You are not logged in.
When I was taking linear algebra, I started to wonder if you could develop a direct method to solve systems of inequalities, and determine if a solution exists, and what restrictions there were. I did manage to come up with a method of solving using matrices. I was thinking about posting about it, but I'm not sure if its already been invented and everyone here knows about it.
I'm sure someones come up with a way, but has anyone here ever heard of using matrices to solve systems of inequalities?
In my data structures course last semester, my teacher gave a handout (which by now is who knows where) explaining the P vs Np....Np complete or whatever it is, problem.
I kinda sorta get it. Essentially they're a special class of problems that no one's able to solve in polynomial time, but no one's been able to prove they are not polynomial time.
The article gave an example of the task of placing a collection of students in row of contiguous dorm rooms, and you are given a list of people that cannot be next to eachother. The task is to determine if any arrangment exists, and if so, what the arrangement is in polynomial time.
Is this really an NP complete problem? I'm sure whatever was on that paper was corrrect, i just don't remember the exact details. One thing i'm really uncertain about here is the maxium size of the list. For n students, you can have..what, n choose 2 possible imcompatible pairs? Or does the list contain no more than n incompatible pairs..
has anyone heard of this problem?
My other question is, would solving any single np complete problem consitute a universal solution? Or does it require a more general proof? It seems like that student sorting assignment could be solved in polynomial time with some though, unless perhaps the list size can be n choose 2.
It appears as if you know little or nothing about computers.
okay, now my feelings are hurt. Primarily because thats very true, and I'm just about to receive my associates in computer science.
Seriously... my school is teaching me nothing.
Yeah, if you could get all 4 angles in view at once, you should have a trapezoid that does not defy the rule.
You do present an interesting point though.. how do we know what the angles do when we're not looking? They might be stealing candy!
Do you really want to be developing large scale projects that communicate between hundreds of computers and databases in the same language that you write to mathematical software in? Do you really want to develop desktop applications in the same language that you script in?
YES! ![]()
lol. Okay, I see your point. But I was thinking more along the lines of a standardized language for every requirement rather than having 7 languages for everything. Do we really need both C++ and Java? Perl and Python? Php and html?
Surely there would be consequences in making a 'one size fits all' language rather than a different language specially suited for every purpose. It would need to be carefully designed and probably end up enormous. Still I think the benefits, if it could somehow be pulled off, would be huge.
But I'm just talking out of my hat of course. The notion of a universal programming language that works for everything is Utopian at best.
HELL NO
hehehe! Obviously someone likes C++. But why not? Is there anything you can do in C++ that you can't do in C#? or is it just because its your favorite language? (though thats a fair enough reason to me : ) )
I've seen this. I think its a pretty good way of knowing what languages you ought to learn as a programmer.
I really wish C# would replace C++ entirely. I like Java for its simplicity, but it has its disadvantages compared to a compiled language.
Actually, I just wish that the world could take a vote on which language we should use, and get rid of all others. Seriously, how much more time could we spend becoming better programmers and computer scientists if we only had to learn one universal programming language?
Whats even funnier is, I've heard people in France actually have to learn english because most programming languages are written in english, and english is essentially the standardized spoken language for programmers everywhere. So how come we can't agree on a programming language?
I think you were trying to ask... can T be one to one?
One to one, after a quick googling, means injective. That means if your mapping is from V to W and v and u are both elements of V, then
in otherwords, if the input values are unequal, then the output values are unequal, and vice versa. This is what one to one means. The more formal term for this type of mapping is 'injective'
Assume the mapping is injective.
suppose we consider the natural basis elements of V
applying the properties of a linear transformation, this means
since T is injective, we must have that
BUT
Therefore, the mapping cannot be injective, or 'one to one'.
thats a bit too general I'm afraid!
Do you not understand the meaning of the words translation, rotation, and transformation in the context of math? physics? Or is there some particular aspect of it that doesn't make sense to you?
help us help you!
i tend to forget what 'x choose y' means, but shouldn't there be more that don't start with orange?
I actually realized the relation with the surface area and area/volume of a circle and sphere make perfect sense!
Consider the change in volume of the volume of a sphere dv coresponding to dr, this should be like adding a thin coating of paint onto the surface, increasing its volume ever so slightly. The total area of this coating would be the surface area, and the thickness would be dr.
Likewise, consider a circle thats getting wider. The slight change in the surface area should be like wrapping a string once around the outside to increase the area. The width of the string would be dr, and the length would be the circumference of the circle.
Now, who wants to explain why this makes sense in 4 dimensions? ![]()
Well good thing you got another test yet to come. Reminds me of my situation. I do still have a final exam which is worth 25% of our total grade for the course. So thats going to make or break my grade for the course.
Ha!
i find a lot of stuff in physics to be...weakly defined. At least the way its presented in my book.
Thing is though, i knew what i was doing in every problem. I just made a stupid mistake in one, and forgot the formula in another.
Makes me furious.
so this morning I took the 3rd of 4 tests for my physics course. The test covered momentum and collisions, rotation, torque and angular momentum, equilibrium, and gravity. 5 chapters we covered since the last test, and there was 5 sets of questions each worth 20 points.
So I did perfectly fine on the first two, but the third puzzled me. We were given a car, that could accelerate to 45 km/h in 10 seconds. We had to find the kinetic energy of each wheel of known mass and unknown radius. I could not remember the formula for kinetic energy of a rolling object, and our teacher only lets us bring a small handful of formulas with us. This one I didn't have.
So I spent about 15 minutes trying to derive the radius of the wheel based on how fast it accelerated, but i didn't seem to have enough values. So I decided to quickly finish up the other problems, which looked easy, and just concentrate on that for the remainder. So I moved quickly through the last few problems, and came back with about 20 minutes left on the clock. I thought about trying to determine the torque on each wheel based on acceleration, but that got nowhere. Finally, I remembered the formula was something like 1/2 (wr)^2, and wr could be replaced with v. So I finished with about 5 minutes left on the clock, and handed it in. The teacher looked it over, and pointed to the rotational energy formula i used, saying it was off by a factor of 2, and then he showed that I forgot to include the force due to gravity on a balancing beam in the equilibrium problem.
I asked him about what I would get for the exam, and he said probably 80%.
80%? One of my formulas was off by 1/2, and made one other mistake. Is that really worth only 80?
I feel like I'm getting killed by how few formulas we're allowed to bring. Honestly, if I had that one with me, I would have gotten that right, and had more time to look at the other problems, and do them slower and more carefully.
Thus far I got 100 on the first test, 88 on the second, and now it seems this one will be 80 at best. I'm not liking the pattern I'm seeing here. ![]()
that
Area of Circle = f(r), and Circumference of Circle = f'(r)
AND
volume of sphere = g(r) and surface area of sphere = g'(r)
is this a coincidence?
its wonderfully easy! You're just not organizing it right. Invert the denominator and multiply it to get this:
using the product law for limits, you can separate these into three individual limits:
these you should be able to do yourself, but ask if you need help with any of them.
ratio test, man! did you learn that, yet?
very often, its helpful to multiply the sum by 2 by adding it to itself backwards, as I did.
wow, thats a fun one!
first note, we can change the initial index to zero without effecting the sum:
because that just adds a term of sin(0), which is zero.
Now if we multiply the sum by 2
note I obtained twice the sum by adding each term twice. But I arranged the second set of terms from top to bottom instead of bottom to top.
However, if you look carefully you will observe that the above sum could be written as follows:
now, since sin(90-k) = cos(k), we make this substitution to get
thus you divide by 2 to get:
You should be mindful that the above summation will have 90+1 itterations, and therefore the sum is 91. So you're answer is 91/2 = 45.5.
hmm... F[sub]db[/sub] - F[sub]da[/sub] = F[sub]ab[/sub]
that might be useful. I'll have to think about that for a while.
yes, but you are assuming that all the points have equal mass. They do not.
Yeah, except its a really horrible system of three equations in three variables, that I think can't be solved without divine inspiration.
I was hoping someone could either provide an alternate equation, or divine inspiration! ![]()
here's a physics problem i can't figure out for the life of me,
You are given3 stationary particles in 3d space, their x,y,z coordinates, and masses. You are given a 4th particle with a given mass. You must find the location to place the 4th particle such that the gravitational forces balance and the object remains stationary.
Sounds simple enough, but working it out has proved challenging.
Consider the location of each of the three particles as vectors A,B, C, and call the forth vector D. The formula for gravitational force is
(with r being the distance between the two, m[sub]1[/sub] and m[sub]2[/sub] the mass of the two particles, and G the gravitational constant, all except r are known in this problem)
likewise, the force of attraction between vectors A and D would be given by:
where denotes the dot product.
Thats fine, but if we're going to be adding these vectors together we need to know their directions. Since the force vector from D to A has the same direction as the vector (A-D), we could normalize this vector:
and then multiplying it by the magnitude of the force, to obtain the force vector. Doing this gives us:
This is just the force between A and D, if we consider all three we get:
which is what i might call a hideous equation, and i don't think this can be solved by any elementary methods.
So, any other ideas?
My book spent a few minutes explaining how to find the x center of gravity for a system of particles in which the gravity differs for each particle, (rather, it differs based on the height of each particle)
But they soon give me a homework problem and ask me to find both the x and y coordinates of the center of gravity. But they said nothing about how to do it in the y direction.
I tried to apply the same reasoning, but they defined the center of gravity as follows:
The gravitational force Fg on a body effectively acts at a signle point called the center of gravity of the body.
In the x direction they use the torques associated with the gravity to determine this, but in the y direction there are no torques.
I thought about rotating the system 90 degrees and then determining the center of gravity in the x direction, however, the gravity values differ with height, so i'm not sure at what height to place the system after rotating.
Any ideas?
curses, I'm confounded.
okay, currently learning about angular momentum, which, in the case of a single particle, is given as
L = r x p, where r is the position vector of the particle, and p = momentum of the particle = mv, where m is the mass of the particle and v is the velocity vector of the particle.
Good so far.
but my book soon defines the angular momentum of a system of particles to be:
L = ∑ L[sub]i[/sub] where L[sub]i[/sub] is the angular momentum of the i'th particle.
still okay.
now they show that dL/dt = net Torque of the system
L = ∑ L[sub]i[/sub] = ∑ m (r[sub]i[/sub]) x (v[sub]i[/sub])
differentiating with respect to t yields:
dL/dt = ∑ m(r[sub]i[/sub])x(dv[sub]i[/sub] /dt) + m(v[sub]i[/sub])x(dr[sub]i[/sub]/dt)
now we know dr[sub]i[/sub]/dt is the change in the position vector over dt, which is the same as the velocity vector v[sub]i[/sub], substituting this gives us:
dL/dt = ∑ m(r[sub]i[/sub])x(dv[sub]i[/sub] /dt) + m(v[sub]i[/sub])x(v[sub]i[/sub])
by definition of cross product, (v[sub]i[/sub])x(v[sub]i[/sub]) is zero, furthermore, we can replace dv[sub]i[/sub]/dt with a[sub]i[/sub], the acceleration of the i'th particle, so we obtain:
dL/dt = ∑ m(r[sub]i[/sub])x(a[sub]i[/sub]) + 0
which we can also write as
dL/dt = ∑ (r[sub]i[/sub])x(m*a[sub]i[/sub]) and sustituting F[sub]net,i[/sub] for m*a[sub]i[/sub], we obtain
dL/dt = ∑ (r[sub]i[/sub])x(F[sub]net,i[/sub]) but this is exactly how we define the net torque on the system about the axis of rotation O where O is at the tale of r, the position vector.
And so we get dL/dt = net torque, or the rate of change in the angular momentum of the system about O equals the net torque of the system about O.
That all makes perfect sense, until my book gave this word of caution, which i quote word for word here (comments by me are made in brackets []:
this equation [net torque = dL/dt] is analogous to Fnet = dP/dt [newtons law for linear momentum] but requires an extra caution: torques and the system's angular momentum must be measured relative to the same origin.[makes sense!] If the center of mass of the system is not accelerating relative to an inertial frame, that origin can be any point. [...um] However, if the center of mass of the system is accelerating, the origin can be only at the center of mass. [WHAT? WHY?] As an example, consider a wheel as the system of particles. If the wheel is rotating about an axis, that is fixed relative to the ground, then the origin for applying the equation [net torque = dL/dt] can be any point that is stationary relative to the ground. However, if the wheel is rotating about an axis that is accelerating (such as when the wheel rolls down a ramp) then the origin can only be at the wheels center of mass.
and they've lost me with that. I see no reason why we can't, for instance, apply the same reasoning to find the net torque about a stationary origin, of a system of particles that falls freely. I can't see how an acceleration of the systems center of mass, crashes the logic behind the formula dL/dt = net torque.
a thousand pounds of chocolate to whoever can explain this to me.