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#9951 Re: Help Me ! » Intrests » 2010-07-07 20:30:12

Bob

If an interest rate is 9.6 per annum that's equivalent to multiplying the principal by 1.096.

To find what this is as a quarterly rate find the fourth root of !.096 = 1.023181....

which is an interest rate of 2.3181%.

That's how credit card amd loan companies work.

#9952 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-06 00:19:11

Bob

OK, here we go.

General background:

In transformation geometry the transform is usually shown before the thing it operates on.

So that forces us to use position vectors (3 rows by 1 column) rather than coordinates.

A 3 by 3 matrix will transform a 3 by 1 vector to produce another 3 by 1 vector.

As M x 0 = 0 only transformations that leave the origin invariant are possible. (rotations around O, reflections if the line goes through O, stretches and enlargements centred on O and shears where the invariant line goes through O)

Multplication reminder:

If M =  a   b   c                      and         V = p
           d   e   f                                           q 
           g   h   i                                           r

then transformed V = V' = ap + bq + cr
                                       dp + eq + fr
                                       gp + hq + ir

Sorry, cannot put large brackets; hope the alignment reaches you as it leaves me.

I looked up the rotations on Wiki at http://en.wikipedia.org/wiki/Rotational_matrix#Three_dimensions

Below the three rotations, it defines the direction of rotation.

As you want a relationship between angles, it doesn't matter how long OR and the rest are so I chose all to be 1 unit.
(OP = OQ = OR =1)

That gives OP =     sin C                               OQ =       0                     OR =   cos A
                            cos C                                           cos B                              0
                               0                                              sin B                             sin A


In my diagram, I'm imagining OX coming towards me, OY to the right and OZ straight up.

To rotate R onto OX                use  M =     cos A        0        sin A
                                                                0            1          0
                                                            -sin A          0        cos A

This gives That gives OP' =     cosAsin C                 OQ' =     sinAsinB                         OR' =   1
                                              cos C                                     cos B                                      0
                                          -sinAsinC                                 cosAsin B                                   0

Next to rotate OQ' onto the XY plane.  Call the angle D.

M = 1            0             0
       0        cosD        -sinD
       0        sinD          cosD

and we only need to work out the Z component of OQ'' and set it equal to zero

sinDcosB + cosDcosAsinB  = 0                         =>      tan D  =  -cosAtanB

After checking the direction of rotation the minus is Ok because the + direction is from Y towards Z, and we want OQ' to drop down onto the plane.

Now to figure out the final rotation around OZ of angle size E.

Apply D to P' to give P'' =            cosAsinC
                                      cosDcosC + sinDsinAsinC
                                      sinDcosC  -  cosDsinAsinC

We only need to calculate ther x component and set it to zero

M  =  cos E         -sin E        0
         sin E          cos E        0
            0               0           1

=>  cosEcosAsinC  - sinEcosDcosc - sinEsinDsinAsinC  = 0

=>  tan E =  cosAsinC / (cosDcosC + sinDsinAsinC)

And that's where I've got to.  As my formula doesn't agree with your values, either I've slipped up somewhere or you're not talking about the same angle as me.  Please have a look and see if (i) it makes sense, (ii) you can spot what's wrong.  By all means come back to me for any clarifications.  Whatever, the method will work; it's just a case of ironing out the bugs.

Bob

#9953 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 23:33:08

Bob

Arrhhh.  Is that what it means?

I thought it might be Rest In Peace Or Start Trying Properly.  (in other words Do it or die trying)

#9954 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 22:33:25

Bob

Hi bobbym

To find out what the angle was I first used the sine rule.  Then I spent ages trying to establish connections between the sines of angles so that I could get the values without a calculator.  Eventually did it.

Then I thought:  the sine rule is usually proved using angle properties of circles, so there ought to be a circle (circles) that lead to a solution.  Trouble is there's loads of possibilities but eventually I hit on your point as the centre of a very helpful circle and that led to a solution very similar to yours.

But then I thought:  all well defined problems like this can be solved using the sine rule (I think) so maybe they're all solvable if you can find the right circle(s).  That's as far as I've got so far.

Bob

ps.  If you've got a book with more like this, perhaps you would post one (just one please, I've got things to do!)

#9955 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 21:32:08

Bob

Hi bobbym

Euclid may be dead but his spirit lives on ... and it's strong in you.  Constructing a certain point was an excellent move and things fall nicely into place then.

Mathsyperson said that there was enough information for the problem to be well defined so now I'm wondering whether all such well defined geometry problems can be solved by Euclidean methods.  Trouble with finding one that can't is that it might just be we haven't found the solution yet.

Bob

#9956 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 21:28:03

Bob

Hi John

I, too, am retired.  Was a maths teacher for 37 years plus some ICT in recent years.

Values helped a lot.

The negative sign is correct.  To turn as required needs -19.5966 to go towards the plane.  Might seem unimportant but the final formula is complicated and may give the wrong angle if I use the wrong sign at this stage.

What I have is tan E = (cosAsinC) / (cos DcosC + sinDsinAsinC)

             where tanD = -cosAtanB

I'm still not 100% certain on this as it doesn't give 5.4 with your values.

Would you like to see the matrices?  I can include a reminder of matrix multiplication for you.

Explaining it properly might help to validate it or highlight any error.

Bob

#9957 Re: Puzzles and Games » Euclidean Geometry » 2010-07-04 11:07:27

Bob

Hi,

Euclid wants the proof too.

That's why he wrote all those books!

#9958 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 10:59:04

Bob

My method will work although I wouldn't like to have to explain it as it involves matrices and vectors.

But I have a sign mistake somewhere as I got atan(-tanBcosA) for the angle around the x axis.

I cannot decide why this has happened so, if you can be patient another 24 hours, I try to figure this out, before  giving my final result.

My final angle expression is pretty nasty; I doubt I could get it by high school trig alone.  But it is a function of sine/cos/tan on the three angles as you thought.

Bob

ps.  Do you have a known answer for some values of A, B and C, so I can test it?

#9959 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 09:16:14

Bob

OK, thanks.  I'll need a while to think on this.  Meanwhile for future diagrams, how about a free download of 'geogebra'.  I use 'sketchpad' which costs, but geogebra is pretty good for a freebie.  Both these programs are 2D so you cannot actually 'do' the rotations you describe.  I've seen others using a google download that does allow 3D rotations.  Might try to track it down.  Doubt it will solve the angle though; I'll try that by rotational matrices first.

Bob

#9960 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-03 07:25:31

Bob

Hi Machinist60

Not sure I've fully understood your problem.  Here's how I picture it.

Is this correct?

Please say what you mean by angle A.  eg A = POY or whatever.

#9961 Re: Puzzles and Games » Euclidean Geometry » 2010-07-03 06:38:32

Bob

Thanks for inserting my diagram.

All the information you need is there.

Now lets see if I can get a picture on this post.

#9962 Re: Puzzles and Games » Euclidean Geometry » 2010-07-03 00:35:13

Bob

whoops.  I've got BBCode on but my image tag hasn't worked.

What no FAQs on how to post images?

But you can follow the link to my site for the diagram

EDIT No you cannot.  See post 24.

#9963 Puzzles and Games » Euclidean Geometry » 2010-07-03 00:33:03

Bob
Replies: 26

diagram in post 24.

The diagram shows a triangle ABC

with ABC = 80 and ACB = 80

D lies on AC so that DBC = 60

and E lies on AB so that ECB = 50.

To find (by Euclidean geometry) x = EDB

#9964 Re: Help Me ! » Use the compound interest formula » 2010-07-01 04:26:52

Bob

"annual rate = 10%  monthly rate = 10%/12"

Don't think so.

monthly multiplier = (1.10)^(1/12)  = m (say)  [ so that 12 monthly multpliers give the yearly multiplier]

then monthly rate = (m-1) x 100 %  [ to convert back to percentage ]

#9965 Re: Introductions » Square problem: » 2010-07-01 03:46:35

Bob

ABCD has area    3    x    3     =    9     =    9 ^   1
EFCG has area     1    x    1     =    1     =    9 ^   0
HICJ has area    1/3   x   1/3   =   1/9   =    9 ^   -1
KLCM has area   1/9   x   1/9   =  1/81  =    9 ^   -2
.....                           ....                   .....               
10th square has area 3^ -8  x   3 ^ -8  =    9 ^   -8

#9966 Re: Help Me ! » Use the compound interest formula » 2010-07-01 03:33:38

Bob

I don't think this is a straight compound interest.  You can use CI when a fixed sum is invested but Dharshi says there's an annual investment.  So new money has to be added each year in addition to the interest.

Before I work out a revised formula let's just check I've got it right:

(i)  each year $1 is invested 

(ii)  for 20 years

(iii) interest rate is compound (ie. add the calculated interest  to the investment for the next year)

(iv) 10% per month !  This seems a bit generous!  Did you mean an equivalent annual rate of 10% but calculated monthly?

#9967 Re: Help Me ! » Geodesic Dome Dihedral » 2010-06-26 21:06:31

Bob

There are lots of these.  Try

http://mathworld.wolfram.com/GeodesicDome.html

Hope this helps

#9968 Re: Help Me ! » entering a function into graphing calculator » 2010-06-20 01:15:20

Bob

The graph of Y^2=X should be a symmetrical parabola (like Y = X^2 but 'on its side'). 

If you use sqrt you'll only get half the graph because the calc will default to the positive root.  To get the whole graph plot two functions:

Y1=sqrt(x) and Y2=negative sqrt(x) [note : use the negative key not the subtract key]

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