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#126 2010-08-20 08:39:12

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Are you saying that a basic thing a matrix does is rotate around a origin ? Do you have another example, that goes into more depth of matrix?

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#127 2010-08-20 11:11:04

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

Are you saying that a basic thing a matrix does is rotate around a origin ? Do you have another example, that goes into more depth of matrix?

Nope. A matrix is a rectangular array of numbers. It does not rotate. The values ( lines in this case ) are transformed. The lines are rotating aroung the origin like a clock hand does.

I think you need a few more of this type, as you are still a little shaky about them.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#128 2010-08-21 04:14:40

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Nope. A matrix is a rectangular array of numbers. It does not rotate. The values ( lines in this case ) are transformed. The lines are rotating around the origin like a clock hand does.

I don't understand how since a 3x3 Matrix is 3 rows of 3 relates to your clock hand example? I'm trying to relate what you're saying to what is on this page

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#129 2010-08-21 07:16:16

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

We are doing pure math here, truthfully I have no idea what they are doing. Our matrices are 2 x 2 and 2 x 1. With it we are moving a line around a central point. With just that we could create a graphic of clock hands, speedometer, tachometer etc,

You originally asked to understand a matrix. This is what we are working on. You wanted to know how a matrix could act upon certain graphical objects. I am showing you the simplest graphical object, a straight line.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#130 2010-08-22 02:30:51

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

We are doing pure math here, truthfully I have no idea what they are doing. Our matrices are 2 x 2 and 2 x 1. With it we are moving a line around a central point. With just that we could create a graphic of clock hands, speedometer, tachometer etc,

Within that page they are using a 3x3 Matrix, could you give me an example of a 3x3 matrix ? After you help me understand a 2x2 Matrix and a 2x1 and what is the difference between a 2x1 Matrix ?

You originally asked to understand a matrix. This is what we are working on. You wanted to know how a matrix could act upon certain graphical objects. I am showing you the simplest graphical object, a straight line.

I was informed that a matrix can control one aspect of another, as seen on that page I posted that is what I'm trying to understand smile Unless I won't be able to understand until after understanding 2x1 and 2x2 Matrix ?

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#131 2010-08-22 03:07:26

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

First you have to understand a little bit more of what we are doing here. Then you might be able to move on to whatever they are doing. Till then , do you have any questions about rotations around the origin?


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#132 2010-08-22 03:11:16

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How was the rotation around origin laid out ? This is a 2x2 Matrix correct?

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#133 2010-08-22 04:05:08

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

This is the whole process. With t = 30°.

The point (-2,-3) is transformed into the point (-3.23205, -1.59808). This means that the line (0,0) ( -2,-3) bcomes the line (0,0) (-3.23205, -1.59808).

Now please plot:

0,0
-2,-3
0,0
-3.23205, -1.59808

You should see that the bottom line has been rotated or moved up by 30 degrees. It is now the top line!


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#134 2010-08-22 04:58:10

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Correct, what was it before so I can compare ?

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#135 2010-08-22 10:29:24

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Two points determine a line. (0,0) and (-2,-3) are a line segment. The bottom hand that looks like it is pointing to 7:00 moved 1 hour ( 30 degrees ) and is now pointing at 8:00.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#136 2010-08-22 11:53:56

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Arrrgh I'm still not understanding.

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#137 2010-08-22 11:55:29

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi;

What are you having a problem with? Which part in particular.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#138 2010-08-23 11:19:48

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

What I have done is been plotting points on a curve.  Yet I'm not understanding what I'm doing when I change the positions.  You mentioned we are working with a 2x2 matrix in this case

0,0
0,0
0,0
0,0

Is that all a 2x2 matrix does it in this case change the position ?

2,2-2,2
2,2-2,2

That is just an example of a 2x2 Matrix setup correct?

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#139 2010-08-23 11:27:22

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

Relax, you are getting ahead of yourself. Take a look at post #135. Now go to the clock page.

http://www.amblesideprimary.com/amblewe … clock.html

Press the 5 minute button, the one on the right. Press it till the big hand  is pointing at 7:00. That is the first line. The big hand represents the first line in your graph. Now press the button 1 more time. The big hand will be pointing at 8:00. 30 degree rotation did that. That is the second line in your graph. The transformation changed it from pointing at 7:00 to pointing at 8:00.

Notice the center of the clock. The big hand revolves around it. That is (0,0), the origin. It does not move. The other point moves, that is what causes the rotation.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#140 2010-08-23 12:38:01

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Notice the center of the clock. The big hand revolves around it. That is (0,0), the origin. It does not move. The other point moves, that is what causes the rotation

Do you mean that when the bigger hand on the clock moves the smaller hand moves but it moves more slowly behind it ? If is this correct then when a matrix is a 2x2 and you move one thing the other thing will lag behind it ?

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#141 2010-08-23 12:42:47

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Nothing to do with the hour hand (smaller hand). Just concentrate on how the big hand is moving. It went from 7:00 to 8:00. That is all we are changing. Did you look at the clock page? Anything that big hand does on that page I can duplicate right here. That was done by a matrix transformation similar to ours.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#142 2010-08-23 14:01:34

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

You can duplicate what the clock did with these lines, alright what is next ?

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#143 2010-08-23 14:04:08

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

If you understand what happened with one line around the origin, then we can go to the next transformation. One question. If the big hand was pointing at 12:00 (straight up ) and I rotated it 120° what is it pointing at now? I am going on a little munch break, see you soon.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#144 2010-08-26 14:42:04

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

One question. If the big hand was pointing at 12:00 (straight up ) and I rotated it 120° what is it pointing at now? I am going on a little munch break, see you soon.

It would be at 12:20 approx.

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#145 2010-08-26 14:45:55

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

yesB.gif

That's correct! It would be pointing at the 4.

One_hand.gif


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#146 2010-08-26 22:54:38

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Alright onto the next transformation smile

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#147 2010-08-26 23:01:50

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Plot the points (0,0) ( 1,1 ) and (0,0),(1,-1) and tell me what you see.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#148 2010-08-26 23:52:47

annething1010
Member
Registered: 2010-08-26
Posts: 1

Re: Math Terms - Visually Described ?

hi, got a lot of problems with my math instructor, does anyone here have the same concern?

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#149 2010-08-26 23:54:26

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi annething1010;

Welcome to the forum. I don't know your math instructor. But if I did I am sure I would have problems with him.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#150 2010-08-27 00:10:17

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

The graph looks like it's pointing at 9:00

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