the sequence are all whole numbers, which indicates an infinite sum, so why do all sources that I've read about the Riemann Hypothisis say that the trivial zeros (values of s for which the sum is 0) are negative even numbers?
Either:
I've gone wrong somewhere (In which case I would really appreciate it if someone would tell me:D)
I don't know the true definition of a "zero" (in a function)(In which case ot would be useful to know what one is)
or something else is happening???
but this has been bothering me for a while.
thank you:D
I considered the cominational problem of finding out how many ways there are to augment a given polytope where rotations and reflections are regarded as one (put pyramids or something similar on each facet) but I still need to identify how much info about the shape is needed: isometries, facet count, facet of facet count etc,
for 2D it's straight forward given that the chiral pairs (where the polygon can be flipped over) and rotations are classed as the samem the sequence for a n-gon is as follows:
where the degenerate monogon and digon form the first two terms and when the shape hasn't been augemented that's excluded
It is also very easy to identify the isometries of a 2D shape, for higher dimensions find a element at which it is transitive and you just need it's isometries (number it has itself times the figure's isometries) it doesn't have to be all of teh elements of a given dimension (just the same type) I'm guessing that for when you get more than one answer for isometries then it's the smallest one (I haven't done much investiagation into isometry yet)
The problem can be interesting because it's not as simple as taking the number of permutations (which is usually easy (n! where n is the number of facets, at least for a facet transitive polytope)) and then dividing by the number of isometries:
I thought there was a simple formula, when you have a series of symbols (some are repeated)? then
where a,b,c represent the number of times each repeated symbol appears
Hi wintersolstice;
I am not following you here. Can you post what a typical problem is? I am not saying I can do it but perhaps someone else can.
I think these intersect (if I've worked them out right) there part of an investigation to stellate the hexadecachoron
I still don't know what the general equation for a plane is in tetraspace
Maybe you could think about getting stronger in your understanding of coordinate geometry.
You could post some simpler problems that have the flavor of your bigger problem. Maybe it would give some insight.
I have considered that:D I didn't realise until I needed it how bad I was!
Hi wintersolstice;
I can give you a general solution for any two planes in ( x,y,z ). It utilizes vectors.
Well I know how to do that, because they only have one equals sign (and like I said I know how to do them using the cartesian equations)
Finding the intersection between lines in realmspace (or x,y,z:D space) is harder, because lines have two equals signs in their cartesian equation and the intersection doesn't always exist even when there not parallel. but a point (that's all the intersection is so, it's a co-ordinate not an equation) can always be found (when there's no intersection the point isn't on the lines) I saw how to find this point in a book but can't find it. (the book!)
The problem I'm facing (or one of them) is finding the intersection between two planes in tetraspace (or x,y,z,w) i.e. four axis. the equation of the plane has two equals signs and you face the same problem as you do with lines in realmspace.
the things is I don't know much about co-ordinate geometry in 3D and above, I can't even find the distance from a point to a line/plane or find the line perpendicular to a plane or vice-versa
I'm investiagtion stellation in the higher dimensions that's what this is for:D
I've struggling to figure out how to find out the intersection between two planes in 3D and above, if the equations have one equals sign (which means the plane are one less dimension than the space, and if they don't intersect they must be parallel) but with multiple equals signs I can't manipulate the equations to find the equation of the intersection. Does any know how to do it?
A common misconception (I think) is that if you've got a set of permuatuations (which are open to variation that could mean that they're not all distinct) the simple way to find out how many there are (ignoring what they are) is to take the number of permuations P (where variation are classed as different) and divide by the number of variations V :these could be "rotations and reflections" (for shapes) cyclic combinations of colours (for couloured patturns etc)
but this doesn't always work Proof:
Lets say that there are P permuations and V variations then if you take "P/V" distinct possibilities and then write them down in a list
1a,1b,1c ... 1V
2a,2b,2c ... 2V
.
.
.
Ra,Rb,Rc, ... RV (where R=P/V)
then if all these possibilities are different! then the number of possibilties is R X V (=P)
but if some have variations which are the same (such as them having isometry themselves which matches the isometry of the shape for e.g.) then some permuations will be mapped on to themselves (instead of another permuation) this means that this list (containing P possibilties in total) has duplicates, once filtered there are less than P (and that must mean there's more distinct possibilties to find)
Conclusion:
The number of dinstinct possibilities can end up being more than "P/V"
this can apply to a lot of things:
Polyforms
Coloured grids
and much more:D
Violin for sale, going cheap, no strings attached! What do you get when you drop a piano down a mine shaft? A flat minor!
this problem has been driving me mental for such a long time and I just give up on it!
Basically if you have a number "n" and one of it's factors "r" (neither "r" nor" any of it's roots if any can have powers which are also factors of "n")
e.g. if you take 40, 2 as a factor 4 (it's square is a factor) or 4 (2 it's square root has 8 as a factor) so you could use 8 but not 2 or 4
if you take this function:
HCF(x,n) for x= 1,2,3,...n-1 this set (I think) forms a group "multiplication mod n"
I can prove the: inverse, associative and closure property but for the life of me I can't prve the indentity property,
I've tried finding a formula for it (it's not always the factor that is the identity element)
e.g. for 12 and it's factor 3 there are only two elements 3 and 9. 9 is the identity
I tried looking at it backwards given r consider it multiples (to account for the same problem as above don't multiply by another multiple of "r")
Has this result been proven (or disproven)? as if so what is the proof (disproof) is there a formula for the identity?
any help is most appreciated:D
JaneFairfax
I don't understand this game (there's no instructions on the objective!)
http://mypuzzle.org/games/quarda.html
Determinant is created to solve equations using the Crammer's Rule.
So you need to be familiar with properties of such a determinant first,
then can you go ahead to understand how it works in solving a group of linear equations via Crammer's Rule
It is really a smart mathematic invention!
So far!
I don't understand what you mean. I don't know if I've actually achieved anything yet
I never did get around to answering this! Yes if I can be
Hi wintersolstice;
I can't see any drawing or page. Post the problem and the diagram, if you can.
here:
http://www.mathsisfun.com/games/unfolded-cube-puzzle.html
I don't understand what the "unfolded cube" tells you about the final cube