Yes, in that Tiny game, going first means that the computer is guaranteed to get a corner square, and those are the best squares because they're impossible to convert.
Theres another down side to going first, which is a parity issue. In order to avoid conceding a corner square to your opponent, you must avoid putting a piece on a danger square, that is a square adjacent to a corner square. If both players keep avoiding these danger squares, there will come a time when all the other squares are filled and one player will be forced to put a piece there. If you are the one going first, you will be the first to have to do so.
]]>Every time you press "New Game" it alternates starting player.
If that works fine I will apply it to other versions.
]]>Try pressing "New Game" another time ... does that work?
PS: Just checked ... it is buggy and won't let you move. I Better Fix It.
]]>I managed to win 9-7 after going first though.
]]>The reason I want the computer to go first is that this game favours the player who goes second (especially the shorter versions of it). The player going first has essentially only one move available (there are only four places where the first piece can be placed and these can all be transformed into one another by a symmetry rotation or reflecton of the board). That is why if I want to win, I have to force the computer to go first.
]]>New version uploaded.
Also made: Reversi Wide, Reversi Small (shorter game) and Reversi Tiny (almost like noughts and crosses)
]]>I have always been bad at Reversi.
]]>I like this game.
]]>It is a subtle and interesting game. Sometimes early success leads to failure as your opponent sets themselves up for a win.
Have a go and let me know how it performs.
(Note: there is still "debug" info on the screen, just ignore)
Oh, and any color suggestions (board, etc) just let me know.
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