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#1 Re: Help Me ! » Calculate the area of a triangle » 2024-12-03 01:28:01

Bob

eek

Actually it's worse than that.  I should have calculated the area of CEG.  So that calculation is completely wrong.

It should be:

0.5 times EC^2 times root(3)/2 which for my diagram comes out as 0.88

Still working on an analytic solution.

Bob

#2 Help Me ! » Tony123 » 2024-11-29 01:14:03

Bob
Replies: 0

hi

Has your account been hacked?  I've deleted  a post that I'm sure wasn't made by you and, as a precaution, changed the password on the account.

Please reply here as a new member so we can sort this out (ie. get you back in control of the account)

Bob

#3 Re: Help Me ! » Calculate the area of a triangle » 2024-11-28 21:49:46

Bob

I'm assuming you used Geogebra and moved a point around until you reached a minimum.  I did that using Sketchpad and got this:

kGnQhHw.gif

I feel that there ought to be an analytical way to do this, so I'm working on that.

Bob

#4 Re: Help Me ! » Proof » 2024-11-27 06:04:01

Bob

Is their answer good enough?  I'd  say no .... a lot has been left out.  Your proof is much better. up

Bob

#5 Re: Help Me ! » What do vectors in a triangle represent? » 2024-11-21 23:03:44

Bob

Yes, for my random choice for a and b.  You can try it with your own choices.

Bob

#6 Re: Help Me ! » need help finding intersections in Geogebra Classic » 2024-11-21 22:59:24

Bob

I've found a way.

step 1. consider a parabola with F = (0,a) and D is y = -a

If (x,y) is the general point on this parabola

Set a = 1/4 and we have y = x^2, so this well known curve is a parabola.

step 2. let a = 1/(4A) => y = Ax^2 is also a parabola.

step 3. Transform this by vector (0,d)  => y = Ax^2 + d is a parabola.

step 4. consider y = ax^2 + bx + c

let the bracketed term be d/a

By the vector transform X = x + b/(2a) this becomes y = AX^2 + d and so is also a parabola.

Thus all quadratics of the form y = ax^2 + bx + c are parabolas.

Bob

#7 Re: Help Me ! » need help finding intersections in Geogebra Classic » 2024-11-21 01:34:37

Bob

I'm working on a proof that all curves of the form y = ax^2 + bx + c are parabolas.

Progress so far: 
y = x^2 fairly easy. 
y = ax^2  not too much harder.
y = ax^2 + bx      eek
y = ax^2 + bx + c follows easily by translation.

Bob

#8 Re: Help Me ! » need help finding intersections in Geogebra Classic » 2024-11-20 21:08:34

Bob

The defining property of a parabola is  as follows.

There is a point called the focus.
There is a line called the directrix.
The parabola is the locus of all points such that the distance to the directrix is equal to the distance to the focus

focus (1.5,  2)   directrix  y = 0 (ie the x axis)

Let a point on the parabola have coordinates (x,y)

Equating these:

I shall explore some properties of parabolas based on the defintion.

3Hw89Uc.gif


Left part of diagram.

Let the focus be F.  There must be at least one point on the parabola that is nearest to the directrix.  Let that point be R and let S be the point on the directrix so that FR = RS.  I know that RS must be perpendicular to the directrix (distance implies shortest distance) but I have not assumed that FRS is a straight line

But FR = RS, so the triangle FRS is isosceles. Let T be the midpoint of FS.  Then FT = TS so T is a point on the parabola and it is nearer than R.  Unless R=T in which case FRS is a straight line.

So R is unique and FRS is perpendicular to the directrix.

Second part of diagram.

Let P be a point on the parabola and Q the point on the directrix so that FP = PQ.

Reflect P and Q in the line FRS to give points P' and Q'. 

FP' = P'Q' so P' is also on the parabola.

So FRS is a line of symmetry for the parabola.

Bob

#9 Re: Help Me ! » What do vectors in a triangle represent? » 2024-11-20 03:56:25

Bob

hi

a and b are vectors.  They could be any vectors. I've just chosen a couple of random ones.  2a + b means go along a twice and then b once.  I've shown the resultant vector in green.

uSxdJtB.gif

Note that I've started them anywhere on the diagram, since the magnitude and direction is the same wherever you start from.  When adding them I've started the second vector from where the first left off.

If they were vectors to show movement then you can see where you'd end up if you did 2a + b as a journey.  They could also be forces in which case 2a + b shows the result of combining the forces.

Bob

#10 Re: Exercises » Non - Routine Algebra » 2024-11-17 00:06:50

Bob

Ok so I didn't read the question. shame

So now I'm getting

3^(n-1)       (1/2)^(n-1)       (3/4)^(n-1)

When n=1 don't we want just one white triangle?

Bob

#11 Re: Help Me ! » need help finding intersections in Geogebra Classic » 2024-11-16 23:54:36

Bob

hi JohnG

Welcome to the forum.

I just did this:

bHatqk7.gif

What did you expect to happen?

Phro.  y = x^2 is a simple example of a parabola.

Bob

#12 Re: Exercises » Non - Routine Algebra » 2024-11-16 05:19:57

Bob

hi Phro,

I agree with your answers to a and c but not b.

When we start I'll take it that n = 0; we have a single white triangle side =1

At step 1 the white triangles have side = 1/2 = 1/(2^1)

At step 2 the white triangles have side = 1/4 = 1/(2^2)

.....................


If you spot a sequence and use it to get algebraic answers that seems ok to me. But all that's missing is to prove that the sequences are valid.  You can do that by, for instance, in each step the previous number of whites is made into four new smaller triangles, one of which is blue so 3/4 are still white. So each step increases the number of whites by a multiplier of times 3/4

Bob

#13 Re: Science HQ » What is a field? » 2024-11-16 04:03:28

Bob

When an artist paints a picture it consists of layers of coloured paints on canvas. The paint is distinct from the canvas but you could say the paint occupies the canvas.  The canvas is the place where the paint 'sits' (cannot think of a better word here).

The fields you have described are abstract concepts. You cannot touch the temperature values; nor can you have an isolated quantum of wind.  But it's useful to think of a set of measurements superimposed on the space itself. It's the set of measurements that makes up the field.

Imagine that by some magic you could lift all the paint off the canvas so it existed separate from the canvas.  That makes two objects.  It's harder to imagine the same happening to the temperatures, but let's try. Somewhere in hyperspace is a set of temperatures that can be mapped back onto the surface of the Earth.  It's not a concrete thing so it's harder to visualise but, if you are going to study advanced physics you'd better get used to it because I think it will happen a lot.  smile

Bob

#14 Re: Science HQ » What is a field? » 2024-11-15 19:17:07

Bob

I'm catching up fast,  On a weather map the region is the surface of the Earth (part of). Temperature is a scalar as it has just magnitude but not direction. Every point has a temperature so the 'field' of tempeatures matches the real world of the surface.

You can show wind simlarly but, as wind has magnitude and direction, this time it's a vector field.

Bob

#15 Re: Science HQ » What is a field? » 2024-11-14 05:27:44

Bob

This is a new area for me so I googled it.  For me the Wikipedia article (https://en.wikipedia.org/wiki/Field_(physics)  makes a lot more sense than the Oxford one.

Bob

#16 Re: Science HQ » Action and Reaction Forces » 2024-11-02 22:28:23

Bob

Your acceleration calculations look ok. Just one thing bothers me. Does it make a difference if the force is applied for a measured amount of time. I've searched for an answer to this and made no progress.  Why ask this question?  If you apply a force of 200N for, say, 5 seconds then the impulse is 200 x 5 = 1000 N.sec and this gives that amount of momentum to the two objects.

Momentum before = 0

Momentum after = 1000

If I consider myself ( as the pusher) as at rest with the box moving away at velocity v after 5 seconds then

50 x v = 1000 so v = 1000/50 = 20 m/s

Using v = u + at     20 = 0 + 5a     so a = 4m/s^2

Oh joy! smile up That's what you got before. So maybe all's well in the world of Newtonian mechanics.

I’m thinking that the box, in a sense, is just sitting there, so how can it push me back, when I push it.

Do you drive yet? Don't try to experience this 'box' effect by driving a car into a tree. The tree will definitely exert a big force on you! shame

Bob

#17 Re: Science HQ » Action and Reaction Forces » 2024-11-01 22:54:03

Bob

Hhhmmm, it's more complicated than that. The reason you can move a box at all is because of friction between your feet and the floor. If you tried to push a box whilst floating weightless in space you couldn't do it because you've got nothing to push against. What would happen is you and the box would separate and float apart ( conservation of momentum ).  You'd have the same problem if you were standing on ice.

So your force = the boxes reactive force. That is transmitted through your body to the point of contact with the ground, and, if the friction is sufficient to oppose this, then the box moves. Of course, if it's on a friction surface, you've got to overcome that too.

If you're battling someone who is also trying to push you, then it's largely down to each persons friction as to what happens. If you're on a rubber mat and he's on a sheet of ice, then you'd win regardless of who is stronger. If your surfaces are the same then one or both of you might slide, or you might fear you're about to topple backwards and take a step back.

The starting point for any problem in statics is to make a force diagram.  Put in just the forces that are acting on one object. If nothing is moving then the components in two (usually perpendicular) directions can be equated.  If there's not equilibrium then you can use the first and second laws to work out the acceleration.

Bob

#18 Re: Help Me ! » Dividing powers of 10 » 2024-10-29 23:59:18

Bob

Yes as it's 10 to the whole expression.

I'm of an age where there were no calculators to use for calculations. So logs were taught early on as you can make use of this property:

This converts a multiplication into an addition. Similarly divisions and roots.

Bob

#19 Re: Help Me ! » Can u find the word? » 2024-10-29 01:33:09

Bob

hi Helmetgurus

Welcome to the forum.

Bob

#20 Re: Science HQ » Reference Frames » 2024-10-29 01:24:12

Bob

Your calc leading to -50 is a good one. 

Yes to the frames question.

Speed is a scalar quantity so I wouldn't expect it to be negative. But velocity is a vector so direction is needed. When you start such a question decide which way is positive and if any calc leads to a negative it means it's going the other way.

eg. A ball is thrown vertically upwards at 27 m/s. Taking g as 10, what is its height after 5 seconds.

I'll take 'up' as positive.

g = -10; t = 5; u = 27

using s = ut + 0.5at^2

height = 27 x 5 - 0.5 x 10 x 5^2 = 135 - 125 = 10m (above the ground)

I'll take 'down' as positive

g = 10; t = 5; u = -27

height = -27 x 5 + 0.5 x 10 x 25 = -135 + 125 = -10m  (As down is positive this ball must be 10 m above the ground.

Suppose u = 7, and I throw the ball up leaning sightly over a cliff.

Take 'up' as positive.

height = 7 x 5 - 0.5 x 10 x 25 = 35 - 125 = -90m   The ball has gone up, come down and carried on downwards below my level down the cliff.

When was the ball again level with my position?

t = ?; u = 7; g = -10; s = 0

0 = 7t - 0.5 x 10 x t^2    =>       7t - 5t^2 = 0       t(7-5t) = 0 So we have two solutions, t = 0 and t = 7/5

We should expect the first as we know the ball was at that height when we threw it and started timing. The second is the one that answers the question.


Bob

#21 Re: Help Me ! » Dividing powers of 10 » 2024-10-28 23:58:31

Bob

We are into the realms of logarithms:

So log is the inverse function of 'to the power'

a is called the base and can be anything. Most common are logs in base 10 and logs in the natural log base, e.  Best to have some calculus to appreciate the latter.

On a (scientific) calculator the natural log base button is marked ln, and the base ten button log.

So back to the question

Can I express 2 in terms of 10^y?

Bob

#22 Re: Science HQ » Reference Frames » 2024-10-27 23:37:31

Bob

The way I was taught to do this is to bring the 'WRT-object' to  rest by applying an equal and opposite speed to it, and apply the same speed to everything else.  As you are stationary that means the WRTs in the parts 3 and 4 are just the given information with no change needed.

For part 1 bring the train to rest by applying a speed of 30 m/s in the opposite direction.  Let's say, to avoid confusion, that the train is heading North, and so is the boarder.  So make the whole world go South at 30 m/s so that the train is brought to rest. The boarder is also given a speed South of 30 m/s so its speed North is now (5 - 30) m/s  ie. 25 m/s South.  If a person is on the train they think they're stationary and the whole world is travelling South at 30 m/s. Except the boarder of course who seems to be travelling South at 25 m/s.

You can try this yourself for part 2. You should get the exact opposite answer to part 1

A skateboarder on the train is travelling at 5m/s in the direction of the train’s travel.

So add the boarder's speed to the train's to get 30 + 5 m/s

Bob

#23 Re: Help Me ! » Linear transformations » 2024-10-26 21:05:02

Bob

hi Phro,

That's excellent. I didn't know all that was possible in geo.  It seems to have got a lot better since I last used it (probably 15 years ago!)

Bob

#24 Re: Help Me ! » Linear transformations » 2024-10-25 23:49:41

Bob

OK, got it.

Are you familiar with matrix multiplication?  If not then there are two useful pages here:

https://www.mathsisfun.com/algebra/matr … lying.html

https://www.mathsisfun.com/algebra/matr … lator.html

In 2D transformation geometry 2 by 1 vectors (coordinates switched row and column) can be transformed by multiplying by a 2 by 2 matrix.

As any such matrix transforms (0,0) to (0,0) this only works when the transform leaves the origin invariant.  The one for the question does as y=x goes through the origin.

I'll call the matrix



y=x is invariant so (x,x) maps onto (x,x)

This gives us two equations

a + b = 1 so b = 1-a         and c + d = 1 so d = 1-c

So the matrix becomes

Now to fix which stretch by considering a single point under the transformation.

I'll start on the line at (2,2) and go one right and one down to (3,1) and again to (4,0)

That's a good point to consider as there's a zero in the calculation.

It's image is at one right and one down and the same again ie at (6,-2)

So (4,0) maps onto (6,-2)

This leads to a = 1.5 and c = -0.5

So the matrix for this transformation is

So what does this do to our points?

QED

Bob

#25 Re: Science HQ » Gravitational Field Strength » 2024-10-25 23:31:35

Bob

If I was doing a calculation involving the forces acting on the man then I would show this downwards. I've never seen a question where I'm expected to consider the forces acting on the Earth but if I did then the man's attraction on the Earth would be upwards.

Bob

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