Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

You are not logged in.

#1 Re: Help Me ! » Quadratic Confusion » 2020-08-25 04:15:16

Ah, I see now.  Thank you for clarifying

#2 Help Me ! » Quadratic Confusion » 2020-08-24 08:32:59

Otsdarva
Replies: 2

Faced with this quadratic I was tasked with finding the vertex and y-intercept: -3/2x^2-6x

I could just use the formula -b/2a but because I'm learning to fully understand rather than just memorize shortcuts, I take the long way.  Get rid of -3/2 by multiplying everything by -2/3 and left with: x^2+4x

I complete the square to get (x+2)^2-4 (half of 4 is 2, 2 squared is 4, subtract a 4 to maintain equality).. but this is wrong and I still don't know why it's wrong.  This gives me the vertex (-2,-4) but the correct vertex is (-2,6).  Where am I messing up?  The only way I can reach (-2,6) as an answer is if I had -2/3 on the other side of the equation in the first step, to end up with x^2+4x=-2/3.  Then multiply the lone -4 at the end by -3/2.. but isn't that not possible?  If the equation is set to equal zero and I multiply everything by -2/3 in the beginning, wouldn't I just be left with zero on the other side of the equation?

#4 Re: Maths Teaching Resources » Self Teaching Geometry? » 2011-03-17 08:02:29

Thanks bobbym and just recently I recovered a lot of focus I was missing before.  I'm proud to be able to understand most of secondary school geometry and soon I will move on to the advanced.

#5 Re: Maths Teaching Resources » Self Teaching Geometry? » 2011-03-15 16:11:41

Late reply but after studying what was on your site I bought a Cliffs Geometry QuickReview book.  Indeed my interest has kicked in once again and I'm starting to build a Geometry mindset.

#6 Re: Coder's Corner » Which software is better Maya or 3d max ? » 2010-12-27 13:24:05

Neither is better than the other.  Maya was created for very large scale projects and its cost reflects it.  3DS Max was made for large scale projects as well but not as large as Maya was intended for.  Maya has a very steep learning curve for the beginner.

#7 Re: Maths Teaching Resources » Self Teaching Geometry? » 2010-12-27 12:38:22

Thanks, I'll keep that in mind.  One of the problems I have is with proofs, though.  Hard as hell for me.

#8 Re: Maths Teaching Resources » Self Teaching Geometry? » 2010-12-26 04:46:20

Thanks bobbym.  Where do I go from there once I have the basics down?

#9 Re: Maths Teaching Resources » Self Teaching Geometry? » 2010-12-26 04:11:34

bobbym wrote:

Hi Otsdarva;

Do you have any questions that you would like to post? You know a geometry problem.

I just want to start geometry from the ground up, if you catch my drift. 

Thanks bob bundy

#10 Maths Teaching Resources » Self Teaching Geometry? » 2010-12-25 18:31:24

Otsdarva
Replies: 15

Hey.  I've always wanted to learn geometry by myself, but don't really know where to start.  Somebody mind helping me out a bit?  Books, websites, anything.

Thanks

Board footer

Powered by FluxBB