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Topic review (newest first)
"the method taught for this kind of thing was rotating the entire scene and leave the camera unchanged, but that's horribly inefficient for a scene with a high poly count..."
Hi robjohns, and welcome to the forum.
erm, nevermind. the horrible performance I was talking about was due to a couple of problems with my algorithm and the method of refreshing the scene. rotating the entire scene is just fine.