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#26 Re: Help Me ! » no. of triangle » 2012-01-17 10:27:33

I originally solved the problem the same way you are trying to TMorgan.  The result should be

lmn + (m + n)(l - 1)(l / 2) + (l + n)(m - 1)(m / 2) + (l + m)(n - 1)(n / 2)

With some algebra you can show that this formula and bobbym's are equal.

#27 Re: Help Me ! » How to expand logarithms » 2012-01-17 00:24:01

I'm assuming lg means the base 2 logarithm.

#28 Re: Help Me ! » triangle » 2012-01-16 05:19:29

According to http://en.wikipedia.org/wiki/Median_%28geometry%29#Other_properties any triangle with sides a, b, c and median lengths m_a, m_b, m_c the following is true:

If our medians have lengths (2/3)a, (2/3)b, (4/5)c then

which can only be true if a = b = c = 0.

#29 Re: Help Me ! » greatest integer » 2012-01-14 05:35:20

I'm not sure how robust this is but I think you can do it with induction.

#30 Re: Help Me ! » parabola » 2012-01-08 03:52:33

The short answer is "one step at a time".  This is the list of things we need to do for this problem:

1. Find a formula for the equation of the tangent line at a given point on the parabola.
2. Find the points on this tangent line that form the endpoints of the projection of the latus rectum.
3. Find a formula for the distance between these two points.
4. Find the minimum possible distance over the region we are told to work with.

Start by noting that the parabola is symmetrical so we only need to consider half of it, we'll go with the top half.  This allows us to simplify the equation from y²=4x to y=2√x.  Taking the derivative gives us y'=1/√x.  So for a given x-coordinate 'c', the slope of the tangent line at (c, 2√c) is 1/√c.  This makes the full equation of the tangent line y= (1/√c)x + b.  To solve for 'b' we plug in our point: 2√c = (1/√c)c + b, b = 2√c - c/√c, b = c/√c.  So our tangent line is y= (1/√c)x + √c.

For step 2 we need to find the endpoints of the projection of the latus rectum onto the tangent line.  The endpoints of the latus rectum itself are (1, 2) and (1, -2).  If you aren't sure why this is, the article on Wikipedia can explain.  To find the projection of these points we need the lines that pass through these points and are perpendicular with the tangent line, which means their slopes will be -√c.  For the point (1, 2) we have 2= (1)(-√c) + b, b=2 + √c, so we need to find the intersection between y= (1/√c)x + √c and y=-x√c + 2 + √c.  Set them equal to get (1/√c)x + √c = -x√c + 2 + √c, x(√c + 1/√c) = 2, x = 2/(√c + 1/√c) = 2/( [c + 1] / √c) = (2√c) / (c + 1).  Solving for y gives us y = (2 + c√c + √c) / (c + 1), which finally gives us ( [2√c]/[c + 1], [2 + c√c + √c]/[c + 1] ) as the first endpoint of the projection.  Doing the same for (1, -2) gives us ( [-2√c]/[c + 1], [-2 + c√c + √c]/[c + 1] ).

For step 3 we us the standard formula for the distance between two points, which is

This actually turns out pretty well for us:

To recap, what we have so far is the formula for the length of the projection of the latus rectum onto the tangent line at the point (c, 2√c).  Now we want to find the minimum possible value over the region c ∈ [0, 1].  Taking the derivative gives us

We can see that there are no critical points in the region we are working with, so we just need to evaluate the endpoints, or c=0 and c=1.  Solving for those gives us 4/√1 = 4, and 4/√2 = 2√2.  So our final answer is that the minimum length of the projection is 2√2 and occurs at the point (1, 2).  Since the parabola is symmetrical it also occurs at (1, -2).

#31 Re: Help Me ! » parabola » 2012-01-05 12:08:21

I'm not completely sure but I think this is what they mean by "projection on the tangent".  It gives an answer of 2√2 at least.

#32 Re: Help Me ! » dice problem » 2011-12-23 04:04:12

There are four ways to get 4 dice whose product is 36: 6-6-1-1, 6-3-2-1, 4-3-3-1, and 3-3-2-2.  For each of these you need to count the number of ways that they can occur.  For example, there are six ways of getting the first one: 6-6-1-1, 6-1-6-1, 6-1-1-6, 1-6-6-1, 1-6-1-6-, 1-1-6-6.  There are 24 ways of getting the second set, 12 ways of getting the third set, and 6 ways of getting the fourth set, for a total of 6 + 24 + 12 + 6 = 48.  There are 6^4 = 1296 total outcomes for four dice, so the probability is 48/1296 = 1/27.

#34 Re: Help Me ! » digit » 2011-12-22 05:30:08

A number is divisible by 4 if its last two digits are divisible by 4.  In our case this means our last two digits can be 12, 16, 32, 36, 52, 56.

If our last two digits are 12 then the first digit can be 3, 4, 5, 6, and the second digit can be 0, 3, 4, 5, 6.  This gives us a total of 4*4 = 16 legal numbers that end in 12.  This process is the same for the other possible combinations, giving us a final answer of 16*6 = 96.

A second method is to start by counting the permutations of four digits out of the seven possible, which is 840.  1/7 of those begin with 0 and are illegal, so after removing those we have 720 legal four digit numbers.  From here we break these numbers down into three different types: those that begin with an odd number, those that begin with 4, and those that begin with 2 or 6.  You can see that half of the numbers are of the first type, 1/6 are of the second type, and 1/3 are of the third type.

For the first type of number, since the first digit is odd we know that 1/3 of the numbers have an odd number as the 10's digit.  Out of these remaining numbers 2/5 have 2 or 6 as the 1's digit.  Overall this gives us 720 * 1/2 * 1/3 * 2/5 = 48 legal numbers that begin with an odd digit.

For numbers that begin with 4, 1/2 have an odd digit in the 10's position, and 2/5 of the remaining numbers end in 2 or 6, giving us a total of 720 * 1/6 * 1/2 * 2/5 = 24 numbers that begin with 4.

For numbers that begin with 2 or 6, 1/2 have an odd digit in the 10's position and 1/5 of the remaining numbers end in 2 or 6, giving us 720 * 1/3 * 1/2 * 1/5 = 24 numbers the begin with 2 or 6.

This gives us a final answer of 48 + 24 + 24 = 96.

#35 Re: Help Me ! » 5 digit no » 2011-12-21 11:35:08

A number is divisible by 6 iff it is divisible by 2 and by 3.  This means that the numbers we want must end in 0, 2, or 4 and the sum of the digits
must be a multiple of 3.  Choosing 5 out of 6 numbers is equivalent to removing 1 out of 6 numbers, and the sum of the digits we are given is 15.
So, in order for the 5 digits we use to add up to a multiple of 3 we know that the one digit that is not used must be a multiple of 3, which in this
case is either 0 or 3.

Knowing all of that our calculations are pretty straightforward.  For numbers that end in 0 we must count all permutations of all four out of 1, 2, 4, 5,
which is 24.  So there are 24 legal numbers that end in 0.

For numbers that end in 2 we first count the number of permutations of all three of 1, 4, 5, which is 6.  For each permutation there are three
possible positions to place 0 and four possible positions to place 3, giving us a total of 6*3 + 6*4 = 42 legal numbers that end in 2.  This process
is identical for numbers ending in 4.  So our final answer is 24 + 42 + 42 = 108.

#36 Re: Help Me ! » middle one is perfect square » 2011-12-19 05:54:27

He said using digits 1-9, so it would be 9*3*9 = 243 numbers.  Also juan, when you say you want to find the sum of their digits, do you mean the total sum of the digits of all 243 of those numbers?

#37 Re: Help Me ! » middle one is perfect square » 2011-12-19 04:53:20

I don't understand the question.  Are you asking us to find all of the three digit numbers where the middle digit is a perfect square?  Like 142, the middle digit 4 is a square, is that what you need?

#38 Re: Help Me ! » chess problem » 2011-12-16 06:26:49

There are three types of squares on a chess board: a) those with an adjacent square on all 4 vertices, b) those with an adjacent square on 2 vertices, and c) those with an adjacent square on just 1 vertex.  There are 36 squares of type a), 24 of type b), and 4 of type c).  If a type a) square is chosen first there is a 4/63 chance that the second square will be corner adjacent to it, if a type b) square is first then there is a 2/63 chance that the second square will be corner adjacent, and a type c) square has a 1/63 chance.  This gives us a total probability of (36/64 * 4/63) + (24/64 * 2/63) + (4/64 * 1/63) = 49/1008 = 7/144.

#39 Re: Help Me ! » integral solution » 2011-12-16 06:17:38

bobbym wrote:

Hi juantheron;

You are welcome. I think the TheDude's solution is superior in this case. Mine is for the general problem and does not take advantage of some of the properties of this particular case.

Ha, and I would say the opposite.  General solutions all the way smile

#40 Re: Help Me ! » integral solution » 2011-12-16 04:52:28

Try to solve for y:

For y to be an integer we need sqrt( (21x^2 - 9) / 10) to be an integer.  We can first see that 21x^2 - 9 must be divisible by 10, so the last digit of 21x^2 must be 9.  This occurs whenever the last digit of x^2 is 9, which occurs when the last digit of x is 3 or 7.  So we can substitute x = 3 + 10h, x = 7 + 10h where h is any integer.  This gives us

Similarly for 7 we get 210h^2 + 294h + 102.  Since this must be a perfect square we should be able to factor them into the form (ah + b)^2, but you can see that this is impossible, so there are no solutions.

#41 Re: Help Me ! » conditional probability » 2011-12-16 04:38:08

For a number to be divisible by both 9 and 11 it must be divisible by 99.  There are nine 3-digit numbers divisible by 99.  To find the number of 3-digit numbers divisible by 11 subtract the greatest such number from the smallest, divide by 11, and add 1.  That gives us (990 - 110)/11 + 1 = 81.  Thus the probability that a 3-digit number divisible by 11 is also divisible by 9 is 9/81 = 1/9.

#42 Re: Help Me ! » integral solution » 2011-12-16 02:40:58

Do you mean integer solution?

#43 Re: Help Me ! » coin tossed probability » 2011-12-16 02:34:11

The most general way of solving this problem is http://en.wikipedia.org/wiki/Binomial_probability

#45 Re: Help Me ! » |ad-bc| is even » 2011-12-14 16:36:57

0 is considered an even number.

#46 Re: Help Me ! » |ad-bc| is even » 2011-12-14 11:18:01

There are an equal amount of odd and even numbers in the set S, and since a, b, c, and d do not need to be distinct we can simply treat all four as having a 50/50 chance of being either odd or even.  Notice that |ad - bc| is even if ad and bc are either both odd or both even, and it is odd otherwise.  Notice also that ad (and bc) is even if either a or d is even, and it is odd if both a and d are odd.  So the probability that ad is odd is 1/2 * 1/2 = 1/4, and this goes for bc too.  So the probability that ad and bc are both odd is 1/4 * 1/4 = 1/16, and the probability that both are even is 3/4 * 3/4 = 9/16, which gives us a 1/16 + 9/16 = 10/16 = 5/8 chance that |ad - bc| is even.

#47 Re: Help Me ! » geometrical probability » 2011-12-14 11:12:38

Even though there is a possibility that the point P will land exactly at the halfway point between the center and the surface of the sphere, in a mathematical sense the probability of this happening is exactly 0.  So there's no need to consider this possibility when answering this question.

#48 Re: Help Me ! » geometrical probability » 2011-12-14 08:09:39

Assuming that all points are equally likely to be chosen, the probability of P being in any particular section of the sphere is equal to the ratio of the volume of that section to the volume of the entire sphere.  If we assume the sphere has radius 1, then we want to find the probability that P is within 1/2 of the center, so the probability U that P is closer to the center than the surface is

#49 Re: Help Me ! » prob. of equolateral triangle » 2011-12-14 07:49:42

You can also solve it probabilistically.  There are three possibilities for the length of a line segment connecting any two vertices of a unit cube: 1, √2, and √3.  Line segments of length √3 only occur between vertices that are on opposite corners of the cube and pass through the center of the cube, so you cannot form a triangle solely with these lines.  Similarly, you cannot form a triangle using line segments of length 1 since they all form 90 degree angles with each other.  So an equilateral triangle must be formed out of line segments of length √2.  These occur between pairs of vertices that are on opposite corners of a single side of the cube and the line segment passes through the center of that side.

WLOG assume that the first vertex chosen is the front-bottom-left vertex of the cube.  Of the seven remaining vertices, three are length √2 from the first vertex: the front-top-right vertex, the back-bottom-right vertex, and the left-back-top vertex.  Note that all four of these vertices are length √2 from each other, and no other vertices are √2 from any of these.  So the probability that the next two vertices are from this group is 3/7 * 2/6 = 1/7.

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