You are not logged in.
You're welcome.
A 10% increase is the same as multiplying by 1.1 so just do 28 x 1.1 x 1.1 x 1.1=
The formula would be multiplier = 1 + percentage/100 eg. Increase by 25% becomes 1 + 25/100 = 1.25
and decrease by 20% becomes 1 - 20/100 = 0.8
If you've got two sorts of plants and 35% are one type then the rest must be 100 - 35 = 65%. No trick.
If you do a 'quick post' then all you can do is type some text.
If you click on 'Post reply' you get more options. Under the text space you must select how many images you want to upload and then you browse your computer to find them on your hard disc.
I often edit my posts after I've sent them because I've spotted a spelling mistake or want to add to an explanation. There's a button for this too. But I've never managed to edit a picture once I've sent it.
Hi Alive,
You're welcome. Whoops I seem to have called you Alice earlier. Apologies.
B
Hi again,
In the middle of the night I had a further thought and I now think the last lines above need this addition.
(n-a)(n-b)(n-c)(n-d)Q(n) = 0 + 13
It is possible to choose 'n' and 'a' so that (n-a) = 13 (say) and 'b' so that (n-b) = 1 and 'c' so that (n-c) = -1 and Q so that Q(n) = -1, but, as a, b, c, d are said to be distinct, there is no other factor of 13 in the set of integers for (n-d) and therefore ....
This is a contradiction as 13 cannot have these many (distinct) integer factors, so the assumption was false.
Hi Alice,
An asymptote is a straight line that the curve approaches (tends to) without ever meeting (and therefore crossing).
(a) As you track towards the right along this curve it just carries on getting higher and higher without limit so no asymptote there.
But, as you track left the curve gets flater and flater; 2^x tends to zero as x tends to minus infinity; so the asymptote is Y = -4
(b) Interesting the way your graph software has handled negative x values; normally I wouldn't expect to see any curve left of the y axis for no real log values exist there. [You may not have met 'complex' numbers yet, in which case don't worry.]
Again, there's no asymptote to the right as log curves just carry on getting bigger, but much more slowly than exponentials (a).
As x tends to zero, y tends to minus infinity, so the asymptote is the y axis itself.
(c) and (d) are similar but the asymptote is translated 4 units right. Don't be put off by the apparent flattening out of these curves for large positive or negative x. It might look as though the curves will eventually level off but they don't. If you can alter the x scale to show much higher values of x, you'll see that the curve in (d) crosses the x axis eventually and goes on getting bigger and bigger.
Bob
Hi DaveRobinsonUk.
I haven't learnt Latex yet so I'm having to explain this just with text, sorry.
If k is a constant (ie. not a variable like x) then it's ok to multply top and bottom by it, and to extract the top one outside the limit, as it isn't dependant on h.
Then I think there's an error, either in your post or in the text because the e in the limit should be to the power 'kh' not just 'h'.
Treat kh as if it was a single variable tending to zero.
Somewhere earler in the text you should have met that this limit evaluates to 1, which makes the differential k times e to the kx, as required.
Does that help? If not, I'll have to start learning how to do fancy scripts.
Bob
You have been given that
P(x) = (x-a)(x-b)(x-c)(x-d)Q(x) for a, b, c, d all integers and Q is some polynomial of lower power than P.
Now assume 'to the contrary' that n exists,
ie P(x) = (x-n)R(x) + 13 where R is also a polynomial of lower order than P
Put x = n in both expressions
(n-a)(n-b)(n-c)(n-d)Q(n) = 0 + 13
This is a contradiction as 13 cannot have these many (distinct) integer factors, so the assumption was false.
Hope this helps,
Bob
Hi
Thanks for the factorisation. The symmetry makes me think this is the way to go but, so far, I've not got anywhere. On Wednesday 18th I'm off to Germany to visit my son, David. He's much better at maths than me so I'll ask him to have a try. Let you know if he comes up with anything.
Question to Heirot.
Where did this problem come from ... maybe there's a clue in that?
Bob
Hi
Because of the way this question is phrased, I'm assuming there's an analytical solution in there somewhere.
You can sub X = x^2 but then what? The 'answer' seems to point towards arctan but still then what?
I tried to find factors (by inspection!) and got nowhere. I haven't got Mathematica which I guess would help.
If you've got a factorisation please post it.
Thanks,
Bob
Hi bobbym
Thanks and nice to see you too. I'm going to track down that nasty integral post and ask a question there.
bob
hi Heirot,
My diagram software (Sketchpad) is a vector geometry program so it's fairly accurate for playing about with this problem.
My three points post (again below), has b = 2.021 whereas the previous concentric post had b = 1.934 or less.
I think the best solution is to buy an open ended spanner (wrench). ![]()
Bob
Hi bobbym
After your 'Introductions' comment "No, not me. I hate resting. But if you must then..." I thought I had proof that you never sleep.
But I finally managed to get in a reply before you by 78 seconds!
For me, this is a small (and very petty) triumph.
![]()
Hi Haftakhan,
A kite has two pairs of adjacent (next to) sides equal so SR must be 6.9 as well.
The line QS must be a line of symmetry and the diagonals cross at 90 degrees.
(i) Start by drawing a line and mark Q at one end. (see diagram)
(ii) Measure with a protractor 62 degrees each side of this line and measure 3.6 to mark P and R.
(iii) Set a compass to 6.9 and with centre P draw an arc to cut the first line at S.
If your questioner wants a measured answer for the diagonals, that's now straight forward.
If you want a calculated answer, call the point where the diagonals cross T.
Use trigonometry PT/PQ = sine 62 to calculate PT and double it to get PR.
Then calculate QT ( = PQ x cosine62).
And TS by Pythagoras (you know PS and PT now).
Add QT + TS to get QS.
Bob
Hi MathsIsFun
I think these are great for students needing to practise. I'm guessing they're randomly generated so placing the labels is bound to be tricky.
Am I being thick? I didn't see a link to the answers.
Bob
Hi
4 points? Very much doubt it ... all to do with 60 and 90 degree symmetries. I haven't got a rigorous proof though.
Bob
Here's a non concentric, 3-point contact.
Sorry jk22,
I cannot see these pictures at all. What I do is (i) screen shot of the pic (ii) paste into 'Paint' and edit (iii) save as a jpg file (iv) upload using the forum upload facility.
I can give more details if any of these steps is unclear to you.
Bob
hi Heirot and jk22,
Firstly, to jk22, any chance of a diagram to go with this. You have 'equality' so, I'm assuming this is a limiting case. But which?
And now to my own attempt at your question.
Whenever, mathematicians try to model a 'real life' problem from engineering (or science ...), they should consider and state their assumptions.
Here are mine.
(i) I've assumed the centre of the square is the same as the centre of the hexagon.
(ii) I've assumed the two polygons are perfectly regular (all sides and angles equal for each) and that the polygons don't have rounded vertices.
(iii) See first diagram. I'm assuming that if the hexagon is rotated anticlockwise the point marked x will cause the square to rotate too (no slippage).
Diagram two shows the upper limit for the hexagon. The distance to x from the centre to the square is a maximum and this is the largest hexagon I can make that 'just touches'. So if 'b' is any bigger there will be no contact at all.
Use Pythagoras to calculate the distances. (If you want help with this, let me know).
Square: centre to x is a.root2/2
Hexagon: centre to x is b.root3/2
Thus b.root3/2 < a.root2/2 ... => b < a.root(2/3)
Diagram three is, I think, the lower limit for the size of the hexagon. The top and bottom sides of the hex are parallel to the top and bottom sides of the square. Any smaller and parts of the hexagon overlap the space of the square.
Angle POX = 60 - 45 = 15
b.cos15 > a.root2/2 (using trigonometry, again ask if you need help with this)
so b > aroot2/(2.cos15)
Together 0.732a < b < 0.816a
hope this helps,
Bob
Draw square BCED and circle, centre B, radius BD (=BC).
Construct line DA so that angle EDA = 15, and A lies on the circle.
ADB = 90 15 = 75
Triangle ADB is isosceles as AB = BD = radius.
So, BDA = BAD = 75, and therefore ABD = 30.
Therefore, ABC = 60.
But BA = BC (= radius) so triangle BAC is isosceles,
So BAC = BCA = (180-60)/2 = 60
So triangle BAC is equilateral.
Draw a line of symmetry through A, parallel to DB,
CAE is another isosceles triangle (75,75,30)
So ADE is the 15, 15 150 triangle.
Actually, I don't think there's any harm studying 'false' proofs as long as you're aware that there is something wrong with the proof.
That way you learn something about what is allowable in a proof and what isn't.
In the example that started this thread, for example, you should learn that dividing by zero is not acceptable in algebra.
hi
For the rotations question, combinations are made by matrix multiplication. I find myself confused by your use of the term 'linear combination'.
I think, if a and b are vectors then pa + qb is a linear combination (p and q scalars).
What do you think a linear combination of two matrices would be like?
Meanwhile, for your second question:
I am assuming you are looking at 2x2 matrices that square to give
-1 0
0 -1
Let such a matrix be
a b
c d
Then squaring and setting equal to the above gives
a^2 + bc = -1 and d^2 + bc = -1 => a = + or - d
and replacing one a with -d gives
-ad +bc = -1 => ad - bc = 1 so the determinant is always 1.
A generator for all such matrices is
a b
(-1 -a^2)/b -a -a
for all a and b (would you allow complex values here?)
Thus the following examples:
(i) 3 5
-2 -3
(ii) i 0
0 i
(iii) 1 + i 2i
(-1-2i)/2i -1 -i
Since you can choose my real valued matrix and also yours as I1 and I2 you cannot generate any complex values from these.
Is that what you are after?
Bob
Hi,
"the concept of dimension, but I don't know how to find it, it should of course be <=9."
Not sure what you mean by 'dimension'. It's used such a lot in maths in different contexts.
I'm guessing you mean the minimum number of elements that will generate the whole group.
I think this would be 3. Less than 3 and you won't get into 3D.
but X, rotate 90 around the x axis, Y rotate 90 around the y axis and Z, rotate 90 around the z axis will generate the whole group, I'm sure. Again the 24 element table would prove it by inspecting what comes from {X, Y, Z}.
I'll try come back to question 2, after a longer think. If a few days go by, don't worry, I haven't forgotten you.
Bob
If the area scale factor is x N then the length scale factor is x (root N)
Did it work?
Apparently it did, thanks!
hi jk22,
'the cardinality of the group of rotation of 90 around xyz which i suppose to be 48'
Unit vectors along the axes would be:
1 0 0
0 1 0
0 0 1
The origin is invariant so any transformation of these axes will have the form
x1 y1 z1
x2 y2 z2
x3 y3 z3
where
one of the xs is either 1 or -1 and the rest are zeros and similarly for the ys and the zs.
eg one transformation would be
1 0 0
0 0 -1
0 1 0
This is a rotation around the x axis of +90.
So how many such transformations are there?
Choose one from x1, x2, x3 (3 choices) and then whether it's +1 or -1 (2 choices)
Then choose from only two out of y1, y2, y3. (You cannot choose from the row that you chose your x from) (2 choices) and the whether it's +1 or -1. (2 choices).
Finally you have no choice about which of z1, z2, z3 since you must pick from the row that hasn't been chosen yet but you may chose from +1 and -1 (2 choices).
Altogether this gives 3 x 2 x 2 x 2 x 1 x 2 choices = 48.
The above rotation is one example.
But, another would be
-1 0 0
0 1 0
0 0 1
and this isn't a rotation; it's a reflection in the YZ plane.
I suspect that half the 48 are rotations and half are reflections.
So the cardinality for rotations alone would be 24.
You can prove it by making a 24 x 24 'multiplication' table of all the elements.
Here's a start:
I X X^2 Y
______________________________
I I X X^2 Y
X X X^2 X^3 P
X^2 X^2 X^3 I
Y Y
where P is
0 0 1
1 0 0
0 1 0
You're going to need a large piece of paper and be prepared for lots of matrix multiplication.
Warning. It isn't generally commutative ( XY not = YX )
If you find 24 elements in a closed set (ie. no more elements generated by those 24 in any combination) you've got your result.
Good luck.
ps. Not sure what your subsequent question means. Can you provide one example of such a 2 x 2 matrix?
Bob