Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

You are not logged in.

#3501 Re: Help Me ! » Rounding .5 up or down? » 2005-09-14 18:07:13

The flaw in your logic is that the amount you are rounding is not symmetrical.

#3503 Re: Help Me ! » Help in Math Induction Question » 2005-09-14 16:43:41

P(n+1) is (n^3 + 3n^2 + 3n + 1)%6 = (n+1)%6 
and assume we start with n^3%6 = n%6, where % means mod (like in C language).
(n^3 + 3n^2 + 2n)%6 + (n+1)%6 = (n+1)%6
(n^3 + 3n^2 + 2n)%6 = 0
Substitute n%6 in place of n^3%6 and get:
(3n(n+1))%6=0
For even numbers, 3n is a multiple of 6, so that works.
For odd numbers, the (n+1) part is even, so that works.

#3504 Help Me ! » log question » 2005-09-14 14:36:36

John E. Franklin
Replies: 4

I visited the web site on numbers that ganesh mentions in This is Cool, I discovered...
There was a terrific technical writing on the movement of the moon.  But anyway, later
I found this and hoped someone could explain it.

Which of the following class-4 numbers is larger?

C = 2^2^2^83              (The ^ means to the power of.)
D = 3^3^3^52
as before we take the logarithm of both but this time we must do it twice, and we find

ln(ln(C)) = ln(ln(2)) + [ln(2) * 9671406556917033397649408]
= 6703708186976009930559261.24579...
ln(ln(D)) = ln(ln(3)) + [ln(3) * 6461081889226673298932241]
= 7098223961595389530659098.10481...
so D is larger.
(I see that 2^83 is the long 96714... number above, but I don't get how to get the log parts.)

#3505 Re: Help Me ! » Rounding .5 up or down? » 2005-09-14 13:01:26

Another example is 9.5 in base-2, should it go to 10 or 9?
1001.1
1010 or
1001
Note that now you have only three values in a row:    #.0 (whole number)       #.1 (half)       #.0 (whole number)

#3506 Re: Help Me ! » Conditional independence » 2005-09-14 12:49:09

I'm sorry no one is answering your question.  It's beyond anything I've ever learned.

#3507 Re: Help Me ! » Rounding .5 up or down? » 2005-09-14 12:45:42

I think that .50 should not be rounded in either direction because 1/2 is exactly 1/2 away from the adjacent whole numbers.
0       1234      5     6789        0

#3508 Re: Help Me ! » In need of Conditional Probability Help » 2005-09-14 11:00:15

I figured it out.  The answer is 27/(22+27).  22 comes from .55 times .4,
and 27 comes from .6 times .45
Pretty cool, huh?

#3509 Re: This is Cool » tetrahedron: angle from center » 2005-09-14 10:15:45

I've decided to give one more hint... 
If the measurement from a pointy corner to the center is one meter,
then how tall is the tetrahedron?

#3510 Re: Help Me ! » Couldnt Be Difficult » 2005-09-14 10:11:07

Also CYMK is Cyan, Yellow, Magenta, and Black.  This is used when mixing pigments.
RGB is used to mix light, as in a computer screen, a TV I think.
But what is interesting is when you mix all the pigments together you get a dark color like brown or black.
But when you mix light together, the colors get brighter, and head toward white.

#3511 Re: Help Me ! » In need of Conditional Probability Help » 2005-09-13 00:51:39

Google "monty hall problem".  It might give you some insight into this.  At least that's my guess.
Also, if I was to hasard a guess, I would guess .6 / (.55 + .6) which is 0.5217 which is not your answer, oh well.

#3512 Re: Help Me ! » Special cluster analysis needed? » 2005-09-13 00:44:44

What kind of vectors are these?  What area of mathematics is this?

#3513 Maths Is Fun - Suggestions and Comments » hide buttons work when logged in » 2005-09-08 12:26:18

John E. Franklin
Replies: 3

Why don't hide buttons work when you're not logged in?
See I sometimes just read posts while I'm not logged in and
I noticed this.

#3515 Re: Help Me ! » the formulas for sine, cosine and tangent » 2005-09-07 02:49:38

Those are two very nice calculators!  I'm impressed.  I started writing my large digit calculation program yesterday, so I'll continue with that.  Plus, I'm not very good at examining programs written by others, and I like writing things from scratch.

#3516 Maths Is Fun - Suggestions and Comments » making a link? » 2005-09-06 10:04:33

John E. Franklin
Replies: 1

How do you put a link in the message of a thread?
I tried [link=http://etc...]Click here for webpage[/link] but that didn't work.

#3517 Re: Help Me ! » the formulas for sine, cosine and tangent » 2005-09-06 09:17:57

The following web page says you can use any value of x in the cosine summation and the sine too.
Your recommendation is a good one to get the angle within the four quadrants.  You might even
be more accurate if you stay with the first quadrant and alter the signs as needed.

http://euclideanspace.com/maths/algebra … /index.htm

#3518 Re: This is Cool » 0x∞=-1 ??? » 2005-09-05 11:55:46

But the slope of vertical line can also be negative infinity too!
And the slope of a horizontal line could be negative zero!!

#3519 Re: Help Me ! » Simultaneous equation: Some please help me! » 2005-09-05 11:35:11

Compare 3p and 4p.   Okay.  Then compare 2q and -6q.  Oh, 2 times 3 is 6, so that will be the easy way to solve.
We will get rid of the q and find p.   Multiply 3p +2q = 9 by 3 and add it to the other equation.
So 9p + 6q = 27.   Add it to second equation.  13p + zero q = 52
p = 4.  Put 4 back into any equation and get q.  q = -3/2 

Another way is to graph the two lines on graph paper and see where they intersect.

#3520 Re: Help Me ! » the formulas for sine, cosine and tangent » 2005-09-05 11:07:21

It works in all four quadrants, but the floating point math isn't that precise in this language I used
so when you try angles like 3600 degrees (ten times around a circle), you get really inaccurate answers.
You could with perhaps 20 times more programming, teach the program how to multiply, divide, add, and
subtract out to a large number of decimal places stored in an array.  I might try that some day...  smile

#3521 Re: Help Me ! » the formulas for sine, cosine and tangent » 2005-09-05 09:52:15

I wrote this in Just BASIC v1.0.
It computes the cosine of angles 0, 5, 10, 15, 20, 25, 30, ... to 90 degrees.
The computation of cosine of 90 degrees comes out about 10^-15, not exactly zero though.

'Note: dangle is angle in degrees and rangle is angle in radians
for dangle = 0 to 90 step 5
pi = 3.141592653589793238462643383279502884197169399375105820974944
rangle=(pi*dangle)/180
'Note:  cos(x) = 1 - x^2/2! + x^4/4! - x^6/6! + ...
rangleSqrd=rangle * rangle
diver = 0
nextTerm = 1
cosineNow = 1

for iter=1 to 10
for d1 = 1 to 2
  diver = diver + 1
  nextTerm = nextTerm / diver
next d1
nextTerm = 0 - nextTerm
nextTerm = nextTerm * rangleSqrd
cosineNow = cosineNow + nextTerm
next iter
print "Cosine( ";dangle;" ) = ";cosineNow
next dangle

#3522 Re: Help Me ! » Algebra problem » 2005-09-05 06:09:19

A postulate can be derived from the original conversation:

sin θ / (1 + cos θ) = tan ( θ / 2 )

#3524 Re: Jai Ganesh's Puzzles » Problems and Solutions » 2005-09-04 17:10:54

Thanks ganesh.  Yeah, I see now on #k + 12 that you can solve that
"b" is twice "d", and  "d" is 4 times bigger than "a".
That's really something.

Board footer

Powered by FluxBB