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It's interesting that the induction is so foundamental, that it can't be proved or disproved using only non-induction methods. It's axiomatically true. It's the fifth of the Peano's axioms:
http://en.wikipedia.org/wiki/Peanos_axioms
Hi.
I need a function, which has the property:
Thank you.
And...
Don't forget the great equation:
Such numbers are called normal.
Here is it: (I'm not explaining because the explanations are there):
http://en.wikipedia.org/wiki/Normal_number
Interesting question.
It may be extended for another numbers, such as e, phi, sqrt(2), ect.
Last month I read about this theme.
I'll post a link with information.
It's simple:
Let the rectangle is ABCD and it's diagonals intersect in E.
Then S(ABCD)=S(AEB)+S(BEC)+S(CED)+S(DEA).
Now use that S(XYZ)=xy sin Z and apply to all triangles.
And the gaussian reduction can be use not only with square matrixes.
I'm new to this, but I have a feeling that every matrixes can be reduced.
And this is useful for calculationg the determinant:it is equal to the porduct of the diagonal elements:
for the example, det A=1.1.-8=-8.
Starting up, in every row eliminate one more element.
But here's what's happening when we restrict the space:
If we have a square with langth, say 1, and a circle in this square, then the probability a point, at random, to be in the circle is the area of the circle. But the amont of points in and out the circle is infty. Why? When you can define the probability as some measure over the space?
Want to see Mathematica? Here is it (direct approach):
By the way, here's how I came up with my solution:
sqrt(4 + sqrt(4 + sqrt(4-x))) = x
Therefor:
4 > x > sqrt(4 + sqrt(4))
4 > x > sqrt(6)
(*)4 > x > 2.4The original equation can be written as:
-140 - x + 192x^2 - 88x^4 + 16x^6 - x^8 = 0By factorizing it we get:
-(x^2 + x - 4)(x^3 - 2x - 3x + 5)(x^3 + x^2 - 6x - 7) = 0
It's not that easy:
-(x^2 + x - 4)(x^3 - 2x - 3x + 5)(x^3 + x^2 - 6x - 7)=-140 + 55 x + 170 x^2 - 68 x^3 - 72 x^4 + 22 x^5 + 14 x^6 - 2 x^7 - x^8
So, wrong factorisation.
But everything which can be done with the one, can be done and with the other (even the plotting in Mathematica, but it requires little more code than in Maple)
Agree.
An infinitesimal value.
I THOUGHT THE SAME THING!!!
wildcats, sometimes, being approximate isn't good enough. For an engineer, it usually is. This is why we (or at least I) hate them.
Hate who???:P
For the cubic equation, I don't think it will help, but here are the exact answers ( I bet you didn't thought this ):
m=-\sqrt{\frac{1}{2}-\frac{1}{8} \sqrt[3]{\frac{1}{38} \left(11+21 i \sqrt{3}\right)}-\frac{1}{8} i \sqrt{3} \sqrt[3]{\frac{1}{38} \left(11+21 i
\sqrt{3}\right)}-\frac{1}{4 2^{2/3} \sqrt[3]{\frac{1}{19} \left(11+21 i \sqrt{3}\right)}}+\frac{i \sqrt{3}}{4 2^{2/3} \sqrt[3]{\frac{1}{19} \left(11+21 i
\sqrt{3}\right)}}}\lor m=-\sqrt{\frac{1}{2}-\frac{1}{8} \sqrt[3]{\frac{1}{38} \left(11+21 i \sqrt{3}\right)}+\frac{1}{8} i \sqrt{3} \sqrt[3]{\frac{1}{38}
\left(11+21 i \sqrt{3}\right)}-\frac{1}{4 2^{2/3} \sqrt[3]{\frac{1}{19} \left(11+21 i \sqrt{3}\right)}}-\frac{i \sqrt{3}}{4 2^{2/3} \sqrt[3]{\frac{1}{19}
\left(11+21 i \sqrt{3}\right)}}}\lor m=\sqrt{\frac{1}{2}+\frac{1}{4} \sqrt[3]{\frac{1}{38} \left(11+21 i \sqrt{3}\right)}+\frac{1}{2 2^{2/3} \sqrt[3]{\frac{1}{19}
\left(11+21 i \sqrt{3}\right)}}}
For the cubic equation, I don't think it will help, but here are the exact answers ( I bet you didn't thought this ):
You solved it using Maple (or any other math software out there), didn't you?
I already solved the equation myself, but my teacher complains about my answear being long and ugly. (Containing cosines and arc-cosines and stuff.)
Yours looks better.
What does 'i' stand for?
Stas B. wrote:You solved it using Maple (or any other math software out there), didn't you?
I already solved the equation myself, but my teacher complains about my answear being long and ugly. (Containing cosines and arc-cosines and stuff.)
Yours looks better.
What does 'i' stand for?Maple and Mathematica, which is better? How do you feel about it guys??
In Plotting, I really support Maple.
I agree Maple is better in plotting sometimes...
Or maybe just I can't "draw" good...
I'm for Mathematica
Here are some Mathematica results (by me, in this forum):
Search
I don't know... I get 1300...
2) substitute with 0 and solve for t.
Good.
How?
What is the probability a random quadrangle to be inscribed (described) in a circle?
It can be anything!!!
It is well-defined "undefinity".
(We can assume that there exists an "object" undef, such that by definition: n/0=UD; inf-inf=UD ect.)
We have 0,inf,und (undefined) Here's a system of definition rules:
inf - inf := und;
inf / inf = 0 / 0 := und;
inf / 0 = 0 / inf := und;
inf * 0 := und;
und +-*/ all others :=und;
Help:
It is greater than 100.