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#9651 Re: Help Me ! » Vector Equations » 2011-01-01 05:47:24

Bob

Hi Au101,

Thanks for that. 

I'm often making numeic errors, so I'm going to create Excel formulas for the planes and transformations so I don't keep slipping up.

Then I can sub in any plane and any matrix and quickly generate vectors.  I'll use the book example to check my formulas.

Then I'll come back to you.

Looking at that example I think it has answered my question, anyway.

Bob

#9652 Re: Help Me ! » Vector Equations » 2011-01-01 03:08:46

Bob

Hi Au101

I thought this was straight forward but I'm now on explanation #3 and I still cannot get it right.

This is what ought to work.

Choose three sets of values for 's' and 't' so that you have the position vectors for three points in the plane. **

Transform them using T to get three position vectors for points in the new plane.  (say A, B and C)

Find vectors that lie in the new plane; AB and BC would do.

Let the vector perpendicular to the new plane be

and make equations with a, b, and c by dot products   AB.n = 0  and BC.n = 0

That gives two equations and three unknowns; not enough to find a single 'n',
but any multiple of 'n' will also work so choose a value for, say, 'a'
and then use the equations to find b and c.  That will give you a solution for 'n'.

(If you want, you could try another value of 'a' and generate new values for b and c. 
Although different, you will find this second solution is just a multiple of the first so either will do.)

So now you know 'n'.

You know that the transform of

is position vector for a point in the new plane so substitute into r.n = p to find the constant 'p'.

I've done all that and got an equation for the new plane.

Now to check it.  The other position vectors should also fit this solution.

So far I haven't managed to acheive this! dunno

So, I think my calculations have an error but I cannot find it.  I don't think the logic is faulty (I hope).

Do you want to try this and post your figures.  Then I can compare them with mine.

Bob

ps.  Explanation #1 had a different line at the point marked **

Instead of transforming three position vectors, I tried transforming the two vectors
lying in the first plane and assuming the result was two vectors in the second plane
That gave a completely different solution and I don't think it is correct. 

Does the book make the following point clear:

When T transforms a plane it (i) transforms position vectors for points in the plane OR (ii) it transforms vectors that lie in the plane.

#9653 Re: Help Me ! » Vector Equations » 2010-12-30 08:47:12

Bob

hi Au101,

The equation was

So I wanted two vectors (chosing x, y and z) that would fit that equation.

I just spotted x=y=z=1 as one possibility and then x = 1 y = 0 and z = -1 as another. 

I was pleased to choose those because the numbers were easy to work with.

But any three numbers that fit the equation would do for a vector in the plane:

Let's have x = 39 and y = 22.  Then z = 44 - 39 = 5. 

That's what I meant before by two degrees of freedom. 

Choose any two and that fixes the third.

So z = -3, y = 100 =>  x = 200 + 3 = 203.  And so on.

But 1,1,1 and 1,0,-1 were easier to work with.

The only choice you cannot make is to have two vectors that are parallel, eg. x = y = z = 1 for one choice and x = y = z = 2 for the other.  They are valid choices but you cannot solve the problem because you don't get enough independent equations to solve for mu and lambda. 

Look back to my diagram for the plane.  If vectors a and b are parallel you would not be able to get to all possible places for D.

The vectors have to be 'independent' (meaning one cannot be made by multiplying the other by a fixed amount).  I expect you'll meet that idea again in this module.


Bob

#9654 Re: Help Me ! » Vector Equations » 2010-12-30 07:14:27

Bob

hi

post part two

steps:  (i) find two vectors in the first plane  (ii) transform them  (iii) form an equation for the plane that contains these.

step (i)

By inspection these vectors will both lie in the plane


step (ii)

Transform these to get

step (iii)

so the equation is:

so



A x 6 =>

Then add C

also add B and C

E x 8 =>

add D

Bob

#9655 Re: Help Me ! » Vector Equations » 2010-12-30 03:48:48

Bob

hi Au101,

Thanks for the comments.

I've finished playing about with these posts now.  Either they are right or my brain will explode!  mad

There's so much I'm going to split this post in two.  First a look at the scalar product; the general equation for a plane; and then the particular case where the plane goes through the origin.

But I now don't think I was right to assume that the perpendicular vectors get transformed the same way so I'll put a proper method into the next post.

Three stages:

(i)  The dot product.

If a and b are vectors then a.b is defined as |a|.|b|.cos θ = a1b1 + a2b2 + a3c3.
(θ is the angle between the vectors)

In particular if the vectors are perpendicular then a.b = 0

(ii)  The general equation of a plane.
see picture below

To get the position vector of D, find how much you need to go in the 'a' direction and the 'b' direction to get from C to D, then do OC + CD.

.
Now suppose that vector 'n' is perpendicular to the plane.  That means it is prependicular to every vector in the plane.
Then

But a.n = b.n = 0 as these vectors are perpendicular.

So r.n = c.n  = some constant as c and n are fixed.

So if x,y and z are the components of r and n1, n2 and n3 are the components of n

x.n1 + y.n2 + z.n3 = constant.

This can be used to define the plane  eg 3x + 4y - 6z = 27

(iii) Planes that go through (0,0)

Matrix multiplication can only be used for transformations that leave the origin invariant

ie. M . 0 = 0

So your transform must be one of these otherwise they couldn't set this question.  And we can see that the origin is a point in the plane as x = y = z = 0 fits.

So the plane constant must be zero

So

is a possible vector for n, perpendicular to the plane.  (Or any multiple of n)


Bob

#9656 Re: Help Me ! » Vector Equations » 2010-12-30 02:51:03

Bob

http://www.mathisfunforum.com/viewtopic.php?id=14858

B

explanation in prep  Do you know what is meant by the dot product (also called the scalar product) ?

#9657 Re: Help Me ! » Vector Equations » 2010-12-30 02:40:46

Bob

Hi Au101,

I've got the bug for videos now.  I've just put a sine curve video link into Teaching Resources.  If you get a chance, please have a look.  That may be it for now, as these vids have used up all my allocated web space! sad

Now to your problem.  You seem to have moved a long way in 24 hours!

Planes have the form ax + by + cz = 0 so that they have two degrees of freedom.  If you think about the line, it had just one because you could only choose the value of lambda.  Now with a plane you have two choices, say, x and y; then z is determined.

The vector

is perpendicular to the plane. (Do you need that explained because it is another post in itself).

edit: I think what I said here was wrong.  See post 20 for correction.

Bob

#9658 Maths Teaching Resources » Animated Sine Curve » 2010-12-30 02:27:38

Bob
Replies: 0

Hi

A circle, with radius 1, is centred on the origin.  A point labelled 'C' rotates around the circle, starting at (1,0)

A point 'A', starting at (0,0), moves along the x axis, so that when C has completed one turn, A has moved (approx) 6.28 units.

Point 'B' is constrained to move so that its x coordinate matches A, whilst its y coordinate matches C.  Thus it traces out a sine curve as A and C move.

http://www.bundy.demon.co.uk/images/sinecurve.avi   3M file, needs Windows Media Player.

Bob

#9659 Re: Help Me ! » Vector Equations » 2010-12-30 01:30:46

Bob

hi bobbym,

It's a free download called Camstudio and I've just discovered how to do exactly that.  New version is now uploaded and it is only 2.8M.

Bob

#9660 Re: Help Me ! » Vector Equations » 2010-12-30 00:18:49

Bob

Hi Au101 and bobbym

What follows is my first ever attempt at this. 

This Shockwave version is  1.24M and the conversion has killed the resolution.

http://www.bundy.demon.co.uk/images/vectorline.swf

Try the avi version

http://www.bundy.demon.co.uk/images/vectorline.avi

It's now 2.8M  and you'll need Windows Media Player.

Comments for improvements welcomed.

Bob

#9661 Re: Help Me ! » Vector Equations » 2010-12-29 09:31:18

Bob

hi Au101

Layout:

Your layout is fine.

Just as you can have y =mx + c                OR mx = y - c                 OR  c = y - mx .......

so you can have your vector equation in a variety of forms. 

And you can go to a different point on the line

That's OB' followed by a 'different' lambda

Or even:

These are all the same line.  Makes it hell to mark when every student may submit a correct, but different, equation.

For this reason you may also find your answer looks different from the book answer.

That's why it is worth trying to generate particular points on the line just to check it works.

If you get one answer and the book another, they are the same when they generate the same points.


Bob

#9662 Re: Help Me ! » Vector Equations » 2010-12-29 08:35:29

Bob

hi Au101,

Right answer!  Well done.

You could still do these bits:

To test if your equation works, find the lambda that makes r = OB, then find the lambda that finds the mid-point of A'B'

Bob

#9663 Re: Help Me ! » Vector Equations » 2010-12-29 07:53:52

Bob

hi Au101,

Back so soon ? wave

Part (a) all correct!

Part (b)

A vector equation is similar to the cartesian equation y = mx + c

In y = mx + c  you have an independant variable = x; a direction = m; a fixed point = c ( strictly 0,c ) and dependant variable = y

For vectors

lambda is the independant variable and is a scalar number; A'B' is the direction; OA' is the fixed point (you could use OB'); and r is the dependant variable.

So find A'B' and substitute in the general vector equation.

To get to any point on the line, first go from the origin to A'(OA') , and then take a variable trip along the vector A'B' (scalar.A'B')

To test if your equation works, find the lambda that makes r = OB, then find the lambda that finds the mid-point of A'B'

Bob

#9664 Re: Help Me ! » Volume of Rotation » 2010-12-29 01:48:42

Bob

Yes.  I've never been called that either.  Perhaps it should be Bobbies.

Either way, I am honoured to be mentioned in the same sentence as you.  That's twice today.

Bob

#9665 Re: Help Me ! » Simultaneous equations with 3 unknowns » 2010-12-29 01:44:58

Bob

hi Au101,

academic curiosity

I'm very impressed.  I'd want to take an exam too.

I'd better look up linear transforms.

Bob

#9666 Re: Help Me ! » Volume of Rotation » 2010-12-29 01:18:49

Bob

hi

Whoops!  I did 125 - 25 = 120.  And then 360 - 124 = 136.  !!  I blame it on all that wine over Christmas.

Thanks for sorting me out.

Happy New Year!

Bob

#9667 Re: Help Me ! » Volume of Rotation » 2010-12-28 23:42:38

Bob

hi loida and bobbym,

I'm getting 136/3 times pi.  ??

loida:  Where did your equation come from?  Why 2 pi ?

Bob

#9668 Re: Help Me ! » Volume of Rotation » 2010-12-28 22:15:09

Bob

hi bobbym,

When you 'cut your washer in half' you make a cone.  So I don't think you can just take half the answer.

ps.  Firstly I rotated around the x axis;  then I messed up the volume calculation.  What I've edited above is my best answer so far.  It may not be the version you read earlier.

Bob

#9669 Re: Help Me ! » Finding the area using Pythagoras » 2010-12-28 21:28:54

Bob

Hi MIF,

Thank you for that comment.  I still have the brain cells working on this.  My Sketchpad files are up to version 7 now.  I'm hoping there's a 'straight pythag. with 1 variable' solution lurking in there somewhere. 

Happy New Year!

Bob

#9670 Re: Help Me ! » Simultaneous equations with 3 unknowns » 2010-12-28 21:23:30

Bob

hi Au101,

I didn't think to let the the determinant = D, thanks!

That's because it looked so nasty;  I thought "Let's find a way to get rid of it!"

Always a pleasure to try and help you.  How am I getting along with your matrices course?  Is there an exam at the end?

smile

Bob

#9671 Re: Help Me ! » Volume of Rotation » 2010-12-28 21:19:23

Bob

hi loida

edit complete

I always start these with a diagram:

loida.GIF

The line y = 1 forms the lower constraint;  x = 5 is the right hand constraint; and y = x forms the top constraint.

Note:  It is rotated around the y axis.

The dotted rectangle represents a 'typical' thin strip with width (5-y) and thickness dy.

So that 'rectangle', (5 - y) by dy, is rotated to make a disc (with hole) with volume pi (5 squared - y squared) times thickness

Now sum these up across the y direction:

Sorry, this does not give your answer.

Bob

#9672 Re: Help Me ! » Simultaneous equations with 3 unknowns » 2010-12-28 09:15:19

Bob

hi

Call  the 1/(16a........) term D

Times both sides by D.

Then look for easy elements to equate.

eg.  first element : 16 - 7c = 5D  and middle element : 5c - 8 = -7D

Divide one by the other to eliminate the Ds and you get -112 + 49c = 25c - 40 .... find c.

Then I used 4b - 40 element and 14 - 2b element to find b.

Then a follows pretty quickly.

Remember you have got 9 equations here and only a, b and c (plus D) to find so it is not so hard after all.

Bob

#9673 Re: Help Me ! » Simultaneous equations with 3 unknowns » 2010-12-28 09:03:26

Bob

hi Au101

Yes, they're really nasty!  What did the problem start with?

edit :  Actually, I think I've spotted a short cut.  Is c = 3 by any chance?

Bob

#9674 Re: Maths Teaching Resources » Self Teaching Geometry? » 2010-12-27 23:34:18

Bob

hi Otsdarva

Geometry proofs.

(i) Make a good diagram. 

Take care you don't make it so it is a special case ( eg. make an angle look like 90 when it need not be)

(ii) Say what you are proving and what you are given. 

(iii)  When you take a step in the 'proof', state, in brackets, why it is true. (eg. angle sum of triangle = 180)

(iv)  When you reach the end, shout 'Eureka!' and write QED in big bold letters.

Or (iv)  Post the problem, and how far you have got, to 'Help Me !' because some of us enjoy trying to help.

Bob

#9675 Re: Help Me ! » Set Builder Notation » 2010-12-27 23:21:22

Bob

hi Au101

I've never actually called it 'set builder notation, but I know what you mean.

Have a look at:

http://en.wikipedia.org/wiki/Set-builder_notation

For me, it's just a sentence but written in the language of maths.

So if you want to say 'S is the set of matrices where the determinant is zero,  for all values of a, b and c in the real numbers'

how about

when

               (You will have to substitute the correct matrix here.)

Then

The format is

<name of set> = { <restrictions on variables> such that <formula defining set> }

Bob

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