I edited your post to turn that into a link.

Yes, that is nice!

]]>perspectiveinfinity.com/squarcle2.html

Note that when sine and cosine are matched (1/2sqrt) and tangent is 1, the guide vectors form a tetrahedron. Cool stuff.

]]>My isolation from academia means I tend to rediscover stuff. It's fun and frustrating at the same time. There is something to be said for reinventing the wheel though.

Nothing wrong with rediscovering things. Your way actually makes the idea clear. I only knew it as a fact, I did not know why.

]]>Hi;

Your prime hexagon. Back in the old days we used that fact to generate primes quicker. We would use numbers of the form 6n + 1 and 6n - 1 for n =1,2,3,4... This was faster than trying every odd number.

That's cool. So the idea has been around for a while then? I can't say I'm surprised given the simplicity of it.

My isolation from academia means I tend to rediscover stuff. It's fun and frustrating at the same time. There is something to be said for reinventing the wheel though. Sometimes possibilities are missed the first time.

]]>Your prime hexagon. Back in the old days we used that fact to generate primes quicker. We would use numbers of the form 6n + 1 and 6n - 1 for n =1,2,3,4... This was faster than trying every odd number.

]]>Thanks for posting a link.

The squarcle is just a fun name for it. It's a sine wave projected into 3 dimensions. As it rotates it looks like a circle from one perspective and a square from another.

]]>I have edited your post to turn that into a link.

Nice site, offhand about that Squarcle, I have no idea what that is.

]]>http://perspectiveinfinity.com/squarcle.html

PS. It's pretty lame that I can't post a proper link. It worked the last time I was here.

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