Several levels to choose from. Can choose how many of 6 defenders to use, and they each have costs.
The object of the game is to get a positive health score.
Set up a challenge for yourself (can you beat level 2 using only apples? How about with a spawn time of 5 seconds?)
I find it very Zen-like to set up your defenders and then watch the game unfold.
]]>Scores are down a little but it is working fine. This is level 3.
]]>Two new weapons: freeze (slows em down), and antibody (small radius shooter)
Have included a cell division, so the germs can multiply!
But I am not sure if this makes the game better or not, so could you guys test it out? You can change the number of seconds under options. Set a high value to reduce frequency. Be careful of a small value (like 3), you will get overwhelmed. Let me know if it is a nice option, and how many seconds the cell division should be.
That will help, thanks.
]]>I found that out early on, and so I cheated by choosing helpful maps to get the good scores.
I guessed that. Lots of hairpin turns cause high casualties for the germs.
What I would like to see is no penalty for moving the soap or iodine. What I do not get is the big range of the iodine bottle. Seems that the actual kill zone is much smaller making it ineffective.
]]>Here's another 704 in which I didn't have to move the exterminators after their initial placement.
I can't score anywhere near as well with plainer maps, no matter what strategy I adopt. I found that out early on, and so I cheated by choosing helpful maps to get the good scores.
It looks like the maps are of random construction, cos I can't find maps of old games I've screen-captured.
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