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#9926 Re: Puzzles and Games » unfolded cube puzzle » 2010-07-28 23:42:14

Bob

The real 27 cubes have some blue and some clear cubes.  The left hand diagram doesn't show you what the faces are like but rather how many cubes in a given line are blue and how many are clear.

As you look at a face you might be looking at blue cube that has another blue cube behind and another blue cube behind that. The left hand view indicates this by showing a deep blue square.

Or you might be looking at a cube that is clear, with a blue behind and another blue behind that.  This is shown on the left hand view by a mid blue square.

Or you might be looking at a clear, with a clear behind with a blue behind that.  This is shown on the left hand view by a light blue square.

And so on.

So the left hand view doesn't show the outer faces; it shows whether there are three, two, one or no blue cubes in that line.  Altogether this gives 6 x 9 bits of information about which cubes are blue and which are clear.

So work this out and show what the outer faces look like on the right hand diagram.

I hope this makes sense to you.

I've just re-read it; and I'm not even sure it makes sense to me!dunno  So I've made a revised left hand diasgram in which the numbers tell you how many blue cubes there are 'in that line'.  Hope that helps.:cool:

Bob

#9927 Re: Help Me ! » qstion on g.p. and trigonometry » 2010-07-28 22:20:10

Bob

Hi Mukesh,

Got it!  The improved diagram below shows there are two cases, which lead to the same answer.  With my software (Sketchpad) I've only got the accuracy set to the nearest unit so one quadrilateral gives 17 and the other 16, but with greater accuracy they would be the same and equal to your required answer.

For the left hand diagram, you can calculate angle A.

Get two cosine rule expressions for BD and equate them.  [BD^2 = 3^2 + 6^2 - 2 * 3 * 6 * cos A etc]

Replace angle C with 120 - A and use compound angle formula to get an equation with cos A and sinA, find cos(A+ alpha) where alpha is known and thus find A. 

Then C = 120 - A.

Then use the half side x side x sine angle formula to get the area of ABD and also CBD and add them together.

You'll then have to do it all again for the second diagram.

Bob

#9928 Re: Help Me ! » qstion on g.p. and trigonometry » 2010-07-28 21:39:14

Bob

Hi Mukesh

Is this your maths homework?  I'll give you a hint to get you started, but, I think, you need to do most of the work yourself or you'll never improve.  (Sorry, it's 43 years of being a maths teacher that's done that to me!)

Question 1.  As they're in ap and gp you should be able to make two formulas connecting a, b and c by writing successive terms with 'd' and 'r' for the difference and ratio and eliminating these unknowns.

Then form the expression (a^b*b^c*c^a) / (a^c*b^a*c^b).  You want to prove this = 1.

Use laws of indices  eg . x^m / x^n = x^(m-n).

Simplify and use your formulas and you should be able to simplify all the way to '1' .

Question 2.  Again, lots of algebra and simplification.

I called my first sequence p, pr, pr^2 and my second x, xs, xs^2 where r and s are the common ratios.

Construct expressions for the third sequence and use 't' for its common ratio.

Eliminate t and simplify.  You should be able to cancel most of the algebra and end up with (r-s)^2 = 0.  ..... ie. r = s

Substitute back into a 't' expression to show that t = r = s.

Question3.  This has got me beaten at the moment but I'll keep at it.  I've made two diagrams below that suggest you cannot even be confident about which sides include the angles that sum to 120. 

What theorems / formulas have you met?  eg. Do you know area of triangle = half a * b * sine C where C is the angle between a and b ?

I feel this is the way to proceed, especially as sine 120 = -sine 240 (The sum of the other two angles must be 240).

I'll post again when I've had some more inspiration.

Hope that helps a bit,

Bob

#9929 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-24 07:41:06

Bob

Hi John,

I think I may have had a breakthrough!

See diagram below.  Is this what you want?

The angle C is to the X axis whereas before it was to the Y axis.  So I tried recomputing using 90 - C instead of C.  I then noticed that the results for E agree well if you replace E by 90 - E.  Here's what I mean in the table.

A    B    C               D                       E                  90-E                measured
12    20    80    -19.5965742     84.37256573    5.627434266            5.4
18    25    57    -23.91656506    63.78097927    26.21902073            24.9
32    14    70    -11.93889455    73.79421699    16.20578301            15.2

Do you think this might be it?

Bob

#9930 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-22 22:25:38

Bob

Hi John,

I think we may be at the crux of the matter;  'Are mathematicians and engineers speaking the same language?'  Some might wonder; 'Do we occupy the same universe?' roflol

But, not to worry; I've enjoyed exercising the grey matter; it helps to stop me going senile!

So, let's start over with a fresh look at the problem.  The image below is my new attempt at a diagram based on your last photo.  I've re-defined points to fit.

So point O (origin) and S (top front) are directly in front of us; with the Y axis off to the left, Z going straight up and X back into the picture.

I'm then thinking that A (12) = PRS  ;      B (20) = PQS.

But which is now C? 

Would you have a look; decide if my interpretation fits; and let me know where C is.

Hope this gets us somewhere.

Bob

#9931 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-18 23:05:51

Bob

Hi John,

It's been a while .... I've been thinking and checking.

I downloaded Google Sketchup.  Try it; it's free and I think you'll find it useful.

I constructed a cube and did the rotations on it.  It went according to plan ... no anomalies found.

Then I added matrix multiplication to my Excel of your trial angles to check the points move as required.  They do.

You can get a copy of my cube and Excel from www.bundy.demon.co.uk/Puzzles/PuzzleIndex.htm

You'll also find my email on this site if you want to communicate directly.

Bob

#9932 Re: Help Me ! » calculus » 2010-07-14 10:03:32

Bob

'Use calculus'

When x = 0, e^x = 1 which is greater.

d(x)/dx = 1 for all x

d(e^x)/dx = e^x > 0 for all x => y = e^x is an increasing function.(always goes up never down)

So y = e^x starts bigger and goes on getting bigger (at a faster rate) so y = x will never overtake it.

#9933 Re: Exercises » Euclidean geometry problems » 2010-07-14 09:37:27

Bob

Hi

That is brief!  I think a few added details plus diagram below will make it clear .

Draw perpendicular bisector of AE and place Q on this line so that AQE = 20
This triangle will be isosceles so the bottom angles are both 80.

The base AE = BC so AQE and ABC are congruent triangles.
Hence AB = AC = AQ  = EQ
So centre A, radius AC also goes through Q (and B)

QAE = 80 => QAC = 60 making AQC an equilateral triangle.

AQC - AQE = 60 - 20 = 40.

Then in the isosceles triangle QEC the angle QEC = 70.
Add  QEA = 80 and you're there.

#9934 Re: Exercises » Euclidean geometry problems » 2010-07-14 07:40:36

Bob

It would really make my day to explain to you so go ahead and make me happy!

#9935 Re: Exercises » Euclidean geometry problems » 2010-07-14 03:22:48

Bob

I thought I had a solution but then it evaporated when I realised I'd assumed something that looked right but minus any proof!

But now I think I've cracked it.  It's a long proof so apologies.  If you've got a quicker way I'd be glad to see it.

 

#9936 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-14 02:20:19

Bob

Hi John,

The problem for me is I'm just coming at this from a pure mathematician's viewpoint.  I don't know what your machine tool setup is like and how you are able to rotate things in practice.  Would you be able to take some digital shots of what you are doing at each stage?  I have a suspicion we're not yet talking about exactly the same thing.

Bob

#9937 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-11 20:55:56

Bob

Hi John,

We both have the same formula.  TAN C = SIN C / COS C.  Yours is just a simplification of mine.

Still the variation in values though?

So I got EXCEL to work.  (image below)

My formulas for E are pretty complex because you have to convert to RADIANS then back to DEGREES.

E (Bobs) is =DEGREES(ATAN(COS(RADIANS(A3))*SIN(RADIANS(C3))/(COS(RADIANS(D3))*COS(RADIANS(C3))+SIN(RADIANS(D3))*SIN(RADIANS(A3))*SIN(RADIANS(C3)))))

and E (Johns) is =DEGREES(ATAN(COS(RADIANS(A3))*TAN(RADIANS(C3))/(COS(RADIANS(D3))+SIN(RADIANS(A3))*TAN(RADIANS(C3))*SIN(RADIANS(D3)))))

As you can see they give the same values.

Hope that helps

Bob

#9938 Re: Exercises » Euclidean geometry problems » 2010-07-11 19:52:55

Bob

Oh ****!!!.  That was supposed to be the start diagra, not the solution diagram.  And, no matter how many times I edit it out, it's just stuck there now.  Sorry.

Here's the diagram I meant to post:

#9939 Exercises » Euclidean geometry problems » 2010-07-11 19:43:02

Bob
Replies: 13

This thread started on puzzles and games, but bobbym said it was transferred here. Cannot find it so, in case you missed the first problem, I'll repeat it now.

The diagram shows a triangle ABC

with ABC = 80 and ACB = 80

D lies on AC so that DBC = 60

and E lies on AB so that ECB = 50.

To find (by Euclidean geometry) x = EDB

Then bobbym gave me a new puzzle to try. 

Given:  A triangle ABC with A = 20 and B = C = 80.
E lies on AB so that AE = BC.

Find angle AEC.

It's taken me a while but I've finally got a solution that I think stands up OK.  As soon as I've figured how to hide it, I'll post it.

#9940 Re: Help Me ! » Intrests » 2010-07-07 20:30:12

Bob

If an interest rate is 9.6 per annum that's equivalent to multiplying the principal by 1.096.

To find what this is as a quarterly rate find the fourth root of !.096 = 1.023181....

which is an interest rate of 2.3181%.

That's how credit card amd loan companies work.

#9941 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-06 00:19:11

Bob

OK, here we go.

General background:

In transformation geometry the transform is usually shown before the thing it operates on.

So that forces us to use position vectors (3 rows by 1 column) rather than coordinates.

A 3 by 3 matrix will transform a 3 by 1 vector to produce another 3 by 1 vector.

As M x 0 = 0 only transformations that leave the origin invariant are possible. (rotations around O, reflections if the line goes through O, stretches and enlargements centred on O and shears where the invariant line goes through O)

Multplication reminder:

If M =  a   b   c                      and         V = p
           d   e   f                                           q 
           g   h   i                                           r

then transformed V = V' = ap + bq + cr
                                       dp + eq + fr
                                       gp + hq + ir

Sorry, cannot put large brackets; hope the alignment reaches you as it leaves me.

I looked up the rotations on Wiki at http://en.wikipedia.org/wiki/Rotational_matrix#Three_dimensions

Below the three rotations, it defines the direction of rotation.

As you want a relationship between angles, it doesn't matter how long OR and the rest are so I chose all to be 1 unit.
(OP = OQ = OR =1)

That gives OP =     sin C                               OQ =       0                     OR =   cos A
                            cos C                                           cos B                              0
                               0                                              sin B                             sin A


In my diagram, I'm imagining OX coming towards me, OY to the right and OZ straight up.

To rotate R onto OX                use  M =     cos A        0        sin A
                                                                0            1          0
                                                            -sin A          0        cos A

This gives That gives OP' =     cosAsin C                 OQ' =     sinAsinB                         OR' =   1
                                              cos C                                     cos B                                      0
                                          -sinAsinC                                 cosAsin B                                   0

Next to rotate OQ' onto the XY plane.  Call the angle D.

M = 1            0             0
       0        cosD        -sinD
       0        sinD          cosD

and we only need to work out the Z component of OQ'' and set it equal to zero

sinDcosB + cosDcosAsinB  = 0                         =>      tan D  =  -cosAtanB

After checking the direction of rotation the minus is Ok because the + direction is from Y towards Z, and we want OQ' to drop down onto the plane.

Now to figure out the final rotation around OZ of angle size E.

Apply D to P' to give P'' =            cosAsinC
                                      cosDcosC + sinDsinAsinC
                                      sinDcosC  -  cosDsinAsinC

We only need to calculate ther x component and set it to zero

M  =  cos E         -sin E        0
         sin E          cos E        0
            0               0           1

=>  cosEcosAsinC  - sinEcosDcosc - sinEsinDsinAsinC  = 0

=>  tan E =  cosAsinC / (cosDcosC + sinDsinAsinC)

And that's where I've got to.  As my formula doesn't agree with your values, either I've slipped up somewhere or you're not talking about the same angle as me.  Please have a look and see if (i) it makes sense, (ii) you can spot what's wrong.  By all means come back to me for any clarifications.  Whatever, the method will work; it's just a case of ironing out the bugs.

Bob

#9942 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 23:33:08

Bob

Arrhhh.  Is that what it means?

I thought it might be Rest In Peace Or Start Trying Properly.  (in other words Do it or die trying)

#9943 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 22:33:25

Bob

Hi bobbym

To find out what the angle was I first used the sine rule.  Then I spent ages trying to establish connections between the sines of angles so that I could get the values without a calculator.  Eventually did it.

Then I thought:  the sine rule is usually proved using angle properties of circles, so there ought to be a circle (circles) that lead to a solution.  Trouble is there's loads of possibilities but eventually I hit on your point as the centre of a very helpful circle and that led to a solution very similar to yours.

But then I thought:  all well defined problems like this can be solved using the sine rule (I think) so maybe they're all solvable if you can find the right circle(s).  That's as far as I've got so far.

Bob

ps.  If you've got a book with more like this, perhaps you would post one (just one please, I've got things to do!)

#9944 Re: Puzzles and Games » Euclidean Geometry » 2010-07-05 21:32:08

Bob

Hi bobbym

Euclid may be dead but his spirit lives on ... and it's strong in you.  Constructing a certain point was an excellent move and things fall nicely into place then.

Mathsyperson said that there was enough information for the problem to be well defined so now I'm wondering whether all such well defined geometry problems can be solved by Euclidean methods.  Trouble with finding one that can't is that it might just be we haven't found the solution yet.

Bob

#9945 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 21:28:03

Bob

Hi John

I, too, am retired.  Was a maths teacher for 37 years plus some ICT in recent years.

Values helped a lot.

The negative sign is correct.  To turn as required needs -19.5966 to go towards the plane.  Might seem unimportant but the final formula is complicated and may give the wrong angle if I use the wrong sign at this stage.

What I have is tan E = (cosAsinC) / (cos DcosC + sinDsinAsinC)

             where tanD = -cosAtanB

I'm still not 100% certain on this as it doesn't give 5.4 with your values.

Would you like to see the matrices?  I can include a reminder of matrix multiplication for you.

Explaining it properly might help to validate it or highlight any error.

Bob

#9946 Re: Puzzles and Games » Euclidean Geometry » 2010-07-04 11:07:27

Bob

Hi,

Euclid wants the proof too.

That's why he wrote all those books!

#9947 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 10:59:04

Bob

My method will work although I wouldn't like to have to explain it as it involves matrices and vectors.

But I have a sign mistake somewhere as I got atan(-tanBcosA) for the angle around the x axis.

I cannot decide why this has happened so, if you can be patient another 24 hours, I try to figure this out, before  giving my final result.

My final angle expression is pretty nasty; I doubt I could get it by high school trig alone.  But it is a function of sine/cos/tan on the three angles as you thought.

Bob

ps.  Do you have a known answer for some values of A, B and C, so I can test it?

#9948 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-04 09:16:14

Bob

OK, thanks.  I'll need a while to think on this.  Meanwhile for future diagrams, how about a free download of 'geogebra'.  I use 'sketchpad' which costs, but geogebra is pretty good for a freebie.  Both these programs are 2D so you cannot actually 'do' the rotations you describe.  I've seen others using a google download that does allow 3D rotations.  Might try to track it down.  Doubt it will solve the angle though; I'll try that by rotational matrices first.

Bob

#9949 Re: Help Me ! » Deriving an angle in simple(?) solid geometry » 2010-07-03 07:25:31

Bob

Hi Machinist60

Not sure I've fully understood your problem.  Here's how I picture it.

Is this correct?

Please say what you mean by angle A.  eg A = POY or whatever.

#9950 Re: Puzzles and Games » Euclidean Geometry » 2010-07-03 06:38:32

Bob

Thanks for inserting my diagram.

All the information you need is there.

Now lets see if I can get a picture on this post.

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