Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

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#627 Re: Maths Is Fun - Suggestions and Comments » Speed Math » 2006-12-03 17:47:56

0.946 seconds for 10 questions tongue

this is a pretty good game xD

#630 Re: Guestbook » IM BACK! woooooooooooooooooooooooooooooooo IM SO HAPPY! » 2006-12-02 22:00:17

Well well, it doesn't censor 'math'?

also where do u download anime?

#631 Re: Help Me ! » limit question » 2006-12-02 14:25:09

but shouldn't the uppermost expression be exactly equal to the lower expression? and therefore theoretically yield the same answer?

#632 Help Me ! » limit question » 2006-12-02 07:46:24

Toast
Replies: 5

i was dabbling in some pre-calc and i was wondering why you can't just make the 'h' equal zero in this

when

instead of having to simplify to

before making the h a zero.

Do you always have to fully simplify an expression before you can apply the properties of limits hmm how does that work?

#633 Re: Guestbook » kl check out my website! » 2006-12-02 06:47:19

When I view the forum it's fine, try using a different browser to view the page.

#634 Re: Dark Discussions at Cafe Infinity » Languages; What Are Yours? » 2006-12-02 03:37:45

Oh well, but you have to know who sephiroth is at least... riiight?

#635 Re: Dark Discussions at Cafe Infinity » Languages; What Are Yours? » 2006-12-02 02:37:21

i was refering to kh1 tongue
lol when I finish school im gonna go and get every square enix game...

#636 Re: Dark Discussions at Cafe Infinity » Languages; What Are Yours? » 2006-12-02 02:19:48

actually i rented it out and mass played it (wish i'd bought it instead), and I haven't beaten sephiroth sad. But then, i was about level 70 or so when I tried. there are some guides out there that can help you though...

#637 Re: Guestbook » kl check out my website! » 2006-12-02 02:11:54

lol Devante's on the forum too big_smile
i might just register too, i like rpg's a lot

#639 Re: Dark Discussions at Cafe Infinity » Languages; What Are Yours? » 2006-12-02 01:58:53

Hmmm, I guess... the battle system is... sorta good for strategic thinking

#641 Re: Guestbook » Cn you find iloveyou. » 2006-12-01 04:26:18

Doesn't look much like math to me, although it probably could be a very complicated algorithmic code... I don't know (math?_math?)

#642 Re: Guestbook » cough cough » 2006-12-01 04:23:23

Yesterday it was 36 degrees. Celsius. I am sneezing alot due to hayfever.

#643 Re: Maths Is Fun - Suggestions and Comments » The MacArthur Foundation » 2006-11-30 03:33:27

I think if we create an entire universe we will have to rely much more on other essential things like intergalactic economy and physics of space travel, and the really tricky bit will be making a game like that accomodate all ability levels.
We could divide galaxies up into galactic sectors which cater for each level of ability.
We could provide mathematical 'quests' and 'discovery missions', as well as virtual maths competitions and races... man... if this gets made it could be so addictive *drools*. It could be the new WoW (albeit a nerdier version tongue).

#644 Re: Help Me ! » proof √2 is irrational » 2006-11-30 00:04:30

luca-deltodesco wrote:

anyone see any errors in this?

is meant to doesn't divide, since \nmid doesnt work here









faint

#646 Help Me ! » Simplify expression » 2006-11-29 19:14:50

Toast
Replies: 5

Anyone know how I would simplify this?

dunno

ta

#647 Re: Maths Is Fun - Suggestions and Comments » The MacArthur Foundation » 2006-11-29 19:05:42

Is this going to be a sim city type game, a turn-based game, or one where you can actually walk around with your character?
Where is this going to be set, in the city, in the country, in outter space?
I guess what I really want to ask is, what is going to be the scale of the game you have in mind and how much work is it going to take?

#650 Re: Guestbook » how im i going to cheat on my sats » 2006-11-28 17:01:22

would you all happen to be the same person?

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