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well it ain't comming until there's something to destroy.
When the world is a pearl, it is most likely to be destroyed.
Get the mathematics around that?
Would a mass murdering maja indian prince order the attack you say... How delightfully normal.
Is 1 to one;
The reason why it's true
A quantum trace of any a thing can be stored in a photone.
The quantum trace of any a thing can become the thing.
The quantum trace of any a thing can make a portal,
the portal to any a thing is extremely dangerous.
Because it can lead to anywhere. A black hole for instance.
That's what it's gonna end with; an altered tp scroll.
I thought about this today, and I came to the conclusion that when the particle teleports it is a teleporton, a particle that moves in the speed of light across it's memories. when it is done teleporting it becomes a very high energy photon
(the photon is quantumfusioned, it cannot split to the smallest any more). When it becomes a particle it will become a very massive such. Although it is possibly still within its swartchild radius, not that it matters much since the other forces still are within it, like the electromagnetic. it will still behave allmost as normal.
Imagine that one created the derivata of light in an entire chump of wood, wouldn't this whole planet blow up? And if so, isn't the derivata of light, light too, why it's really easy?
I dunno, this seem alot risky to me...
You're right ricky, but he must've read the text okay though..
Exactly, so is it possible that the matter that come out gains other types of properties?
because since the time should be compressed into nothin, and a giant preasure on it, is it possible that the matter sorta became dark matter or something else like exotic matter? Or just normal matter, maybe after a while atleast?
Imagine a particle making a quantum trace outside a black hole and then entering it:
Eventually the particle would be so exitated that the trace became a whole particle, and since E=mc^2 the partile inside the hole would dissapear. Since there are higgs bosons in space the trace could've been and gone anywhere. that is why a black hole is a random teleport. Spooky! But this only works when the particle is actually in the black hole first, and in a teleport and I've only seen them in games.
Well this is second edition.
Well if anywhere, it could possibly stand written in the dev c++ tutorial aswell, if you need to find a reliable source.
Yeah it's interesting, for other variables then chars, pointers and integers it may mean using cache memory it says in my c/c++ programmers reference written by Herbert Schildt. However for chars pointers and integers it still only means putting them in register.
So how about this:
Definition of the modifier register in c
If a variable has the prefix register, it is put in a CPU register or the cache and preforms betters, but only if there is space enough. This may happen without the modifier, but in doubt and need, use it.
Please comment if for instance you find any errors
Description of c
c is a language for telling machines to do things.
Description of a variable in c.
A variable is a name that holds a value.
The name may only begin with either a letter or _ (underscore).
The rest of the name may also contain digits.
The name should never be longer then 6 symbols.
No more then the first 6 symbols of the name are read between 2 program files.
Within the file, the first 31 symbols of the name are read.
There are certain words that wont work as variable names.
A variable may not be any of these words:
asm _cs _ds _es _ss cdecl
far huge interupt near pascal
auto double int struct break else
long switch case enum register
typedef char extern return union
const float short unsigned
continue for signed void default
goto sizeof volatile do if
static while
You can change a variables value whenever you like in a program after making it,
by wrighting the variablename followed by = and the value and ; (semicolon). It looks like this
variablename = value;
To make a variable, you have to give it certain prefixes on the same line
Description of a pointer in c
A pointer is a variable
that holds the adress of a value instead of just a value.
To make a pointer, an asterix * is put before the pointer name.
Description of an atomic data type
An atomic data type is the name of prefixes of variables or pointers
that tells them what it may contain. int for whole numbers, float for decimal numbers,
double for very big decimal numbers and char for a keyboard sign.
void for a pointer with an adress to anything.
Description of void
void is an atomic data type
that tells the pointer (and no other kind of variable)
that it may hold an adress to any kind of value.
Description of int
int is an atomic data type
that tells the variable that it may hold whole numbers
Description of float
float is an atomic data type
that tells the variable that it may hold decimal numbers
Description of double
double is an atomic data type
that tells the variable that it may hold really big decimal numbers
Description of char
char is an atomic data type
that tells the variable that it may hold a letter, number or digit.
Description of modifiers in c
Modifiers are prefixes to variables and pointers and comes before the atomic data type.
They set the rules of how the variables work beyond what value they can store.
Description of the modifier extern in c
extern is a modifier that, if you put it infront of a variable,
makes it possible to give the variable a value at that place from another place,
where you can create a variable. Just like a townportal scroll.
In the new place you write the variable and value like normal
with the prefixes but not extern. The value has to be able to be equated before it is needed.
Description of the modifier const in c
If you put const before a variable the value you give the variable cannot change.
Description of the modifier static in c
If a function that had a variable with the prefix static closed but opened later again,
it will open with the latest value it got.
Description of the modifier volatile in c
If a variable has the prefix volatile,
and the variable was given a value that sometimes changes,
the variable will change every time the value changes.
Which is not the case unless volatile is there.
Description of the modifier register in c
If a variable has the prefix register, the variable will be quicker in the things it does.
Description of the modifier signed in c
If a variable has the prefix signed, the value of the variable may be a negative value.
Description of the modifier unsigned in c
If a variable has the prefix unsigned,
the value of the variable cannot be negative, only positive.
Description of the modifier long in c
If a variable has the prefix long, the value of the variable can be longer then usual.
Description of the modifier short in c
If a variable has the prefix short, the value of the variable may not be very long.
Description of how you give a variable a value
You give a variable a value and prefixes
by wrighting the prefixes first and that it equals a value
and end with a ; (semicolon) like this:
prefix1 prefix2 variable = value;
you can give a variable a value later by wrighting:
variable = value;
The value can also be an equation that gives a value.
Description of what you may use in equations
In the equation you may use numbers, variables
and these ways of counting with them:
Parenthesis ( ), Multiplication ( * ), Division ( / ), Subtraction ( - ), Addition ( + ),
increment ( ++ ), decrement ( -- ) Comparings, Logics and a Depender
Around the parts of the operations in the equation you want evaluated first you put paranthesis.
Multiplication uses the * sign, division the / sign, subtraction the - sign, addition the + sign.
Increment uses the ++ sign that is put either before a value or after, it adds 1 to the value.
Decrement uses the -- sign that is put either before a value or after,
it subtracts one from the value
If decrement/increment is put after a value the change doesn't apply
until after the value is given to the variable unless you use paranthesis around the altering.
( 3*10 ) is an example of a multiplication value.
( 10/2 ) is an example of a division value.
( 3-2 ) is an example of a subtraction value
( 2+2 ) is an example of an addition value
There are several ways of comparing numbers, several comparings. but a comparing in the c language
can only equal 2 values; 1 for true and 0 for false.
3==2 Means 3 is equal to 2 and is false.
3 and 2 can be exchanged with variables, values, and equations mixed.
3 > 2 Means 3 is bigger then 2. It is true and has the value (equals) 1.
3 < 2 Means 3 is smaller then 2 and is false. false has the value (equals) 0.
3 != 2 means 3 is not equal to 2 and is true. true equals 1.
3 >= 3 means 3 is more then OR equal to 3 and is true (1).
3 <= 2 means 3 is less then or equal to 2 and is false (0).
Logics have certain special operators,
a such operator between 2 equations gives true (1) or false (0)
depending on whether
one side is zero and the other anything except zero,
both sides are zero
or both sides are anything except zero.
Another kind of operator is the not operator ! which placed infront of an equation
gives true for zero and false for anything but zero.
An equation is true if its value is anything but zero.
Operator What it does
&& If both left and right side of && are true it becomes true (1) else false ( 0 ).
|| If one or two of left side and right side is true it becomes true ( 1 ),
else if both are false it is false ( 0 ).
The operator ! ( NOT ) placed infront of a value gives false for any number except 0 which gives true.
!3 Means false 3 which evaluates to false.
!0 Means false false wich evaluates to true.
Code in computers can be binary, ones and zeroes, it oftenly is.
The ones and zeroes in a value or equation can be compared and altered using other special operators.
The operator & between 2 values compares the 2 values from the smallest bit to the highest bit,
and all compared bits that are both 1 becomes one the rest becomes 0
The operator | between 2 values compares the 2 values the smallest bit to the highest bit
and if both bits are 0 it becomes 0, else it becomes 1.
The operator ^ between 2 values compares the 2 values the smallest bit to the highest bit
and if both are 1 or both are 0 the bit becomes 0, else it becomes 1.
The operator ~ before a value replaces the zeroes with ones and ones with zeroes in the value.
The operator >> before a value shifts the bits in the value one step right
and removes the bit that the value space began with, the smallest bit.
The operator << before a value shifts the bits in the value one step left
and removes the bit that the value space ended with, the largest bit.
There is also a depender used for giving a variable a depending value. It works like this:
when you give a variable a value, you write that the value equals question mark ( ? )
then you write an equation that equals either anything but zero or zero
and then you write a truevalue that becomes the variable value if the equation equals anything but zero
followed by a colon ( : )
and then falsevalue that becomes the variable value if the equation was zero followed by semicolon ( ; )
variable_name = ( 3-variab2 ) ? 25:90;
If (3-variab2) is anything but zero, variable_name gets the value 25,
if (3-variab2) is zero, variable_name gets the value 90.
To give a variable a value, you must end the prefix, variablename and value line with semicolon ( ; ).
for instance;
volatile int NumbOne = clocks;
where clocks change with time for instance. That is entirely your choice.
Examples of variables to make:
void *pointer = &value1;
static int ifunkv = 7;
Description of the first few lines in c.
The first few lines in c includes packs of functions to your program.
Those lines begins with a #
Under those lines and over the line that starts with main()
you make your own functions that may be used
within any bracketpair { } in your program.
The pair after main() for instance
Description of a function
A function is a figurer out of an expression.
When you make the function you make it possible for it to figure out the expression,
by making a variable equal the expression, or a pointer equall an adress of the expression.
and returning the variable or a pointer to outside the function.
As soon as the function returns a variable or pointer, it ends, so it can only return one.
The variables or pointers may have modifiers however.
Description of how to make a function in c
to make a function in c you first write the prefixes of the variable or pointer you want
the function to give back then you write the functions name which is a variable name
ending with a parenthesis pair.
Within the paranthesis you write prefix together with variablename of every variable
you later want to give a value for the function to work with
in order to equate the value you want it to give back.
After every variablename you put a , (comma). After the paranthesis pair () you write a semicolon.
All of this is called a prototype and here is an example of a such prototype;
float vrtfire(volatile double wind, volatile float fuel);
After you have made your prototype you write the prototype again with the semicolon removed and replaced
with a bracketpair { } and still over the line that starts with main()
and under the prototype.
within the brackets you write the code the function shall have when you use is later in the program.
volatile float vrtfire( volatile double wind, volatile float fuel ){ }
Description of if, a code your function could have
if is a function, written in small letters (case-sensitive).
if looks like this:
if( equation ){ }
within the bracketpair, you input code that will be preformed if the equation is any value except zero.
Description of for, a code your function could have
for is a re-preforming function, written in small letters (case-sensitive).
The for function looks like this
for( ){ }
within the paranthesis pair you make a variable with prefixes followed by a semicolon and
an equation followed by a semicolon and an increment of a variable.
Within the bracketpair there is code. if the equation in
the paranthesis is anything but zero it re-preform the code until the equation is zero.
It is called looping. All except the two semicolons is optional, but without the equation
you need the for loop to exit anyway somewhere.
If a break(); is put in the function, it, in its turn will close when the line with break();
is preformed.
So the for function has the scetch:
for( prefix1 prefix2 variablename;equation;something++ ){ }
Description of while( ){ }
(small letters, case-sensitive)
while is a re-preforming function. within the paranthesis-pair there is an equation.
as long as the equation is anything but zero,
the function re-preform the code inside its bracketpair { }.
Isn't super solar winds a really rare phenomenon?
just like when you flush the bathtub, a sundot can form on top of another. If it has opposite direction I believe the void of wind is filled with the chaos of the sun and release a solar wind.
moreover I believe that when a solar spot is created within another, with opposite direction, that a solarwind is formed.
I believe these solarwinds form, once every 242 years. because that's the time and place of 2 totally predictable solarspot massings that are formed on top of eachother. In no way am I certain of this.
But I believe so because 11 years for one to form (the solar spot periods), and 22 for an opposite to form on top of it.
so basically that's in 2101 if one was 1859
1859 + 121 = 1980, I don't know if anything happened back then, but that should be a double wind if this was correct.
well no, it's a 100% predictable chance, since it does come every tenth year, more rather a random year has 10% chance.
so basically, a sunspot maximum is every 10 years, hum, long time I read about this, but I believe that it is every tenth year. so basically there's a huge hole where it is, vector wise. I don't know how big, but if a new spot want to form, it is bound to form right ontop of another one, since that's the most likely event, I explain it like this. If it would happen that a sunspot form, just like every tenth year one form, one would form on top of another every 200, it's a static system, In other words it has few weaknessess. You wouldn't see a hole form in a solid diamond here on earth, in the same way if you empty your bathtub, the hole is the most likely suspect. that's the analogy
the bathtub flush through the hole, and the solarwind eminates when the hole in the sun's vektorsum 0 spot, simply dies. dissrupts, goes away. That happens if 2 sundots are created one within the other without having the same direction.
When would that happen? Well obviously, it would be fully determinable, because it would have an interval. Now I'm not saying that 2059 is special, because why would it? But there is a small percentage that it is, for instance, when was the last supermega storm? was it 1859 or perhaps what started the last ice age? because imagine that the time for a supermega storm happens on a year with many factors we call sunspot elipses, then well, we have 10 since last superstorm... and the chance of 2 happening at the same spot if 1 is likely to happen every 10th year, would still, given probability (and the apple seldomly falls far from the tree) be 0.10^2
so every other time this happens, the inner wind is bound to have the opposite direction.
10*20*10*20, every 4000 years, there will be a quadruple storm. And it hasn't been the last 2000 years, have it?
It would be a massive event, some major disaster that would be well written about from the antique or egypts.
when did the ancient kingdom of rome fall? about 4000 years ago?
consider 0.1/y the rate at wich the black dots on the sun epicentre: we have;
a storm, vsum = 0. So what is the chance for an erruption, well if 2 with opposite momentum meet, the chance for this would be like chance, and so is the vektor
but if the vektor is a function of 10% for it to appear at all, what is the chance for it to appear at all twice in the same vincinity?
we have that for it to appear twice at the same time, 10 out of 10 percent, that is to say 1%, but then it can spin in 2 different directions, either they spin the opposite way and dissrupt, or they don't.
now, here's the brain teaser: if for a massive object a big thing happens, wouldn't the other big thing happen at the same place by chance?
The answer might be most likely, since it actually allready happened at that place, there is the chance for double or opposite directions on both.
so basically we have, for both being opposite, 1/2 chance it happens every 100 years, that is to say, next time it will happen will be 2059 and not 2012; 200 years from 1859.
But then again it can come to happen somewhere else I guess, so that begs the question, can someone else solve this by logic?
well, basically the difference between sound and wind is speed and frequency. Wind can have a frequency, but then again it just moves the air, the sound is an impulse that vibrates the air and moves much faster, and once in an ellapse. if an ellapse is a grain swing, for instance, it might start swinging much more eager then wind would get it too, since the wind not allways have the right ellapse of time. Based on that I assume that it is possible.
wind is to sound as sound is to electricity; electricity has a whole wavelenth from + to minus, while sound has a half and wind just moves, well not entirely, still a good example...
because if you resonate the plants, wouldn't the bugs fall of? And if you resonate the bugs, wouldn't they leave?
Aah, thanks, you're right sorry for interrupting, yes this must've been in the back of my head why I shared it.
Basically the idea was that a prime P would be as far away from factors as possible, can anyone make a function f that would evaluate that, and I'd be delighted to look on the result. so it has to contain the variable radius r i imagine.
(1-n)integral(2^n)/2 = p (n>1) & (n != 2q)
(2+4+8)/2 = 7
(2+4+8+16+32)/2 = 31
(2+4+8+16+32+64+128)/2 = 127
(2+4+8+16+32+64+128+256+512)/2 = 511
etc. etc.
Cause I need to know if something will go terribly wrong or probably not?
First I imagine a dimension, say time, +/-Sqrt(-1) and call it Q
1/Q = -Q, then there could be an eternity of dimensions, would it?
cause sqrt(-Q) would be another dimension, right? etc.
So can there be more then one of every?
Then can there be 2 pains, without a joy for instance?
5. It would be a relief.
I hate anything that take energy without a point, because energy should be matter at home.
Is that really a fortune cookie?
Yes... Like to live, unlike to kill demons in games, unlike to kill them who kill the demons, unlike to kill any who kill, Like to create! MATH IS destructive, but if you could make a figure that would be creative then I would like to see it too and goodbye for now.
Wikipedia: Fluid finds black hole!