Discussion about math, puzzles, games and fun. Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ ¹ ² ³ °
 

You are not logged in. #26 20070716 08:56:44
Re: The Tower of HanoiOh oh I get it. Yeah, we can distribute the disks to more posts. A logarithm is just a misspelled algorithm. #27 20070716 09:01:27
Re: The Tower of HanoiSince Luca already answered it partially, here is a faster solution for n pegs: "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #28 20070721 03:11:20
Re: The Tower of HanoiI've played it once, but I can't played it any more because it flashes a lot when I play it. High score in SAT's at the end of Year 6, Virgo, D'oh!, www.freewebs.com/roadster96[img]http://images.ugoto.com/icons/archive/animals/cat.gif[/img] [img]C:\Documents and Settings\Alex\Desktop\Stuff\Pictures[/img] #29 20070722 15:39:41
Re: The Tower of Hanoioh that applet? A logarithm is just a misspelled algorithm. #30 20070722 16:19:17
Re: The Tower of Hanoi
Double buffering will eliminate the flicker. "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." #31 20070723 01:35:11
Re: The Tower of Hanoido we have access to that? A logarithm is just a misspelled algorithm. #32 20070723 03:05:39
Re: The Tower of HanoiYep. What you do is create an image, then set a graphics object to associate with that image: "In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..." 