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Hm, something tells me that shouldn't change the outcome, though.
How are you getting that? I am getting 13824.
Maybe you are regarding the players as being the same?
No problem. ![]()
How many cases do you have when they get one each?
It amounts to the same thing, except with one more rule involved.
Hi bobbyn
I'm getting twice your answer for the second one.
What are you getting for the first one?
You're welcome.
Yes. The first proof he wrote is commonly used to show the equality. The second proof is a bit more rigorous.
Well, basically, yes. You need infinite "cuts" to "reach" 0.24999...
For a nice proof of that fact, look at Joel's answer.
0.249 is not equal to 0.25. 0.24999... is.
That is a know fact. The usual discussion is whether 1=0.999... The answer is yes and there are much simpler proofs than the one given in that image. The proof in that image is, also, not a very rigorous proof, but it does provide a nice way to visualise both of the decimal expansions.
Hi Bob
Shouldn't the distance end up being finite? Maybe I've just misunderstood what you said.
I entered the same thing you did and got 455 of them, as it should be. I'm not sure what's with that.
For the issue of order, try entering the numbers in the correct order, ie., enter 9,9n,9b,9#,9+,3,...
You told her to check the forum rules before blurting out, but there are, in fact, no forum rules on blurting out.
So, your comment in post #4 is not a good one, then?
They still apply to you only.
Those are not the forum rules, but rather your own. What prevents EVW from developing her own set of rules for blurting answers out?
You have done EM, but you also blurted out answers before.
Oh, sorry. It's not exactly perfect, but it is wglhat it is.
I see you know about the Catalan numbers.
Also, congrats for learning LaTeX. Tip: you can use \binom{}{} for the binomial coefficient.
That was in response to post #4.
You've done such things yourself, bobbym. ![]()
Two questions:
Which calculator are you using. I don't think we can help you by guessing what might and might not work.
What are you trying to calculate, because 125 does not seem to be correct for what you inserted...
Ok, so, if I got this correctly, the Euler angles just set an objects orientation in its own inertial system using rotations around all three axes. Is that correct.
If yes, that means that the velocity vector has to have a default starting orientation. What did you choose for that orientation?