You are not logged in.
First I drilled wholes into my base, and created a sort of 2-D plane, then I measured and cut the corresponding dowel and plugged it in. (for example, at the point (3,4) the dowel is 5 units long).
Some stuff I noticed as I was making it:
there are 8 of every length except the lengths that are represented by (2x)^.5 (the diagonals) and x^.5 or y^.5 (the vertical axis and horizontal axis).
An intersecting plane perpendicular to the z axis will create a curve in the form y = a|x| where a is a constant. In the diagonal, a = 2^.5, if the plane is x = 0 or y = 0 then a = 1
This is something I made, feed back would be great of course.
Shot with KODAK CD33 ZOOM DIGITAL CAMERA at 2007-07-29
Shot with KODAK CD33 ZOOM DIGITAL CAMERA at 2007-07-29
Shot with KODAK CD33 ZOOM DIGITAL CAMERA at 2007-07-29
I would say you're on the right track, but then your example seems to contradict your reasoning. Is that a typo?
No, I'm just a bit of an idiot, it's fixed now.
so x = pi/16, 3pi/16, 5pi/16, or 7pi/16. All of these are solutions to the equation. This is why i hate trig equations.
My trig teatcher always demanded we write
in which k is a whole number. I always thought it was over kill, but he demanded "absolute truth."
The suit of the 5th card can be easily communicated, but I've no idea how you could send the value
This was brought up by competearoundtheworld in a post but it wasn't related directly to his topic, it did however spark my interest, so here it is.
Competearoundtheworld aroud the world said that you can triangle a number the same way you can square a number. I looked around and this is what I found:
When you triangle a number you are finding out how many circles it takes to build an equalateral trainge with the side of that value.
check this out: http://en.wikipedia.org/wiki/Triangular_number
Curious, I tried to Tetrahedronize numbers. I came up with:
It wasn't until I sat down to write this post did I come across the wiki:
http://en.wikipedia.org/wiki/Tetrahedral_number
none of this is stuff I've heard of before, but it seems pretty simple. I wonder if there is anything more anyone can add to my (and others) understanding?
krassi_holmz wrote:And I thing it will be better if you start exploring the Gamma function with some more user-friendly text.
Which someone here could volunteer to write ... ?
Yes, that would be nice.
What about the latus rectum?
Benifits, vacation time, etc...
I'm glad I could help, but it might be easier just to use the "TRACE" button and input what ever values you'd like to know.
Personally I hate the grid lines, but here you go:
2nd: format (zoom)
hit down three times and right once ("GridOn")
ENTER
Thanks, mathysperson, that was very enlightening.
I printted out a copy of the wolfram Mathworld page, and I'm trying again, but I have some questions:
What is "residue?" (line [2] on his page)
Is the Gamma function something we just accept (like Taylor series) because it's too difficult to understand, or is there a proof for why it works?
EDIT: I wikied "residue" and it says "In complex analysis, the residue is a complex number which describes the behavior of line integrals of a meromorphic function around a singularity." That in No way helps me.
Thanks.
Thanks, I've looked at this before, but I'm afraid it's a little over my head. I took AP calc (and did quite well) but this is too much.
Is there anyway to simplify things, or do I have to understand it completely to understand it at all?
How are they calcualted?
I understand n! = (n)*(n-1)*...*(2)*(1)
what is 2.5!
or e!
or -4!
and how do I do calculate it long hand?
-Nick