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ball.local.posy=MAX( MIN( box.local.posy, 723 ), -500 )
This Clamp is saying clamp the ball between 723 on the Y position MIN and -500 on the Y position MAX?
How does Clamp work ?
How would you translate a sphere on the Y based on the rotation of a cube on the X ?
I hope that is more precise, otherwise I have to think on this
How does a 3x3 and a 4x4 matrix work in the world of X,Y,Z ?
I won't, the force is over powering the dark side
1237=19 Mod 29
Correct or Wrong ?
I think I understand throw me another question Then lets move on
How did you get 3.23 from 3.83 ?
I wasn't guessing If you want to show me you're method you can !
Alright I think I got it, although I may pop in a Modulo question with an answer to which you just answer right or wrong just so I'm sure
Lets move on
81=0 Mod 9 // Right or Wrong?
87 cents amongst 4 kids = 21.75 * 4
87=0 Mod 4 ???
I have 81 cents and I want to split it up amongst 6 kids = 0.07
81=6 Mod 9 ??
If so onto the question in Post #15
47/5 = 9.4
9 * 5 = 45 with 2 Remainder
47=7 Mod 5? Correct ?
How do you figure out the Cross Product of two Vectors ?
How does a Matrix work?
4.6 = 5
Nearest Integer you can't round up because .6 is closes to making it a round number, you have to use the number on the left which is 4. [8.4]=8 ???
If I had 39 cents and had to give it to 6 gives I'd give each kid 6 cents and have 3 left over, Ohhhhh
Alright I understand Floor it rounds the number to the nearest Integer (aka 4.6 = 5). Although I still don't understand Modulo how you got a 3 remainder ???
How do you figure out a cross product of two vectors, the math ?
I still don't get how you get 3 cents remainder ? When it's 6.5 cents, something I'm missing
And the Floor function is calculated how [3.2]=3 ??
39 mod 6 is 3 because 39 / 6 is 6 with a remainder of 3.
39/6 = 6.5 where do you get a remainder of 3 ?
Transpose turns a rows into columns, I still don't understand besides that
Ohh what would be the purpose of that in Computer Graphics?
Hi, yeah I've been learning some stuff and doing some designing changing around my site and such and have had a really bad summer so far from the Heat and a lot of personal issues.
What does Transpose do ? And how did you calculate Modulo ?
That is my first of a few set of questions
Trying to find a site that describes things as the following in visual diagrams if possible.
- Clamp
- Matrix
- Modulo
- Absolute Value
- Floor
- Quaternion Interpolate
- InRange
- Transpose
- 3X3 and 4X4 Matrix
- Dot Product
- Cross Product
etc
If you look at post #108 you will see that was addressed to Sarah
Oh.
Regarding my post, the Sine Curves are not having flat lines randomly between the Sine curves even in your example.